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<RefEntry Id="CDEMMA.MAN15.rsml.1">
<RefMeta>
<RefEntryTitle>MrmInitialize</RefEntryTitle>
<ManVolNum>library call</ManVolNum>
</RefMeta>
<RefNameDiv>
<RefName><Function>MrmInitialize</Function></RefName>
<RefPurpose>Prepares an application to use MRM widget-fetching facilities
<IndexTerm>
<Primary>MrmInitialize</Primary>
</IndexTerm><IndexTerm>
<Primary>uil functions</Primary>
<Secondary>MrmInitialize</Secondary>
</IndexTerm></RefPurpose>
</RefNameDiv>
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<RefSynopsisDiv>
<FuncSynopsis>
<FuncSynopsisInfo></FuncSynopsisInfo>
<FuncDef>void <Function>MrmInitialize</Function></FuncDef>
<Void>
</FuncSynopsis><IndexTerm>
<Primary>MRM function</Primary>
<Secondary>MrmInitialize</Secondary>
</IndexTerm><IndexTerm>
<Primary>MrmInitialize</Primary>
<Secondary>definition</Secondary>
</IndexTerm>
</RefSynopsisDiv>
<RefSect1>
<Title>DESCRIPTION</Title>
<Para>The
<Function>MrmInitialize</Function>
function must be called to prepare an application to use MRM
widget-fetching facilities.
You must call this function prior to fetching a widget.
However, it is good programming practice to call
<Function>MrmInitialize</Function>
prior to performing any
MRM operations.
</Para>
<Para><Function>MrmInitialize</Function>
initializes<IndexTerm>
<Primary>MrmInitialize</Primary>
<Secondary>description</Secondary>
</IndexTerm>
the internal data structures that MRM needs to
successfully perform type
conversion on arguments and to successfully access widget creation
facilities.
An application must call
<Function>MrmInitialize</Function>
before it uses other
MRM functions.
</Para>
</RefSect1>
</RefEntry>
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