Initial import of the CDE 2.1.30 sources from the Open Group.
This commit is contained in:
97
cde/doc/C/guides/builderGuide/BEntity.sgm
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97
cde/doc/C/guides/builderGuide/BEntity.sgm
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||||
<!-- $XConsortium: BEntity.sgm /main/5 1996/06/19 16:02:49 drk $ -->
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<!ENTITY ABUG.intro.fig.1 SYSTEM "./builderGuide/graphics/MainWin.tif" NDATA TIFF>
|
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|
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<!ENTITY ABUG.intro.fig.2 SYSTEM "./builderGuide/graphics/DtIcon.tif" NDATA TIFF>
|
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|
||||
<!ENTITY ABUG.proj.fig.1 SYSTEM "./builderGuide/graphics/NameProj.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.proj.fig.2 SYSTEM "./builderGuide/graphics/ProjOrg.tif" NDATA TIFF>
|
||||
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||||
<!ENTITY ABUG.proj.fig.3 SYSTEM "./builderGuide/graphics/NameMod.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.proj.fig.4 SYSTEM "./builderGuide/graphics/PrjOModA.tif" NDATA TIFF>
|
||||
|
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<!ENTITY ABUG.proj.fig.5 SYSTEM "./builderGuide/graphics/PrjOModA.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.layo.fig.1 SYSTEM "./builderGuide/graphics/MWwCP.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.layo.fig.2 SYSTEM "./builderGuide/graphics/MWwSpanP.tif" NDATA TIFF>
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||||
|
||||
<!ENTITY ABUG.layo.fig.3 SYSTEM "./builderGuide/graphics/AlignMen.tif" NDATA TIFF>
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||||
|
||||
<!ENTITY ABUG.layo.fig.4 SYSTEM "./builderGuide/graphics/DistMenu.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.edprp.fig.1 SYSTEM "./builderGuide/graphics/ColChoos.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.crobj.fig.1 SYSTEM "./builderGuide/graphics/PanedWin.tif" NDATA TIFF>
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||||
|
||||
<!ENTITY ABUG.crobj.fig.2 SYSTEM "./builderGuide/graphics/MenuChoi.tif" NDATA TIFF>
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||||
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<!ENTITY ABUG.crobj.fig.3 SYSTEM "./builderGuide/graphics/ItemsSub.tif" NDATA TIFF>
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||||
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||||
<!ENTITY ABUG.crobj.fig.4 SYSTEM "./builderGuide/graphics/MsgEdit.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.afunc.fig.1 SYSTEM "./builderGuide/graphics/HelpEdit.tif" NDATA TIFF>
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||||
|
||||
<!ENTITY ABUG.afunc.fig.2 SYSTEM "./builderGuide/graphics/ConnEd.tif" NDATA TIFF>
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|
||||
<!ENTITY ABUG.afunc.fig.3 SYSTEM "./builderGuide/graphics/DnDEdit.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.afunc.fig.4 SYSTEM "./builderGuide/graphics/AppFrmEd.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.1 SYSTEM "./builderGuide/graphics/AttachEd.tif" NDATA TIFF>
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||||
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<!ENTITY ABUG.group.fig.2 SYSTEM "./builderGuide/graphics/AttIcTp1.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.3 SYSTEM "./builderGuide/graphics/AttIcTp2.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.4 SYSTEM "./builderGuide/graphics/AttIcTp3.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.5 SYSTEM "./builderGuide/graphics/AttIcTp4.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.6 SYSTEM "./builderGuide/graphics/AttIcTp5.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.7 SYSTEM "./builderGuide/graphics/AttIcTp6.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.8 SYSTEM "./builderGuide/graphics/AttIcTp7.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.9 SYSTEM "./builderGuide/graphics/AttIcSi1.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.10 SYSTEM "./builderGuide/graphics/AttIcSi2.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.11 SYSTEM "./builderGuide/graphics/AttIcSi3.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.12 SYSTEM "./builderGuide/graphics/AttIcSi4.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.13 SYSTEM "./builderGuide/graphics/AttIcS5.tif" NDATA TIFF>
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<!ENTITY ABUG.group.fig.14 SYSTEM "./builderGuide/graphics/AttIcSi6.tif" NDATA TIFF>
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<!ENTITY ABUG.apWDB.fig.1 SYSTEM "./builderGuide/graphics/MainWin.tif" NDATA TIFF>
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||||
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<!ENTITY ABUG.apWDB.fig.2 SYSTEM "./builderGuide/graphics/MainWIcO.tif" NDATA TIFF>
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<!ENTITY ABUG.apWDB.fig.3 SYSTEM "./builderGuide/graphics/CustDIcO.tif" NDATA TIFF>
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<!ENTITY ABUG.apWDB.fig.4 SYSTEM "./builderGuide/graphics/FSDIcO.tif" NDATA TIFF>
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|
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<!ENTITY ABUG.apWDB.fig.5 SYSTEM "./builderGuide/graphics/CtrlPIcO.tif" NDATA TIFF>
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<!ENTITY ABUG.apWDB.fig.6 SYSTEM "./builderGuide/graphics/TextPIcO.tif" NDATA TIFF>
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||||
|
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<!ENTITY ABUG.apWDB.fig.7 SYSTEM "./builderGuide/graphics/DrawAIcO.tif" NDATA TIFF>
|
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|
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<!ENTITY ABUG.apWDB.fig.8 SYSTEM "./builderGuide/graphics/TermPIcO.tif" NDATA TIFF>
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||||
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<!ENTITY ABUG.apWDB.fig.9 SYSTEM "./builderGuide/graphics/ProjOrg.tif" NDATA TIFF>
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<!ENTITY ABUG.apWDB.fig.10 SYSTEM "./builderGuide/graphics/BrowsMW.tif" NDATA TIFF>
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<!ENTITY ABUG.apWDB.fig.11 SYSTEM "./builderGuide/graphics/CodeGen.tif" NDATA TIFF>
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<!ENTITY ABUG.apWDB.fig.12 SYSTEM "./builderGuide/graphics/CGOption.tif" NDATA TIFF>
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<!ENTITY ABUG.apWDB.fig.13 SYSTEM "./builderGuide/graphics/CGEnvOpt.tif" NDATA TIFF>
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|
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<!ENTITY ABUG.apRPE.fig.1 SYSTEM "./builderGuide/graphics/PrpEdSep.tif" NDATA TIFF>
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3
cde/doc/C/guides/builderGuide/Title.tmpl
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3
cde/doc/C/guides/builderGuide/Title.tmpl
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/* $XConsortium: Title.tmpl /main/2 1996/06/19 16:02:53 drk $ */
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/* TOC title, only what's between quotes should be modified. */
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title = "Application Builder User's Guide"
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||||
147
cde/doc/C/guides/builderGuide/adbook.sgm
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147
cde/doc/C/guides/builderGuide/adbook.sgm
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<!-- $XConsortium: adbook.sgm /main/7 1996/07/13 15:44:18 rws $ -->
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<!DOCTYPE DocBook PUBLIC "-//HaL and O'Reilly//DTD DocBook V2.2.1//EN" [
|
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|
||||
|
||||
<!ENTITY ABUG.intro.fig.1 SYSTEM "./graphics/MainWin.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.intro.fig.2 SYSTEM "./graphics/DtIcon.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.proj.fig.1 SYSTEM "./graphics/NameProj.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.proj.fig.2 SYSTEM "./graphics/ProjOrg.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.proj.fig.3 SYSTEM "./graphics/NameMod.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.proj.fig.4 SYSTEM "./graphics/PrjOModA.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.proj.fig.5 SYSTEM "./graphics/PrjOModA.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.layo.fig.1 SYSTEM "./graphics/MWwCP.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.layo.fig.2 SYSTEM "./graphics/MWwSpanP.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.layo.fig.3 SYSTEM "./graphics/AlignMen.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.layo.fig.4 SYSTEM "./graphics/DistMenu.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.edprp.fig.1 SYSTEM "./graphics/ColChoos.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.crobj.fig.1 SYSTEM "./graphics/PanedWin.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.crobj.fig.2 SYSTEM "./graphics/MenuChoi.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.crobj.fig.3 SYSTEM "./graphics/ItemsSub.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.crobj.fig.4 SYSTEM "./graphics/MsgEdit.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.afunc.fig.1 SYSTEM "./graphics/HelpEdit.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.afunc.fig.2 SYSTEM "./graphics/ConnEd.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.afunc.fig.3 SYSTEM "./graphics/DnDEdit.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.afunc.fig.4 SYSTEM "./graphics/AppFrmEd.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.1 SYSTEM "./graphics/AttachEd.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.2 SYSTEM "./graphics/AttIcTp1.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.3 SYSTEM "./graphics/AttIcTp2.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.4 SYSTEM "./graphics/AttIcTp3.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.5 SYSTEM "./graphics/AttIcTp4.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.6 SYSTEM "./graphics/AttIcTp5.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.7 SYSTEM "./graphics/AttIcTp6.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.8 SYSTEM "./graphics/AttIcTp7.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.9 SYSTEM "./graphics/AttIcSi1.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.10 SYSTEM "./graphics/AttIcSi2.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.11 SYSTEM "./graphics/AttIcSi3.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.12 SYSTEM "./graphics/AttIcSi4.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.13 SYSTEM "./graphics/AttIcS5.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.group.fig.14 SYSTEM "./graphics/AttIcSi6.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.1 SYSTEM "./graphics/MainWin.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.2 SYSTEM "./graphics/MainWIcO.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.3 SYSTEM "./graphics/CustDIcO.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.4 SYSTEM "./graphics/FSDIcO.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.5 SYSTEM "./graphics/CtrlPIcO.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.6 SYSTEM "./graphics/TextPIcO.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.7 SYSTEM "./graphics/DrawAIcO.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.8 SYSTEM "./graphics/TermPIcO.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.9 SYSTEM "./graphics/ProjOrg.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.10 SYSTEM "./graphics/BrowsMW.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.11 SYSTEM "./graphics/CodeGen.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.12 SYSTEM "./graphics/CGOption.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apWDB.fig.13 SYSTEM "./graphics/CGEnvOpt.tif" NDATA TIFF>
|
||||
|
||||
<!ENTITY ABUG.apRPE.fig.1 SYSTEM "./graphics/PrpEdSep.tif" NDATA TIFF>
|
||||
|
||||
|
||||
<!ENTITY % local.notations "| XPM | XBM | XWD">
|
||||
<!NOTATION XPM SYSTEM "XPM">
|
||||
<!NOTATION XBM SYSTEM "XBM">
|
||||
<!NOTATION XWD SYSTEM "XWD">
|
||||
|
||||
|
||||
<!ENTITY pref SYSTEM "./preface.sgm">
|
||||
<!ENTITY intro SYSTEM "./ch01.sgm">
|
||||
<!ENTITY proj SYSTEM "./ch02.sgm">
|
||||
<!ENTITY layo SYSTEM "./ch03.sgm">
|
||||
<!ENTITY edprp SYSTEM "./ch04.sgm">
|
||||
<!ENTITY crobj SYSTEM "./ch05.sgm">
|
||||
<!ENTITY afunc SYSTEM "./ch06.sgm">
|
||||
<!ENTITY group SYSTEM "./ch07.sgm">
|
||||
<!ENTITY test SYSTEM "./ch08.sgm">
|
||||
<!ENTITY codeg SYSTEM "./ch09.sgm">
|
||||
<!ENTITY apWDB SYSTEM "./appa.sgm">
|
||||
<!ENTITY apRPE SYSTEM "./appb.sgm">
|
||||
|
||||
|
||||
|
||||
]>
|
||||
|
||||
<!-- ____________________________________________________________________________ -->
|
||||
|
||||
<DocBook>
|
||||
<Book>
|
||||
|
||||
<Title>Common Desktop Environment: Application Builder User's Guide</Title>
|
||||
|
||||
&pref;
|
||||
&intro;
|
||||
&proj;
|
||||
&layo;
|
||||
&edprp;
|
||||
&crobj;
|
||||
&afunc;
|
||||
&group;
|
||||
&test;
|
||||
&codeg;
|
||||
|
||||
&apWDB;
|
||||
&apRPE;
|
||||
|
||||
</Book>
|
||||
</DocBook>
|
||||
661
cde/doc/C/guides/builderGuide/appa.sgm
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661
cde/doc/C/guides/builderGuide/appa.sgm
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|
||||
<!-- $XConsortium: appa.sgm /main/10 1996/10/22 12:19:44 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<appendix id="ABUG.apWDB.div.1">
|
||||
<title id="ABUG.apWDB.mkr.1">App Builder Windows and Dialog Boxes</title>
|
||||
<para>This appendix describes the major windows and dialog boxes in App Builder,
|
||||
including illustrations of the windows and dialog boxes and descriptions
|
||||
of the window and dialog box elements</para>
|
||||
<informaltable id="ABUG.apWDB.itbl.1" frame="All">
|
||||
<tgroup cols="1">
|
||||
<colspec colname="1" colwidth="4.0 in">
|
||||
<tbody>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'App Builder Primary Window116'--><xref
|
||||
role="JumpText" linkend="ABUG.apWDB.mkr.2"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Windows Palette118'--><xref role="JumpText"
|
||||
linkend="ABUG.apWDB.mkr.3"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Panes Palette121'--><xref role="JumpText"
|
||||
linkend="ABUG.apWDB.mkr.4"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Controls Palette124'--><xref role="JumpText"
|
||||
linkend="ABUG.apWDB.mkr.5"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Project Organizer127'--><xref role="JumpText"
|
||||
linkend="ABUG.apWDB.mkr.7"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Module Browser128'--><xref role="JumpText"
|
||||
linkend="ABUG.apWDB.mkr.8"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Code Generator Window130'--><xref
|
||||
role="JumpText" linkend="ABUG.apWDB.mkr.9"></para></entry></row></tbody></tgroup>
|
||||
</informaltable>
|
||||
<sect1 id="ABUG.apWDB.div.2">
|
||||
<title id="ABUG.apWDB.mkr.2">App Builder Primary Window</title>
|
||||
<!-- REVIEWERS - Following figure will be updated to include callouts -
|
||||
same as in CDE1. -->
|
||||
<graphic id="ABUG.apWDB.igrph.1" entityref="ABUG.apWDB.fig.1"></graphic>
|
||||
<para><indexterm><primary>App Builder</primary><secondary>primary window</secondary>
|
||||
</indexterm>The App Builder primary window is the starting point for building
|
||||
a graphical user interface. The interface is created by dragging objects
|
||||
from the App Builder object palettes (Windows, Panes, and Controls) to the
|
||||
workspace, editing the properties of the resultant interface objects, and
|
||||
adjusting the layout of the interface. See <!--Original XRef content: '&xd2;Overview
|
||||
of the App Builder Process'--><xref role="SectionTitle" linkend="ABUG.intro.mkr.4">
|
||||
in <!--Original XRef content: 'Chapter 1, &xd2;Getting Started'--><xref
|
||||
role="ChapNumAndTitle" linkend="ABUG.intro.mkr.1">, for a summary
|
||||
of the steps involved in creating an interface.</para>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Title bar</para></entry>
|
||||
<entry><para>Includes the name of the application, “Application Builder,”
|
||||
the window manager menu, a minimize button, a maximize button, the name of
|
||||
the current project (if one is open), and a “(Save Needed)“
|
||||
indication if the current project has changed since being saved.<indexterm><primary>title bar</primary></indexterm>
|
||||
</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Mode bar</para></entry>
|
||||
<entry><para>Includes Build, Test Shown Modules, and Test Project radio buttons
|
||||
for specifying build and test modes.
|
||||
<?Pub _newline>Build is for designing and building an interface.
|
||||
<?Pub _newline>Test Shown Modules is for testing help, menus, and connections
|
||||
in current, shown modules. All window objects will be shown, including those
|
||||
for which the initial state is not set to Visible.
|
||||
<?Pub _newline>Test Project is for testing help, menus, and connections in
|
||||
the current project. Objects for which the initial state is not set to Visible
|
||||
will not be shown.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Windows palette</para></entry>
|
||||
<entry><para>Includes the three App Builder window objects: main window,
|
||||
custom dialog, and file selection dialog. Window objects are dropped on the
|
||||
workspace. See <!--Original XRef content: '&xd2;Windows Palette'--><xref
|
||||
role="SectionTitle" linkend="abug.apwdb.mkr.3"> below for details.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Panes palette</para></entry>
|
||||
<entry><para>Includes the four App Builder pane objects: control pane, text
|
||||
pane, draw area pane, and term pane. Pane objects are dropped on main windows,
|
||||
custom dialogs, or other panes. See
|
||||
<!--Original XRef content: '&xd2;Panes
|
||||
Palette&xd3; on page 121'--><xref role="SecTitleAndPageNum" linkend="abug.apwdb.mkr.4">
|
||||
for details.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Controls palette</para></entry>
|
||||
<entry><para>Includes 14 App Builder control objects: button, menu button,
|
||||
combo box, option menu, menu bar, radio box, check box, gauge, scale, separator,
|
||||
text field, label, list, and spin box. Control objects are dropped on control
|
||||
panes. See <!--Original XRef content: '&xd2;Controls Palette&xd3; on page 124'--><xref
|
||||
role="SecTitleAndPageNum" linkend="abug.apwdb.mkr.5"> for details.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Object information area</para></entry>
|
||||
<entry><para>Provides information about the object beneath the cursor. See
|
||||
<!--Original XRef content: '&xd2;Object Information Area&xd3; on page&nums--><!--p;126'--><xref
|
||||
role="SecTitleAndPageNum" linkend="abug.apwdb.mkr.6"> for details.</para></entry>
|
||||
</row></tbody></tgroup></informaltable>
|
||||
<sect2 id="ABUG.apWDB.div.3">
|
||||
<title id="ABUG.apWDB.mkr.3">Windows Palette<indexterm><primary>Windows palette</primary></indexterm><indexterm><primary>palette</primary><secondary>Windows</secondary></indexterm></title>
|
||||
<para>The Windows palette contains three objects: main window, custom dialog,
|
||||
and file selection dialog.</para>
|
||||
<sect3 id="ABUG.apWDB.div.4">
|
||||
<title>Main Window</title>
|
||||
<graphic id="ABUG.apWDB.igrph.2" entityref="ABUG.apWDB.fig.2"></graphic>
|
||||
<para>A <emphasis>main window</emphasis> is the basic App Builder object.
|
||||
It is created by dropping a main window icon on the workspace. The starting
|
||||
point for a user interface is built in a main window. A main window has
|
||||
a minimize button and therefore can be iconified.<indexterm><primary>main window</primary><secondary>definition of</secondary></indexterm><indexterm><primary>windows</primary><secondary>main</secondary></indexterm>
|
||||
</para>
|
||||
<para>The status region includes the name of the module the window is part
|
||||
of and indicates when the window object is selected. It does not appear in
|
||||
the compiled application.</para>
|
||||
<para>Examples of main windows used in building App Builder itself are the
|
||||
App Builder primary window, the Project Organizer, the Module Browser, and
|
||||
the Code Generator.</para>
|
||||
</sect3>
|
||||
<sect3 id="ABUG.apWDB.div.5">
|
||||
<title>Custom Dialog</title>
|
||||
<graphic id="ABUG.apWDB.igrph.3" entityref="ABUG.apWDB.fig.3"></graphic>
|
||||
<para>A <emphasis><indexterm><primary>custom dialog</primary><secondary>definition
|
||||
of</secondary></indexterm>custom dialog</emphasis> is a window for displaying
|
||||
information or providing a pop-up for a specific task within an interface.
|
||||
It is created by dropping a custom dialog icon on the workspace. A custom
|
||||
dialog might be “connected” to a button or a menu in a main window,
|
||||
causing the pop-up dialog to be displayed when the button is clicked or a
|
||||
menu item is chosen. A custom dialog cannot be closed to an icon.
|
||||
</para>
|
||||
<para>The status region includes the name of the module the dialog is part
|
||||
of and indicates when the dialog object is selected. It does not appear in
|
||||
the compiled application.</para>
|
||||
<para>Examples of custom dialogs used in building App Builder include the
|
||||
File Selection Dialog, the Project Name and Module Name dialog boxes, all
|
||||
of the editors, and the message dialog boxes.</para>
|
||||
</sect3>
|
||||
<sect3 id="ABUG.apWDB.div.6">
|
||||
<title>File Selection Dialog</title>
|
||||
<graphic id="ABUG.apWDB.igrph.4" entityref="ABUG.apWDB.fig.4"></graphic>
|
||||
<para>A <emphasis><indexterm><primary>file selection dialog</primary></indexterm>file
|
||||
selection dialog</emphasis> is a specialized pop-up dialog for specifying
|
||||
a file in an Open or Save operation. It is created by dropping a file selection
|
||||
dialog icon on the workspace.</para>
|
||||
<para>The status region includes the name of the module the dialog is part
|
||||
of and indicates when the dialog object is selected. It does not appear in
|
||||
the compiled application.</para>
|
||||
</sect3>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.apWDB.div.7">
|
||||
<title id="ABUG.apWDB.mkr.4">Panes Palette<indexterm><primary>palette</primary><secondary>Panes</secondary></indexterm></title>
|
||||
<para>The Panes palette contains four objects: control pane, text pane, draw
|
||||
area pane, and term pane. All panes can be dropped on a main window, a custom
|
||||
dialog, or another pane. If a pane is dropped on a pane, the dropped pane
|
||||
will become a child of the first pane or a layered pane will be created.
|
||||
See <!--Original XRef content: '&xd2;To
|
||||
Create a Layered Pane'--><xref role="SectionTitle" linkend="abug.crobj.mkr.5">
|
||||
in <!--Original
|
||||
XRef content: 'Chapter 5, &xd2;Creating and
|
||||
Editing Pan--><!--es, Menus, and
|
||||
Messages'--><xref role="ChapNumAndTitle" linkend="abug.crobj.mkr.1"> for more
|
||||
information.</para>
|
||||
<sect3 id="ABUG.apWDB.div.8">
|
||||
<title>Control Pane</title>
|
||||
<graphic id="ABUG.apWDB.igrph.5" entityref="ABUG.apWDB.fig.5"></graphic>
|
||||
<para>A <emphasis><indexterm><primary>control pane</primary></indexterm>control
|
||||
pane</emphasis> is the drop site for App Builder controls. It is created by
|
||||
dropping a control pane icon on a main window, a custom dialog, or another
|
||||
pane. In the figure above, a control pane has been dropped on the top-left
|
||||
corner of a main window, in anticipation of resizing it to fill the entire
|
||||
canvas.</para>
|
||||
<para>Examples of control panes used in building App Builder include the pane
|
||||
on which the three panes palettes reside on the App Builder primary window
|
||||
and the pane beneath the controls on each of the property editors.</para>
|
||||
</sect3>
|
||||
<sect3 id="ABUG.apWDB.div.9">
|
||||
<title>Text Pane<indexterm><primary>text pane</primary><secondary>definitionof</secondary></indexterm><indexterm><primary>objects</primary><secondary>text pane</secondary></indexterm></title>
|
||||
<graphic id="ABUG.apWDB.igrph.6" entityref="ABUG.apWDB.fig.6"></graphic>
|
||||
<para>A <emphasis>text pane</emphasis> is a multi-line text-entry area in
|
||||
the completed application. It is created by dropping a text pane icon on
|
||||
a main window, custom dialog, or another pane.
|
||||
</para>
|
||||
<para>Examples of the use of text panes in building App Builder include the
|
||||
Initial Value field in the Text Pane property editor and the Help Text field
|
||||
in the Help Editor.</para>
|
||||
</sect3>
|
||||
<sect3 id="ABUG.apWDB.div.10">
|
||||
<title>Draw Area Pane<indexterm><primary>draw area pane</primary></indexterm><indexterm><primary>objects</primary><secondary>draw area pane</secondary></indexterm></title>
|
||||
<graphic id="ABUG.apWDB.igrph.7" entityref="ABUG.apWDB.fig.7"></graphic>
|
||||
<para>A <emphasis>draw area pane</emphasis> is used as a drawing or display
|
||||
area in the completed application. It is created by dropping a draw area
|
||||
pane icon on a main window, custom dialog, or another pane.</para>
|
||||
<para>Note the horizontal and vertical scroll bars, which enable you to view
|
||||
objects outside the current view area.</para>
|
||||
<para>Examples of the use of draw area panes in building App Builder include
|
||||
the panes displaying modules and module objects in the Module Browser, and
|
||||
the pane displaying modules in the Project Organizer.
|
||||
</para>
|
||||
</sect3>
|
||||
<sect3 id="ABUG.apWDB.div.11">
|
||||
<title>Term Pane<indexterm><primary>term pane</primary></indexterm><indexterm><primary>objects</primary><secondary>term pane</secondary></indexterm></title>
|
||||
<graphic id="ABUG.apWDB.igrph.8" entityref="ABUG.apWDB.fig.8"></graphic>
|
||||
<para>A <emphasis>term pane</emphasis> is a terminal emulation object which
|
||||
accepts user input and echoes standard output. It is created by dropping
|
||||
a term pane icon on a main window, custom dialog, or another pane.</para>
|
||||
</sect3>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.apWDB.div.12">
|
||||
<title id="ABUG.apWDB.mkr.5">Controls Palette<indexterm><primary>palette</primary><secondary>Controls <$startrange></secondary></indexterm><indexterm><primary>Controls palette <$startrange></primary></indexterm></title>
|
||||
<para>The Controls palette contains 14 objects, including buttons, lists,
|
||||
text fields, and a menu bar. To find out how to edit the properties of these
|
||||
objects, see “ <!--Original XRef content: 'Chapter 4, &xd2;Editing Properties
|
||||
of Interface Objects'--><xref role="ChapNumAndTitle" linkend="ABUG.edprp.mkr.1">.
|
||||
To find out how to create menus and submenus and attach them to objects,
|
||||
see “ <!--Original XRef content: '&xd2;Creating and Editing
|
||||
Menus'--><xref role="SectionTitle" linkend="ABUG.crobj.mkr.11"> in
|
||||
<!--Original XRef content: 'Chapter 5, &xd2;Creating and Editing Panes,
|
||||
Menus, and Messages'--><xref role="ChapNumAndTitle" linkend="ABUG.crobj.mkr.1">.
|
||||
</para>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Button</para></entry>
|
||||
<entry><para><indexterm><primary>button control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>button</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>button</secondary></indexterm>A control
|
||||
which, when clicked, performs a specified action. A button can be a push
|
||||
button, a drawn button, or a menu button, settable in the Button property
|
||||
editor. A drawn button, like a push button, performs a specific function
|
||||
when clicked; the label on a drawn button, however, can change dynamically,
|
||||
depending on the status of the application.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Menu Button</para></entry>
|
||||
<entry><para><indexterm><primary>controls</primary><secondary>menu button</secondary></indexterm><indexterm><primary>menu button control</primary>
|
||||
</indexterm><indexterm><primary>objects</primary><secondary>menu button</secondary>
|
||||
</indexterm>A specialized button, ready for attachment of a menu. Note that
|
||||
there is no menu button property editor; edit the properties of a menu button
|
||||
in the Button Property Editor.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Combo Box</para></entry>
|
||||
<entry><para><indexterm><primary>combo box control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>combo box</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>combo box</secondary></indexterm>A combination
|
||||
text field and option menu object. As with an option menu, you can select
|
||||
an item from a pop-down menu, but you can also edit any of the items in
|
||||
the list—if you have checked “ Editable ” in the property
|
||||
editor, and if you write code to make it work.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Option Menu</para></entry>
|
||||
<entry><para><indexterm><primary>controls</primary><secondary>option menu</secondary></indexterm><indexterm><primary>option menu control</primary>
|
||||
</indexterm><indexterm><primary>objects</primary><secondary>option menu</secondary>
|
||||
</indexterm>One of the three “choice” objects (option menu,
|
||||
radio box, check box). When you click on an option menu, a menu is displayed,
|
||||
providing a choice of items to choose from. The chosen item remains in the
|
||||
option menu box and becomes the active choice. Examples of option menus
|
||||
in App Builder are Object Type in the property editors and Source and Target
|
||||
in the Connections Editor. An option menu is an exclusive- choice object.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Radio Box</para></entry>
|
||||
<entry><para><indexterm><primary>radio box control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>radio box</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>radio box</secondary></indexterm>One
|
||||
of the three “choice” objects (option menu, radio box, check
|
||||
box). A radio box is comprised of a label and two or more round buttons representing
|
||||
application functions, only one of which can be selected (hence the term
|
||||
“radio button,“ named for the type of buttons on an automobile
|
||||
radio). A radio box is an exclusive-choice object.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Check Box</para></entry>
|
||||
<entry><para><indexterm><primary>check box control</primary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>check box</secondary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>check box</secondary></indexterm>One
|
||||
of the three “choice” objects (option menu, radio box, check
|
||||
box). A check box is comprised of a label and one or more check boxes, each
|
||||
with its own label. Each check box has a “binary” (on or off)
|
||||
state, and each is independent of the other. A check box is a nonexclusive-choice
|
||||
object.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Gauge</para></entry>
|
||||
<entry><para><indexterm><primary>gauge control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>gauge</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>gauge</secondary></indexterm>One of two
|
||||
“scale” objects (gauge, scale). A gauge is used to indicate
|
||||
a value.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Scale</para></entry>
|
||||
<entry><para><indexterm><primary>scale control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>scale</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>scale</secondary></indexterm>One of two
|
||||
“scale” objects (gauge, scale). A scale, like a gauge, indicates
|
||||
a value, but a user can modify the value of a scale by moving the slider.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Separator</para></entry>
|
||||
<entry><para><indexterm><primary>separator</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>separator</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>separator</secondary></indexterm>A horizontal
|
||||
or vertical line used to indicate separate functions in an application window.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Menu Bar</para></entry>
|
||||
<entry><para><indexterm><primary>menu bar control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>menu bar</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>menu bar</secondary></indexterm>A horizontal
|
||||
bar of menu buttons arrayed across the top of a main window. The buttons
|
||||
are cascade buttons, for attaching menus. The default menu bar includes
|
||||
File, Edit, and Help topics. You can change, delete, or add to this group
|
||||
of topics. Note that the menu bar is not strictly a control object: it is
|
||||
a control pane with three buttons.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Text Field</para></entry>
|
||||
<entry><para><indexterm><primary>text field control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>text field</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>text field</secondary></indexterm>A single-line
|
||||
text-entry area with a label (in contrast to a text <symbol role="Variable">pane</symbol>, which is a is a multi-line text-entry area).</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Label</para></entry>
|
||||
<entry><para><indexterm><primary>label control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>label</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>label</secondary></indexterm>A text string
|
||||
or graphic icon which can be attached to an object for identification purposes.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Scrolling List</para></entry>
|
||||
<entry><para><indexterm><primary>scrolling list control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>scrolling list</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>scrolling list</secondary></indexterm>An
|
||||
object for listing selectable options. A scrolling list is comprised of a
|
||||
variable-length list with scroll bars and an optional label. A list can allow
|
||||
single or multiple selections, and it can include a pop-up menu.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Spin Box</para></entry>
|
||||
<entry><para><indexterm><primary>spin box control</primary></indexterm><indexterm>
|
||||
<primary>controls</primary><secondary>spin box</secondary></indexterm><indexterm>
|
||||
<primary>objects</primary><secondary>spin box</secondary></indexterm>An object
|
||||
for selecting from a number of choices, only one of which is visible at any
|
||||
one time. A spin box is comprised of a text field, a label, and a set of
|
||||
arrows for sequencing through the choices.<indexterm><primary>palette</primary>
|
||||
<secondary>Controls <$endrange></secondary></indexterm><indexterm><primary>Controls palette <$endrange></primary></indexterm></para></entry>
|
||||
</row>
|
||||
</tbody></tgroup></informaltable>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.apWDB.div.13">
|
||||
<title id="ABUG.apWDB.mkr.6">Object Information Area<indexterm><primary>object information area <$startrange></primary></indexterm></title>
|
||||
<para>The object information area provides information about the object directly beneath the cursor—either on
|
||||
one of the primary window palettes or in the user interface. It includes
|
||||
the following information fields:</para>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Object Type</para></entry>
|
||||
<entry><para>The type of object beneath the cursor (main window, control
|
||||
pane, text field, for example). This field is active in the App Builder primary
|
||||
window, so you can use it to identify object types in the object palettes.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Object Name</para></entry>
|
||||
<entry><para>The name of the interface object beneath the cursor. This name,
|
||||
in combination with the module name, uniquely identifies App Builder objects.
|
||||
Palette objects do not have names, so the field will be blank if the cursor
|
||||
is over the App Builder primary window. Note that all palette objects are
|
||||
given unique names when they are instantiated in the interface; you can change
|
||||
the name in the property editor for the object.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Position</para></entry>
|
||||
<entry><para>The (x,y) pixel coordinates of the top-left corner of the object
|
||||
beneath the cursor, measured in the coordinate system of the object that
|
||||
contains it. If the object is a window object (main window, custom dialog,
|
||||
or file selection dialog), the position will be relative to the top-left
|
||||
corner of the monitor screen.
|
||||
<?Pub _newline>If the object is a pane that was dropped on the top-left corner
|
||||
of a window, its position will be 0,0, since 0,0 are the coordinates of the
|
||||
top-left corner of the parent window. A pane that is dropped on another pane
|
||||
and made a layered pane also has coordinates of 0,0.
|
||||
<?Pub _newline>If the object is a control or a pane that has been made a child
|
||||
of a control pane, its coordinates are measured from the top-left corner
|
||||
of the parent object to the top- left corner of the child object.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Size</para></entry>
|
||||
<entry><para>The size, in pixels, of the object beneath the cursor, in the
|
||||
form “width X, height Y.”</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Cursor Position</para></entry>
|
||||
<entry><para>The (x,y) pixel coordinate location of the cursor, measured
|
||||
in the coordinate system of the object that contains it. Every object, including
|
||||
controls, has its own coordinate system. Some compound objects, comprised
|
||||
of more than one widget, have multiple coordinate systems; a custom dialog,
|
||||
for instance, includes a control pane, a tool bar, and buttons, each with
|
||||
its own coordinate system.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Editing Module</para></entry>
|
||||
<entry><para>The name of the module currently being edited. Any window dragged
|
||||
from the Windows palette becomes part of that module. If more than one module
|
||||
is shown on the workspace, you can change the current module by selecting
|
||||
an object in another module.<indexterm><primary>object information area <$endrange></primary></indexterm></para></entry>
|
||||
</row>
|
||||
</tbody></tgroup></informaltable>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.apWDB.div.14">
|
||||
<title id="ABUG.apWDB.mkr.7">Project Organizer<indexterm><primary>Project Organizer</primary></indexterm></title>
|
||||
<para>The Project Organizer is used to open, save, or close a project, and
|
||||
to save, show, hide, import, export, or remove modules.
|
||||
</para>
|
||||
<graphic id="ABUG.apWDB.igrph.9" entityref="ABUG.apWDB.fig.9"></graphic>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Location</para></entry>
|
||||
<entry><para>A control pane with Project Path and Module Path fields; indicates
|
||||
the full-path location of the current project and the relative path to modules.
|
||||
The module will normally be in the same folder as the project, and its
|
||||
path will be noted as “.” (“dot,” signifying the
|
||||
current folder).</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Module Array</para></entry>
|
||||
<entry><para>A draw area pane that depicts each of the modules in the current
|
||||
project as a single icon with the module name beneath the App Builder icon.
|
||||
</para></entry></row>
|
||||
</tbody></tgroup></informaltable>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.apWDB.div.15">
|
||||
<title id="ABUG.apWDB.mkr.8">Module Browser<indexterm><primary>module browser</primary></indexterm><indexterm><primary>browser</primary></indexterm></title>
|
||||
<para>The Module Browser (also called the browser) provides a hierarchical,
|
||||
tree view of a module. Use it to view modules, edit the interface, group
|
||||
or ungroup objects, create connections, and display object property editors
|
||||
for editing. About the only things you can't do in the Browser that you can
|
||||
do in the interface is move or align objects.
|
||||
</para>
|
||||
<para>To display the Browser, choose Module Browser from the View menu in
|
||||
the App Builder primary window and select a module in the pull-right menu
|
||||
displayed or select an object in the interface and Choose Browse from the
|
||||
pop- up menu (displayed by pressing mouse button 3 in the interface).
|
||||
</para>
|
||||
<graphic id="ABUG.apWDB.igrph.10" entityref="ABUG.apWDB.fig.10"></graphic>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Edit menu</para></entry>
|
||||
<entry><para>Includes the same functions as the Edit menu in the App Builder
|
||||
primary window: Undo, Cut, Copy, Paste, and Delete. If you select an object
|
||||
or objects in the Browser and choose a menu item, the objects selected will
|
||||
be selected in the interface and the function chosen will be performed in
|
||||
the interface.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>View menu</para></entry>
|
||||
<entry><para><emphasis>Horizontal</emphasis> displays child objects to the
|
||||
right of their parent object. Toggles with Vertical, which displays child
|
||||
objects below their parent object. Vertical is the default view.
|
||||
<?Pub _newline><emphasis>Hide Object Glyph</emphasis> hides the icons/glyphs
|
||||
that represent the objects in the interface. Toggles with Show Object Glyph,
|
||||
which is the default.
|
||||
<?Pub _newline><emphasis>Show Object Type</emphasis> displays the object types
|
||||
of objects in the interface. Toggles with Hide Object Type, which is the
|
||||
default.
|
||||
<?Pub _newline><emphasis>Collapse</emphasis> “undisplays” the
|
||||
children of selected parent objects. This enables you to see more of the
|
||||
interface in a smaller space.
|
||||
<?Pub _newline><emphasis>Expand</emphasis> displays the children of selected
|
||||
collapsed parent objects.
|
||||
<?Pub _newline><emphasis>Expand All</emphasis> expands all collapsed parent
|
||||
objects.
|
||||
<?Pub _newline><emphasis>Module</emphasis> displays the module chosen from
|
||||
the submenu.
|
||||
<?Pub _newline><emphasis>Find</emphasis> displays a Find Object dialog box,
|
||||
for finding objects by object name; if the object is found, the object is
|
||||
selected and the canvas scrolls to show the object.
|
||||
<?Pub _newline><emphasis>Tearoff Browser</emphasis> displays a new browser,
|
||||
enabling you to view more than one module.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Module name</para></entry>
|
||||
<entry><para>Indicates the module being viewed. Can be changed through the
|
||||
View menu.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Top-level view</para></entry>
|
||||
<entry><para>Shows all direct children of the module—windows, menus,
|
||||
and messages. A detailed view of each of the objects selected here is shown
|
||||
in the detailed tree view.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Detailed tree view</para></entry>
|
||||
<entry><para>Shows a detailed view of the top-level objects selected. All
|
||||
children of the selected top-level objects are shown.</para></entry></row>
|
||||
</tbody></tgroup></informaltable>
|
||||
<note>
|
||||
<para>When you group objects or edit the interface in the Browser, be sure
|
||||
to check the interface to see that you haven't obscured any objects. In particular,
|
||||
if you group objects, the rectangular group created may hide an object behind
|
||||
it.
|
||||
</para>
|
||||
</note>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.apWDB.div.16">
|
||||
<title id="ABUG.apWDB.mkr.9">Code Generator Window<indexterm><primary>Code Generator</primary></indexterm></title>
|
||||
<para>The Code Generator window is used to generate code for the created interface
|
||||
and to make and run the completed application. Display the window by choosing
|
||||
Code Generator from the File menu of the App Builder primary window.
|
||||
</para>
|
||||
<graphic id="ABUG.apWDB.igrph.11" entityref="ABUG.apWDB.fig.11"></graphic>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Path</para></entry>
|
||||
<entry><para>Indicates the path to the current project, which is included
|
||||
in the title bar at the top of the window.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Output Pane</para></entry>
|
||||
<entry><para>Refers to the text pane below this label. The results when you
|
||||
click on the buttons below the pane are displayed in this text pane. (The
|
||||
functions of the buttons also appear as menu items in the File menu.)</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Generate Code</para></entry>
|
||||
<entry><para>Generates code for the current project. The output for this
|
||||
action is displayed in the output pane.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Make</para></entry>
|
||||
<entry><para>“Makes” the application for the current project.
|
||||
The output for this action is displayed in the Output Pane.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Run</para></entry>
|
||||
<entry><para>Runs the compiled application after generating code and making
|
||||
the application. The output for this action is displayed in the Output Pane.
|
||||
The primary window for the compiled application will be displayed.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Make & Run</para></entry>
|
||||
<entry><para>Combines the functions of the first three buttons (Generate
|
||||
Code, Make, Run). The output for this action is displayed in the Output Pane.
|
||||
The primary window for the compiled application will be displayed.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Abort</para></entry>
|
||||
<entry><para>Aborts the currently running function. If the compiled application
|
||||
is being run, clicking Abort quits the application.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Term Pane</para></entry>
|
||||
<entry><para>Performs any terminal emulation functions.</para></entry></row>
|
||||
</tbody></tgroup></informaltable>
|
||||
<sect2 id="ABUG.apWDB.div.17">
|
||||
<title>Code Generator Options Dialog Box<indexterm><primary>Code Generator Options dialog box</primary></indexterm></title>
|
||||
<para>The Code Generator Options dialog box, accessible from the Options menu
|
||||
in the Code Generator window, is used to set options that determine what
|
||||
will happen when various Code Generator functions are performed.
|
||||
</para>
|
||||
<graphic id="ABUG.apWDB.igrph.12" entityref="ABUG.apWDB.fig.12"></graphic>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="141*">
|
||||
<colspec align="left" colwidth="387*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Project</para></entry>
|
||||
<entry><para>The name of the current project.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Generate Code For</para></entry>
|
||||
<entry><para>Specifies whether code will be generated for Entire Project,
|
||||
Main Only, Specific Modules Only, or Specific Modules and Main. If one of
|
||||
the latter two choices is specified, the modules in the scrolling list are
|
||||
active.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Don't Merge</para></entry>
|
||||
<entry><para>Specifies whether user-written code will be merged into the
|
||||
generated code; if you check Don't Merge, any user-written code will be discarded
|
||||
when code is generated.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Report Normal Messages</para></entry>
|
||||
<entry><para>Determines whether Normal Messages will
|
||||
be displayed in the output pane when code is generated, whether no messages
|
||||
will be generated (Be Silent), or whether all messages will be displayed
|
||||
(Be Verbose).</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Make Arguments</para></entry>
|
||||
<entry><para>Specifies what arguments will be appended to the Make command
|
||||
when it is run in the Code Generator.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Run Time Arguments</para></entry>
|
||||
<entry><para>Specifies what arguments will be appended to the Run command
|
||||
when it is run in the Code Generator.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Reset to Defaults</para></entry>
|
||||
<entry><para>Resets all Code Generator Options settings to their default
|
||||
values.</para></entry></row>
|
||||
</tbody></tgroup></informaltable>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.apWDB.div.18">
|
||||
<title>Code Generator Environment Options Dialog Box<indexterm><primary>environment options, Code Generator</primary></indexterm><indexterm><primary>Code Generator</primary><secondary>environment options</secondary></indexterm></title>
|
||||
<para>The Code Generator Environment Options dialog box, accessible from the
|
||||
Options menu in the Code Generator window, is used for specifying a Variable
|
||||
Name and a Value for the variable, which value will be used for functions
|
||||
performed in the Code Generator window.
|
||||
</para>
|
||||
<graphic id="ABUG.apWDB.igrph.13" entityref="ABUG.apWDB.fig.13"></graphic>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Variable Name</para></entry>
|
||||
<entry><para>Specifies the name of an environment variable.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Value</para></entry>
|
||||
<entry><para>Specifies a value for the variable specified in Variable Name.
|
||||
This value is only set for the Code Generator window and has no effect on
|
||||
the value of the variable outside of the Code Generator.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Get</para></entry>
|
||||
<entry><para>Gets the current Code Generator value of Variable Name and displaying
|
||||
it in the Value text field.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Set</para></entry>
|
||||
<entry><para>Sets Variable Name to the value in Value. This value is set
|
||||
for Code Generator window functions only.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Reset</para></entry>
|
||||
<entry><para>Resets Value for Variable Name to its value as set outside of
|
||||
the Code Generator.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Cancel</para></entry>
|
||||
<entry><para>Cancels any changes made to Value and closes the Environment
|
||||
Options dialog box.</para></entry>
|
||||
</row></tbody></tgroup>
|
||||
</informaltable>
|
||||
</sect2>
|
||||
</sect1>
|
||||
</appendix>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
<?Pub *0000042042>
|
||||
1578
cde/doc/C/guides/builderGuide/appb.sgm
Normal file
1578
cde/doc/C/guides/builderGuide/appb.sgm
Normal file
File diff suppressed because it is too large
Load Diff
76
cde/doc/C/guides/builderGuide/book.sgm
Normal file
76
cde/doc/C/guides/builderGuide/book.sgm
Normal file
@@ -0,0 +1,76 @@
|
||||
<!-- $XConsortium: book.sgm /main/5 1996/07/13 15:44:23 rws $ -->
|
||||
<!DOCTYPE Book PUBLIC "-//HaL and O'Reilly//DTD DocBook//EN" [
|
||||
|
||||
|
||||
<!ENTITY % ISOpublishing PUBLIC "ISO 8879-1986//ENTITIES Publishing//EN">
|
||||
%ISOpublishing;
|
||||
|
||||
<!ENTITY % ISOnumeric PUBLIC "ISO 8879-1986//ENTITIES Numeric and Special Graphic//EN">
|
||||
%ISOnumeric;
|
||||
|
||||
<!ENTITY % ISOdiacritical PUBLIC "ISO 8879-1986//ENTITIES Diacritical Marks//EN">
|
||||
%ISOdiacritical;
|
||||
|
||||
<!ENTITY % ISOgeneraltech PUBLIC "ISO 8879-1986//ENTITIES General Technical//EN">
|
||||
%ISOgeneraltech;
|
||||
|
||||
<!ENTITY % ISOalatin1 PUBLIC "ISO 8879-1986//ENTITIES Added Latin 1//EN">
|
||||
%ISOalatin1;
|
||||
|
||||
<!ENTITY % ISOalatin2 PUBLIC "ISO 8879-1986//ENTITIES Added Latin 2//EN">
|
||||
%ISOalatin2;
|
||||
|
||||
<!ENTITY % ISOgreek PUBLIC "ISO 8879-1986//ENTITIES Greek Symbols//EN">
|
||||
%ISOgreek;
|
||||
|
||||
<!ENTITY % ISOboxandline PUBLIC "ISO 8879-1986//ENTITIES Box and Line Drawing//EN">
|
||||
%ISOboxandline;
|
||||
|
||||
|
||||
<!ENTITY % BEntities SYSTEM "./builderGuide/BEntity.sgm">
|
||||
%BEntities;
|
||||
|
||||
<!ENTITY % local.notations "| XPM | XBM | XWD">
|
||||
<!NOTATION XPM SYSTEM "XPM">
|
||||
<!NOTATION XBM SYSTEM "XBM">
|
||||
<!NOTATION XWD SYSTEM "XWD">
|
||||
|
||||
|
||||
<!ENTITY pref SYSTEM "./builderGuide/preface.sgm">
|
||||
<!ENTITY intro SYSTEM "./builderGuide/ch01.sgm">
|
||||
<!ENTITY proj SYSTEM "./builderGuide/ch02.sgm">
|
||||
<!ENTITY layo SYSTEM "./builderGuide/ch03.sgm">
|
||||
<!ENTITY edprp SYSTEM "./builderGuide/ch04.sgm">
|
||||
<!ENTITY crobj SYSTEM "./builderGuide/ch05.sgm">
|
||||
<!ENTITY afunc SYSTEM "./builderGuide/ch06.sgm">
|
||||
<!ENTITY group SYSTEM "./builderGuide/ch07.sgm">
|
||||
<!ENTITY test SYSTEM "./builderGuide/ch08.sgm">
|
||||
<!ENTITY codeg SYSTEM "./builderGuide/ch09.sgm">
|
||||
<!ENTITY apWDB SYSTEM "./builderGuide/appa.sgm">
|
||||
<!ENTITY apRPE SYSTEM "./builderGuide/appb.sgm">
|
||||
|
||||
|
||||
|
||||
]>
|
||||
|
||||
<!-- ____________________________________________________________________________ -->
|
||||
|
||||
<Book>
|
||||
|
||||
<Title>Common Desktop Environment: Application Builder User's Guide</Title>
|
||||
|
||||
&pref;
|
||||
&intro;
|
||||
&proj;
|
||||
&layo;
|
||||
&edprp;
|
||||
&crobj;
|
||||
&afunc;
|
||||
&group;
|
||||
&test;
|
||||
&codeg;
|
||||
|
||||
&apWDB;
|
||||
&apRPE;
|
||||
|
||||
</Book>
|
||||
340
cde/doc/C/guides/builderGuide/ch01.sgm
Normal file
340
cde/doc/C/guides/builderGuide/ch01.sgm
Normal file
@@ -0,0 +1,340 @@
|
||||
<!-- $XConsortium: ch01.sgm /main/6 1996/09/08 19:47:49 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<Chapter Id="ABUG.intro.div.1">
|
||||
<Title Id="ABUG.intro.mkr.1">Getting Started</Title>
|
||||
<Para>App Builder is a development tool that makes designing, creating, and
|
||||
prototyping a user interface easier. App Builder gives you the freedom to
|
||||
create and try user interfaces without writing any code. Because you can create
|
||||
and modify an interface easily, you'll find that you can spend more time
|
||||
designing and testing, the surest route to better user interfaces.</Para>
|
||||
<InformalTable Id="ABUG.intro.itbl.1" Frame="All">
|
||||
<TGroup Cols="1">
|
||||
<ColSpec Colname="1" Colwidth="4.0 in">
|
||||
<TBody>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Application Builder Primary Window2'--><XRef Role="JumpText" Linkend="ABUG.intro.mkr.2"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Starting and Exiting App Builder3'--><XRef Role="JumpText" Linkend="ABUG.intro.mkr.3"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Overview of the App Builder Process4'--><XRef Role="JumpText" Linkend="ABUG.intro.mkr.4"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Object Types5'--><XRef Role="JumpText" Linkend="ABUG.intro.mkr.5"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Rules for Dropping Objects6'--><XRef Role="JumpText" Linkend="ABUG.intro.mkr.6"></Para></Entry>
|
||||
</Row>
|
||||
</TBody>
|
||||
</TGroup>
|
||||
</InformalTable>
|
||||
<Sect1 Id="ABUG.intro.div.2">
|
||||
<Title Id="ABUG.intro.mkr.2">Application Builder Primary Window</Title>
|
||||
<Para>The Application Builder primary window, shown below, is the starting point
|
||||
for creating a user interface. See
|
||||
<!--Original XRef content: '&xd2;App Builder Primary Window&xd3; on page 116'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.apWDB.mkr.2">,
|
||||
for a detailed description of the primary window.<IndexTerm>
|
||||
<Primary>drag and drop</Primary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>creating</Primary>
|
||||
<Secondary>interface</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>interface</Primary>
|
||||
<Secondary>creating</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>user interface</Primary><Secondary><Emphasis>See<Default Para Font> interface<$nopage></Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>interface</Primary>
|
||||
<Secondary>creating</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>creating</Primary>
|
||||
<Secondary>interface</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>creating</Primary>
|
||||
<Secondary>interface</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>interface</Primary>
|
||||
<Secondary>creating</Secondary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
<Figure>
|
||||
<Title>Application Builder primary window</Title>
|
||||
<Graphic Entityref="ABUG.intro.fig.1" Id="ABUG.intro.grph.1"></Graphic>
|
||||
</Figure>
|
||||
<Para><IndexTerm>
|
||||
<Primary>App Builder</Primary>
|
||||
<Secondary>primary window</Secondary>
|
||||
</IndexTerm>The basic method for creating an App Builder user interface is to <Emphasis>drag and drop</Emphasis>
|
||||
objects from the App Builder primary window onto the workspace or onto
|
||||
other App Builder objects. See
|
||||
<!--Original XRef content: 'Chapter 3, &xd2;Laying Out a User Interface'--><XRef Role="ChapNumAndTitle" Linkend="ABUG.layo.mkr.1">, for
|
||||
details.</Para>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.intro.div.3">
|
||||
<Title Id="ABUG.intro.mkr.3">Starting and Exiting App Builder</Title>
|
||||
<Sect2 Id="ABUG.intro.div.4" Role="Procedure">
|
||||
<Title>To Open App Builder from an Icon</Title>
|
||||
<Sidebar>
|
||||
<Para><Graphic Entityref="ABUG.intro.fig.2" Id="ABUG.intro.igrph.1"></Graphic></Para>
|
||||
</Sidebar>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>If App Builder has previously been open and the App Builder icon is on the
|
||||
workspace, double-click the icon to open App Builder.<IndexTerm>
|
||||
<Primary>App Builder</Primary>
|
||||
<Secondary>icon</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>App Builder</Primary>
|
||||
<Secondary>starting</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>starting App Builder</Primary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary><Filename | Command>dtappbuilder<Default Para Font> command</Primary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>If App Builder is installed on the Front Panel, click the App Builder icon in
|
||||
the Personal Applications subpanel to open App Builder.</Para>
|
||||
<Para>To install App Builder on the Front Panel, see “To Put an Application Icon in
|
||||
the Front Panel” in the Application Manager help volume for instructions.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.intro.div.5" Role="Procedure">
|
||||
<Title>To Start App Builder from the Command Line</Title>
|
||||
<Para>The command to run App Builder is <Command>dtbuilder</Command>. Do the following to start App
|
||||
Builder from the command line:</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Type <Command>dtbuilder</Command></Para>
|
||||
<Para>If dtbuilder is in your path, App Builder will start. If it is not in your path,
|
||||
you will need to type the full path name (which, by default, is
|
||||
<Filename>/usr/dt/bin/dtbuilder</Filename>) or change to the folder where <Command>dtbuilder</Command> is
|
||||
located before typing <Command>dtbuilder</Command>.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.intro.div.6" Role="Procedure">
|
||||
<Title>To Exit App Builder<IndexTerm><Primary>App Builder</Primary><Secondary>exiting</Secondary></IndexTerm><IndexTerm><Primary>quitting</Primary><Secondary>App Builder</Secondary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose Exit from the File menu of the App Builder primary window to quit
|
||||
App Builder.</Para>
|
||||
<Para>If you have not saved all changes, a message dialog box will be displayed,
|
||||
giving you the opportunity to discard the changes and continue the exit
|
||||
process or to cancel the exit process and continue running App Builder.
|
||||
Click Discard Changes if you do not want to save them. Click Cancel if you
|
||||
do not want to discard your changes; you could then save your changes and
|
||||
exit.<IndexTerm>
|
||||
<Primary>App Builder</Primary>
|
||||
<Secondary>quitting</Secondary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.intro.div.7">
|
||||
<Title Id="ABUG.intro.mkr.4">Overview of the App Builder Process</Title>
|
||||
<Para>The basic process of building and maintaining a user interface with App
|
||||
Builder is simple and straightforward. There are many variations on this
|
||||
formula, but the process is similar for any application.<IndexTerm><Primary>App Builder</Primary><Secondary>overview of process</Secondary></IndexTerm><IndexTerm><Primary>interface</Primary><Secondary>overview of creating and maintaining</Secondary></IndexTerm>
|
||||
</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Start App Builder. See
|
||||
<!--Original XRef content: '&xd2;Starting and Exiting App Builder&xd3; on page 3'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.intro.mkr.3">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Open a new project and a new module. See
|
||||
<!--Original XRef content: '&xd2;Creating, Opening, and Saving
|
||||
Projects&xd3; on page 7'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.3">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Drag and drop windows (main windows and custom dialogs) to the
|
||||
workspace, creating a new module for each window, in most cases. See
|
||||
<!--Original XRef content: '&xd2;Dragging and Dropping Palette Objects&xd3; on page 22'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.2">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Drag and drop panes onto main windows or custom dialogs. See
|
||||
<!--Original XRef content: '&xd2;Dragging
|
||||
and Dropping Palette Objects&xd3; on page 22'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.2">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Drag and drop controls (buttons, choice objects, text fields, for example)
|
||||
onto control panes. See
|
||||
<!--Original XRef content: '&xd2;Dragging and Dropping Palette Objects&xd3; on
|
||||
page 22'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.2">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Create pane objects, menus, and message dialogs. See
|
||||
<!--Original XRef content: 'Chapter 5, &xd2;Creating
|
||||
and Editing Panes, Menus, and Messages'--><XRef Role="ChapNumAndTitle" Linkend="ABUG.crobj.mkr.1">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Create help dialogs. See
|
||||
<!--Original XRef content: '&xd2;Creating Help and Help Connections&xd3; on page 67'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.afunc.mkr.2">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Edit the properties of interface objects. See
|
||||
<!--Original XRef content: 'Chapter 4, &xd2;Editing Properties of
|
||||
Interface Objects'--><XRef Role="ChapNumAndTitle" Linkend="ABUG.edprp.mkr.1">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Make functional connections between objects in the user interface. See
|
||||
<!--Original XRef content: 'Chapter 6, &xd2;Adding Functionality to the Interface'--><XRef Role="ChapNumAndTitle" Linkend="ABUG.afunc.mkr.1">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Go into test mode to test menus, help, and connections. See
|
||||
<!--Original XRef content: 'Chapter 8,
|
||||
&xd2;Testing Menus, Help, and Connections'--><XRef Role="ChapNumAndTitle" Linkend="ABUG.test.mkr.1">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Display the Code Generator to generate code and make the user interface.
|
||||
See
|
||||
<!--Original XRef content: 'Chapter 9, &xd2;Generating Code and Building an Application'--><XRef Role="ChapNumAndTitle" Linkend="ABUG.codeg.mkr.1">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Add user code to the code generated by App Builder. See
|
||||
<!--Original XRef content: '&xd2;Adding User
|
||||
Code to Generated Code&xd3; on page 112'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.codeg.mkr.6">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Debug the code, make and run the application.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Repeat the process to modify and maintain the user interface.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.intro.div.8">
|
||||
<Title Id="ABUG.intro.mkr.5">Object Types<IndexTerm><Primary>object types</Primary></IndexTerm><IndexTerm><Primary>types of objects</Primary></IndexTerm></Title>
|
||||
<Para>There are three basic types of objects on the primary window: windows, panes,
|
||||
and controls. See
|
||||
<!--Original XRef content: '&xd2;App Builder Primary Window&xd3; on page 116'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.apWDB.mkr.2">, for
|
||||
descriptions of each of the objects.</Para>
|
||||
<Para>The windows in App Builder are:</Para>
|
||||
<ItemizedList Remap="Bullet1">
|
||||
<ListItem>
|
||||
<Para>Main window</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Custom dialog</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>File selection dialog</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
<Para>The panes in App Builder are:</Para>
|
||||
<ItemizedList Remap="Bullet1">
|
||||
<ListItem>
|
||||
<Para>Control pane</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Text pane</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Draw area pane</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Term pane</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
<Para>The controls in App Builder are:</Para>
|
||||
<ItemizedList Remap="Bullet1">
|
||||
<ListItem>
|
||||
<Para>Button</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Check box (Choice object)</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Combo box</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Gauge</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Label</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>List (scrolling list)</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Menu bar*</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Menu button</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Option menu (Choice object)</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Radio box (Choice object)</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Scale</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Separator</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Spin box</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Text Field</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
<Note>
|
||||
<Para>*The menu bar is not a control, but it is on the Controls palette. It can
|
||||
only be dropped on a main window.</Para>
|
||||
</Note>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.intro.div.9">
|
||||
<Title Id="ABUG.intro.mkr.6">Rules for Dropping Objects<IndexTerm><Primary>rules</Primary><Secondary>for dropping objects</Secondary></IndexTerm><IndexTerm><Primary>objects</Primary><Secondary>rules for dropping</Secondary></IndexTerm><IndexTerm><Primary>drag and drop</Primary><Secondary>rules</Secondary></IndexTerm><IndexTerm><Primary>rules</Primary><Secondary>drag and drop</Secondary></IndexTerm></Title>
|
||||
<Para>The rules for dragging and dropping the three types of App Builder objects are
|
||||
explained below. An error message will be displayed if you attempt to drop an
|
||||
object on an illegal target.</Para>
|
||||
<Para><Emphasis><IndexTerm>
|
||||
<Primary>drop rules</Primary>
|
||||
<Secondary>for windows</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>windows</Primary>
|
||||
<Secondary>drop rules</Secondary>
|
||||
</IndexTerm>Windows</Emphasis> (main window, custom dialog, file selection dialog) can be dropped
|
||||
anywhere on the workspace except for the App Builder primary window.</Para>
|
||||
<Para><Emphasis><IndexTerm>
|
||||
<Primary>drop rules</Primary>
|
||||
<Secondary>for panes</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>panes</Primary>
|
||||
<Secondary>drop rules</Secondary>
|
||||
</IndexTerm>Panes</Emphasis> (control pane, text pane, draw area pane, term pane) can be dropped on
|
||||
a main window, a custom dialog, or on another pane. See
|
||||
<!--Original XRef content: '&xd2;Creating and
|
||||
Editing Pane Entities&xd3; on page 40'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.crobj.mkr.2"> for more information.</Para>
|
||||
<Para><Emphasis><IndexTerm>
|
||||
<Primary>controls</Primary>
|
||||
<Secondary>drop rules</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>drop rules</Primary>
|
||||
<Secondary>for controls</Secondary>
|
||||
</IndexTerm>Controls</Emphasis> (buttons, menus, boxes, for example) can be dropped on a control pane
|
||||
or a group.</Para>
|
||||
<Note>
|
||||
<Para>As noted above, a menu bar is on the Controls palette, but it is not
|
||||
really a control. It can only be dropped on a main window. A menu bar can be
|
||||
dropped anywhere on a main window; it will always appear at the top of the
|
||||
window.</Para>
|
||||
</Note>
|
||||
</Sect1>
|
||||
</Chapter>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
566
cde/doc/C/guides/builderGuide/ch02.sgm
Normal file
566
cde/doc/C/guides/builderGuide/ch02.sgm
Normal file
@@ -0,0 +1,566 @@
|
||||
<!-- $XConsortium: ch02.sgm /main/6 1996/09/08 19:47:58 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<Chapter Id="ABUG.proj.div.1">
|
||||
<Title Id="ABUG.proj.mkr.1">Managing Projects and Modules</Title>
|
||||
<Para Id="ABUG.proj.mkr.2">When you use App Builder to create a graphical user interface, you are
|
||||
working on a <Emphasis>project</Emphasis>, which is comprised of one or more <Emphasis>modules</Emphasis>. App Builder,
|
||||
which was built with itself, was a single project comprising over 30 modules.</Para>
|
||||
<InformalTable Id="ABUG.proj.itbl.1" Frame="All">
|
||||
<TGroup Cols="1">
|
||||
<ColSpec Colname="1" Colwidth="4.0 in">
|
||||
<TBody>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Creating, Opening, and Saving Projects7'--><XRef Role="JumpText" Linkend="ABUG.proj.mkr.3"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Creating, Importing, Exporting, and Saving Modules13'--><XRef Role="JumpText" Linkend="ABUG.proj.mkr.6"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Showing, Hiding, and Removing Modules18'--><XRef Role="JumpText" Linkend="ABUG.proj.mkr.8"></Para></Entry>
|
||||
</Row>
|
||||
</TBody>
|
||||
</TGroup>
|
||||
</InformalTable>
|
||||
<Sect1 Id="ABUG.proj.div.2">
|
||||
<Title Id="ABUG.proj.mkr.3">Creating, Opening, and Saving Projects</Title>
|
||||
<Para>A project file is started when you choose New Project from the File menu of the
|
||||
App Builder primary window or New from the Project menu of the Project
|
||||
Organizer, or when you drag and drop a window onto the workspace in a new
|
||||
session of App Builder. See
|
||||
<!--Original XRef content: '&xd2;Project Organizer&xd3; on page 127'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.apWDB.mkr.7"> for a description
|
||||
of the Project Organizer. See
|
||||
<!--Original XRef content: '&xd2;Dragging and Dropping Palette Objects&xd3; on
|
||||
page 22'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.2"> for a discussion of drag and drop procedures.</Para>
|
||||
<Para>A project file is saved when you choose Save Project from the File menu of the
|
||||
App Builder primary window or when you select Save from the Project menu
|
||||
of the Project Organizer. A project file has a <Command>.bip</Command> (builder interface project)
|
||||
suffix.
|
||||
</Para>
|
||||
<Sect2 Id="ABUG.proj.div.3" Role="Procedure">
|
||||
<Title>To Create a New Project<IndexTerm><Primary>projects</Primary><Secondary>creating</Secondary></IndexTerm><IndexTerm><Primary>creating</Primary><Secondary>projects</Secondary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose New Project from the File menu of the App Builder primary
|
||||
window or New from the Project menu of the Project Organizer.</Para>
|
||||
<Para>The Project Name dialog box will be displayed. By default, an unnamed
|
||||
project is called <Command>Untitled</Command>.</Para>
|
||||
<Graphic Entityref="ABUG.proj.fig.1" Id="ABUG.proj.igrph.1"></Graphic>
|
||||
<Para>If you have made changes to the current project since you last saved it, a
|
||||
message dialog box will be displayed first, giving you the option to discard
|
||||
the changes and create the new project or to cancel the New Project
|
||||
operation.</Para>
|
||||
<Para>Click Discard Changes to throw out the changes and close the current
|
||||
project.</Para>
|
||||
<Para>Click Cancel if you want to save the current project. Save the current project
|
||||
before creating the new project.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Type a name (all lowercase) for the project and click Apply.</Para>
|
||||
<Para>The name of the project (with <Filename>.bip</Filename> added as a suffix) will be displayed in
|
||||
the title bar at the top of the App Builder primary window. Every module
|
||||
you create or import will be part of the current project until you open
|
||||
another project.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Note>
|
||||
<Para>Project names should be all lowercase so that there is no conflict
|
||||
between the name of the project resource file and the project executable file.
|
||||
<Literal><IndexTerm>
|
||||
<Primary>naming</Primary>
|
||||
<Secondary>resource files</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>resource file</Primary>
|
||||
<Secondary>naming</Secondary>
|
||||
</IndexTerm></Literal>The name of the resource file created when you generate code is the same as
|
||||
the name of the project, minus the <Filename>.bip</Filename> suffix, but it is given an initial capital
|
||||
letter. <Literal><IndexTerm>
|
||||
<Primary>naming</Primary>
|
||||
<Secondary>projects</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>projects</Primary>
|
||||
<Secondary>naming</Secondary>
|
||||
</IndexTerm></Literal></Para>
|
||||
</Note>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.4" Role="Procedure">
|
||||
<Title Id="ABUG.proj.mkr.4">To Open an Existing Project<IndexTerm><Primary>projects</Primary><Secondary>opening existing</Secondary></IndexTerm><IndexTerm><Primary>opening</Primary><Secondary>existing projects</Secondary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose Open Project from the File menu of the App Builder primary
|
||||
window or Open from the Project menu of the Project Organizer.</Para>
|
||||
<Para>The Open Project dialog box will be displayed.</Para>
|
||||
<Para>If you have made changes to the current project since you last saved it, a
|
||||
message dialog box will be displayed first, giving you the option to discard
|
||||
the changes and open the other project or to cancel the Open Project
|
||||
operation.</Para>
|
||||
<Para>Click Discard Changes to throw out the changes and close the current
|
||||
project.</Para>
|
||||
<Para>Click Cancel if you want to save the current project. Save the current project
|
||||
before opening the other project.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change folders, if necessary.</Para>
|
||||
<Para>You have to press Return or click Update before the folder change is
|
||||
registered.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Double-click the appropriate project file (<Filename>.bip</Filename> suffix) in the Files list</Para>
|
||||
<Para><Emphasis>Or,</Emphasis> select the file and click Open.</Para>
|
||||
<Para>The name of the project will be displayed in the title bar of the App Builder
|
||||
primary window and the selected project will be displayed in the Project
|
||||
Organizer.</Para>
|
||||
<Graphic Entityref="ABUG.proj.fig.2" Id="ABUG.proj.igrph.2"></Graphic>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>In the module array of the Project Organizer, select the modules you want to
|
||||
display and choose Show from the Module menu to display the module
|
||||
interfaces.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Show a Hidden Module&xd3; on page 18'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.9"> for detailed instructions.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.5" Role="Procedure">
|
||||
<Title>To Save a Project<IndexTerm><Primary>projects</Primary><Secondary>saving</Secondary></IndexTerm><IndexTerm><Primary>saving</Primary><Secondary>project</Secondary></IndexTerm></Title>
|
||||
<Para>A project is only saved when you explicitly choose to save it, so be sure to save
|
||||
often and regularly.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose Save Project from the File menu of the App Builder primary
|
||||
window or Save from the Project menu of the Project Organizer.</Para>
|
||||
<Para>If you have saved the project before, the project will be saved without
|
||||
comment.</Para>
|
||||
<Para>If this is the first time you have saved the project, the Save Project dialog
|
||||
box will be displayed.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change to the appropriate folder.</Para>
|
||||
<Para>You will normally want a separate folder for each project you work on. You
|
||||
are apt to have Makefile problems otherwise.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Type a file name in the Enter file name field.</Para>
|
||||
<Para>You do not have to append <Filename>.bip</Filename> to the project name; this is done
|
||||
automatically when you save a project.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Save.</Para>
|
||||
<Para>The project will be saved.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.6" Role="Procedure">
|
||||
<Title Id="ABUG.proj.mkr.5">To Save a Version of a Project<IndexTerm><Primary>projects</Primary><Secondary>saving in different folder</Secondary></IndexTerm><IndexTerm><Primary>saving</Primary><Secondary>project to different folder</Secondary></IndexTerm></Title>
|
||||
<Para>Do the following to save a version of the current project in a different folder.
|
||||
You might want to do this so that you can compare two versions of a project or
|
||||
put the two versions out for review. If you have made unsaved changes to the
|
||||
current project those changes will be saved in the new project only.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose Save Project As from the File menu of the App Builder primary
|
||||
window or Save As from the Project menu of the Project Organizer.</Para>
|
||||
<Para>The Save Project dialog box will be displayed, with the current project name
|
||||
in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change to another folder.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Type a name in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Save.</Para>
|
||||
<Para>The project—the project file (<Filename>.bip</Filename> suffix) and all of the module files (<Filename>.bil</Filename>
|
||||
suffixes)—has been copied to another folder. The original project and
|
||||
module files are not affected. The new project will now be the current
|
||||
project; its name will be displayed in the title bar of the App Builder
|
||||
primary window.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.7" Role="Procedure">
|
||||
<Title>To Rename a Project<IndexTerm><Primary>projects</Primary><Secondary>renaming</Secondary></IndexTerm><IndexTerm><Primary>renaming</Primary><Secondary>projects</Secondary></IndexTerm></Title>
|
||||
<Para>Do the following to give the current project a different name. The modules that
|
||||
comprise the current project will become part of a new project with a new
|
||||
name and <Emphasis>the current project will</Emphasis> <Emphasis>no longer exist</Emphasis>. See
|
||||
<!--Original XRef content: '&xd2;To Save a Version of a
|
||||
Project'--><XRef Role="SectionTitle" Linkend="ABUG.proj.mkr.5"> above if you want to save a <Symbol Role="Variable">version</Symbol> of the the current project.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose Save Project As from the File menu of the App Builder primary
|
||||
window or Save As from the Project menu of the Project Organizer.</Para>
|
||||
<Para>The Save Project dialog box will be displayed, with the current project name
|
||||
in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Modify the name or type in a new name in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Save.</Para>
|
||||
<Para>A message dialog box will be displayed for each module in the project,
|
||||
telling you that the module exists and giving you the option to overwrite it
|
||||
or cancel the operation.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Overwrite for each module if you want to rename the project and save
|
||||
the module.</Para>
|
||||
<Para>Click Cancel if you do not want to rename the project and overwrite the
|
||||
current module.</Para>
|
||||
<Para>If you click Overwrite for each of the modules the project will be renamed;
|
||||
the new project name will be displayed in the title bar of the App Builder
|
||||
primary window. The old project file (<Filename>.bip</Filename> suffix) will still be in the folder,
|
||||
but it will not be the active project file. If you generate code for the project
|
||||
and run <Command>make</Command> in the folder, the new project name will be used.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.8" Role="Procedure">
|
||||
<Title>To Save a Project to a File (Encapsulate Project)<IndexTerm><Primary>encapsulated project file</Primary></IndexTerm><IndexTerm><Primary>projects</Primary><Secondary>saving as encapsulated file</Secondary></IndexTerm><IndexTerm><Primary>saving</Primary><Secondary>project to encapsulated file</Secondary></IndexTerm></Title>
|
||||
<Para>A project is comprised of one or more modules. Normally a project file is saved
|
||||
in a file with a <Filename>.bip</Filename> suffix, and each module file is saved in a separate file
|
||||
with a <Filename>.bil</Filename> suffix. To save a project as a single file (for convenience in mailing
|
||||
the project to someone, for instance):</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Open the project, as described in
|
||||
<!--Original XRef content: '&xd2;To Open an Existing Project&xd3; on page 9'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.4">.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Save Project As from the File menu of the App Builder primary
|
||||
window or Save As from the Project menu of the Project Organizer.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change to the appropriate folder, if necessary.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select Save As Encapsulated Project.</Para>
|
||||
<Para>The name of the current project will be displayed in the Enter file name
|
||||
field, with a <Filename>.bix</Filename> (builder interface exchange) suffix.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Save or press Return.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Note>
|
||||
<Para>When a project is saved as an encapsulated file, the <Filename>.bip</Filename> file is not
|
||||
affected. When an encapsulated project is opened in App Builder, it is opened
|
||||
just like any other project. When you attempt to save a project that was opened
|
||||
from an encapsulated file, a message dialog box will be displayed, explaining
|
||||
that the project will be saved as individual files. Choose Save Project As if you
|
||||
want to save it as an encapsulated project again.</Para>
|
||||
</Note>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.9" Role="Procedure">
|
||||
<Title>To Close a Project<IndexTerm><Primary>projects</Primary><Secondary>closing</Secondary></IndexTerm><IndexTerm><Primary>closing projects</Primary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose Close Project from the File menu of the App Builder primary
|
||||
window or Close from the Project menu of the Project Organizer.</Para>
|
||||
<Para>If you have made changes since saving the project a message dialog box will
|
||||
be displayed, giving you the chance to discard the changes or to cancel the
|
||||
close operation.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.proj.div.10">
|
||||
<Title Id="ABUG.proj.mkr.6">Creating, Importing, Exporting, and Saving Modules</Title>
|
||||
<Para>A <Symbol Role="Variable">module</Symbol> is a logical unit of a project. Each window and dialog in App Builder
|
||||
is a module of the App Builder project, for instance. A module is created when
|
||||
you choose New Module from the File menu of the App Builder primary
|
||||
window or New from the Module menu of the Project Organizer.</Para>
|
||||
<Para>You do not have to create a new module for each window, but in most cases
|
||||
you will want to: this will make maintaining modules simpler and will allow
|
||||
you to use a module for various applications.</Para>
|
||||
<Para>All module files in a project are saved when the project is saved. You can
|
||||
explicitly save a particular module by choosing Save from the Module menu of
|
||||
the Project Organizer. A saved module file has a <Filename>.bil</Filename> (builder interface
|
||||
language) suffix.</Para>
|
||||
<Sect2 Id="ABUG.proj.div.11" Role="Procedure">
|
||||
<Title>To Create a New Module<IndexTerm><Primary>creating</Primary><Secondary>modules</Secondary></IndexTerm><IndexTerm><Primary>modules</Primary><Secondary>creating</Secondary></IndexTerm></Title>
|
||||
<Para>Do the following to create a new module, which will become part of the
|
||||
current project.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose New Module from the File menu of the App Builder primary
|
||||
window or New from the Module menu of the Project Organizer.</Para>
|
||||
<Para>The Module Name dialog box will be displayed, with Untitled selected as
|
||||
the default name:</Para>
|
||||
<Graphic Entityref="ABUG.proj.fig.3" Id="ABUG.proj.igrph.3"></Graphic>
|
||||
<Note>
|
||||
<Para>If you drag and drop a window on the workspace after creating a new
|
||||
project, the Module Name dialog box will be displayed, just as if you had
|
||||
chosen New Module from the File menu.</Para>
|
||||
</Note>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>In the dialog box, type in the name you want to give the new module.<IndexTerm>
|
||||
<Primary>modules</Primary>
|
||||
<Secondary>naming</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>naming</Primary>
|
||||
<Secondary>modules</Secondary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Apply or press Return.</Para>
|
||||
<Para>The name of the new module will appear in the Editing Module field at the
|
||||
bottom of the App Builder primary window. Any windows you drag from
|
||||
the Windows palette and drop on the workspace will be part of the new
|
||||
module.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.12" Role="Procedure">
|
||||
<Title>To Import a Module into a Project<IndexTerm><Primary>modules</Primary><Secondary>importing</Secondary></IndexTerm><IndexTerm><Primary>importing</Primary><Secondary>modules</Secondary></IndexTerm></Title>
|
||||
<Para>To import an existing module into the current project:</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose Import Module from the File menu of the App Builder primary
|
||||
window or Import from the Module menu of the Project Organizer.</Para>
|
||||
<Para>The Import File dialog box will be displayed.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change to the folder where the module (<Filename>.bil</Filename> suffix) file is saved.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change the Import Format type, if necessary.</Para>
|
||||
<Para>By default, BIL format is selected. If the file you are importing is a UIL file,
|
||||
click the UIL button. The file will be converted to BIL format when it is
|
||||
imported.<IndexTerm>
|
||||
<Primary>importing</Primary>
|
||||
<Secondary>module in UIL format</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>UIL format</Primary>
|
||||
<Secondary>importing modules in</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>modules</Primary>
|
||||
<Secondary>importing in UIL format</Secondary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change Import By method, if necessary.</Para>
|
||||
<Para>By default, Import By Copy is selected. If you want to import the module
|
||||
by reference rather than making a copy of it, click the Reference button.</Para>
|
||||
<Note>
|
||||
<Para>Import By Reference, which causes module files to be shared, can be
|
||||
dangerous, since the actual module file may be changed or deleted
|
||||
inadvertantly.</Para>
|
||||
</Note>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Double-click on the module to be imported in the Files list.</Para>
|
||||
<Para><Emphasis>Or,</Emphasis> select the file and click Import.</Para>
|
||||
<Para>The module will be added to the current project the next time you save the
|
||||
project.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.13" Role="Procedure">
|
||||
<Title>To Save a Module<IndexTerm><Primary>modules</Primary><Secondary>saving</Secondary></IndexTerm><IndexTerm><Primary>saving</Primary><Secondary>modules</Secondary></IndexTerm></Title>
|
||||
<Para>All modules in a project are saved when you save the project. If you want to
|
||||
save individual modules, you can do so in the Project Organizer.
|
||||
</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the Project Organizer by choosing Project Organizer from the File
|
||||
menu of the App Builder primary window.</Para>
|
||||
<Graphic Entityref="ABUG.proj.fig.4" Id="ABUG.proj.igrph.4"></Graphic>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>In the module array of the Project Organizer select the module you want to
|
||||
save.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Save from the Module menu.</Para>
|
||||
<Para>If you have saved the module previously during this App Builder session,
|
||||
the module will be saved without comment.</Para>
|
||||
<Para>If this is the first time you have saved the module, the Save BIL File dialog
|
||||
box will be displayed, with the name of the selected module (with a <Filename>.bil</Filename>
|
||||
suffix) in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change to the folder where you want to save the module, if necessary.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Save or press Return.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.14" Role="Procedure">
|
||||
<Title>To Rename a Module<IndexTerm><Primary>renaming</Primary><Secondary>modules</Secondary></IndexTerm><IndexTerm><Primary>modules</Primary><Secondary>renaming</Secondary></IndexTerm></Title>
|
||||
<Para>Use Save As from the Module menu of the Project Organizer to rename a
|
||||
module. When you save the current project, the new module name will replace
|
||||
the old name in the project (<Filename>.bip</Filename>) file. The original module will still be in the
|
||||
project folder, but it will not be part of the project. To save a module without
|
||||
affecting the project, see
|
||||
<!--Original XRef content: '&xd2;To Export a Module&xd3; on page 16'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.7">.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the Project Organizer by choosing Project Organizer from the File
|
||||
menu of the App Builder primary window.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select the module you want to rename.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Save As from the Module menu.</Para>
|
||||
<Para>The Save BIL File dialog box will be displayed, with the name of the
|
||||
selected module (with a <Filename>.bil</Filename> suffix) in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Type a file name in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Save or press Return.</Para>
|
||||
<Para>The new module name will replace the old name in the project (<Filename>.bip</Filename>) file
|
||||
the next time you save the project.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.15" Role="Procedure">
|
||||
<Title Id="ABUG.proj.mkr.7">To Export a Module<IndexTerm><Primary>modules</Primary><Secondary>exporting</Secondary></IndexTerm><IndexTerm><Primary>exporting</Primary><Secondary>modules</Secondary></IndexTerm></Title>
|
||||
<Para>Do the following to save a <Emphasis>copy</Emphasis> of a module in the current project. The current
|
||||
project is not affected when you export a module. A new module is created,
|
||||
which is not part of the current project; the original module remains as part of
|
||||
the project.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>From the File menu of the App Builder primary window choose Export
|
||||
Module and select one of the currently open modules from the submenu
|
||||
displayed.</Para>
|
||||
<Para><Emphasis>Or,</Emphasis> in the Project Organizer select the module to be exported in the module
|
||||
array and choose Export from the Module menu.</Para>
|
||||
<Para>The Export File dialog box will be displayed, with the selected module
|
||||
name in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Type a new file name in the Enter file name field</Para>
|
||||
<Para><Emphasis>Or,</Emphasis> change to the folder where you want to save the module and type a file
|
||||
name in the Enter file name field.</Para>
|
||||
<Para>If you want to save a version of the module in the current folder, do not
|
||||
change folders. Simply give the module a different name.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Export or press Return.</Para>
|
||||
<Para>A copy of the selected module has been created.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.16" Role="Procedure">
|
||||
<Title>To Save a Module in UIL Format<IndexTerm><Primary>exporting</Primary><Secondary>module in UIL format</Secondary></IndexTerm><IndexTerm><Primary>UIL format</Primary><Secondary>saving module in</Secondary></IndexTerm><IndexTerm><Primary>modules</Primary><Secondary>saving in UIL format</Secondary></IndexTerm><IndexTerm><Primary>saving</Primary><Secondary>module in UIL format</Secondary></IndexTerm></Title>
|
||||
<Para>To save a module in UIL (user interface language) format instead of BIL
|
||||
(builder interface language) format:</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Choose Export Module from the File menu of the App Builder primary
|
||||
window and select the module you want to export from the submenu that is
|
||||
displayed.</Para>
|
||||
<Para><Emphasis>Or,</Emphasis> in the Project Organizer select the module to be exported and choose
|
||||
Export from the Module menu.</Para>
|
||||
<Para>The Export File dialog box will be displayed, with the selected module
|
||||
name in the Enter file name field.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Change to the folder where you want to save the module, if necessary.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select Save As UIL (above the Enter file name field).</Para>
|
||||
<Para>The file name suffix will change from <Filename>.bil</Filename> to <Filename>.uil</Filename>.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Type a file name in the Enter file name field, if necessary.</Para>
|
||||
<Para>If the name in the Enter file name field is OK, leave it as it is.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Export or press Return.</Para>
|
||||
<Para>The file will be saved with a <Filename>.uil</Filename> suffix.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.proj.div.17">
|
||||
<Title Id="ABUG.proj.mkr.8">Showing, Hiding, and Removing Modules</Title>
|
||||
<Para>For a small project you may always want to show all modules. For a large
|
||||
project with many modules you may want to show only one or two modules at
|
||||
a time. Use the Project Organizer to show and hide modules, and to remove
|
||||
modules from projects. The Project Organizer displays icons for all of the
|
||||
modules that comprise a project. In the Project Organizer you can display or
|
||||
hide the interfaces for selected modules and you can remove modules from a
|
||||
project.
|
||||
</Para>
|
||||
<Graphic Entityref="ABUG.proj.fig.5" Id="ABUG.proj.igrph.5"></Graphic>
|
||||
<Sect2 Id="ABUG.proj.div.18" Role="Procedure">
|
||||
<Title Id="ABUG.proj.mkr.9">To Show a Hidden Module<IndexTerm><Primary>modules</Primary><Secondary>showing</Secondary></IndexTerm><IndexTerm><Primary>showing modules</Primary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the Project Organizer by choosing Project Organizer from the File
|
||||
menu of the App Builder primary window.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Double-click the module icons in the module array of the Project Organizer
|
||||
that you want to show.</Para>
|
||||
<Para><Emphasis>Or,</Emphasis> select the module icons and choose Show from the Module menu.</Para>
|
||||
<Para>The user interfaces for the selected modules will be displayed.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Note>
|
||||
<Para>If a module you want to show is in a different project, you will first
|
||||
have to open the other project. See
|
||||
<!--Original XRef content: '&xd2;To Open an Existing Project&xd3; on page 9'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.4"> for
|
||||
instructions.</Para>
|
||||
</Note>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.19" Role="Procedure">
|
||||
<Title>To Hide a Shown Module<IndexTerm><Primary>modules</Primary><Secondary>hiding</Secondary></IndexTerm><IndexTerm><Primary>hiding modules</Primary></IndexTerm></Title>
|
||||
<Para>To hide a module that is displayed (to clean up the workspace so that you can
|
||||
more easily work on another module, for instance):</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the Project Organizer by choosing Project Organizer from the File
|
||||
menu of the App Builder primary window.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select the modules in the module array that you want to hide.</Para>
|
||||
<Para>Select one module by clicking mouse button 1 on it. To add to the selection
|
||||
click mouse button 2 on other modules. To select a number of adjacent
|
||||
modules drag-select with mouse button 1 or mouse button 2, starting above
|
||||
and to the left of the first module to be selected.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Hide from the Module menu.</Para>
|
||||
<Para>The user interfaces for the selected modules will be hidden.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.proj.div.20" Role="Procedure">
|
||||
<Title>To Remove a Module from a Project<IndexTerm><Primary>projects</Primary><Secondary>removing a module from</Secondary></IndexTerm><IndexTerm><Primary>modules</Primary><Secondary>removing from project</Secondary></IndexTerm><IndexTerm><Primary>removing module from project</Primary></IndexTerm></Title>
|
||||
<Para>When you remove a module from the current project, the module file will still
|
||||
exist in the project folder, but it will no longer be part of the project. The
|
||||
module file name will be removed from the project file (<Filename>.bip</Filename> suffix) the next
|
||||
time the project is saved. With the appropriate project open, do the following
|
||||
to remove one or more modules from the project.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the Project Organizer by choosing Project Organizer from the File
|
||||
menu of the App Builder primary window.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select the modules in the module array that you want to remove.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Remove from the Module menu of the Project Organizer.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
</Chapter>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
445
cde/doc/C/guides/builderGuide/ch03.sgm
Normal file
445
cde/doc/C/guides/builderGuide/ch03.sgm
Normal file
@@ -0,0 +1,445 @@
|
||||
<!-- $XConsortium: ch03.sgm /main/6 1996/09/08 19:48:08 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<Chapter Id="ABUG.layo.div.1">
|
||||
<Title Id="ABUG.layo.mkr.1">Laying Out a User Interface</Title>
|
||||
<Para>The basic App Builder process for laying out an interface is to drag objects
|
||||
from the App Builder primary window and drop them on the workspace or on
|
||||
other App Builder objects.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: 'Appendix A, &xd2;App Builder Windows and Dialog Boxes'--><XRef Role="AppendixNumAndTitle" Linkend="ABUG.apRPE.mkr.1"> for a full
|
||||
description of the primary window and its elements, and for a description of
|
||||
the Module Browser.</Para>
|
||||
<InformalTable Id="ABUG.layo.itbl.1" Frame="All">
|
||||
<TGroup Cols="1">
|
||||
<ColSpec Colname="1" Colwidth="4.0 in">
|
||||
<TBody>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Dragging and Dropping Palette Objects22'--><XRef Role="JumpText" Linkend="ABUG.layo.mkr.2"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Create a Main Window, Custom Dialog, or File Selection Dialog22'--><XRef Role="JumpText" Linkend="ABUG.layo.mkr.3"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Create a Window with a Spanning Control Pane22'--><XRef Role="JumpText" Linkend="ABUG.layo.mkr.4"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Selecting Interface Objects24'--><XRef Role="JumpText" Linkend="ABUG.layo.mkr.5"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Editing Objects in the Interface or in the Browser26'--><XRef Role="JumpText" Linkend="ABUG.layo.mkr.7"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Cut or Copy Objects26'--><XRef Role="JumpText" Linkend="ABUG.layo.mkr.8"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Paste Objects27'--><XRef Role="JumpText" Linkend="ABUG.layo.mkr.9"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'Aligning and Distributing Objects in an Interface28'--><XRef Role="JumpText" Linkend="ABUG.layo.mkr.10"></Para></Entry>
|
||||
</Row>
|
||||
</TBody>
|
||||
</TGroup>
|
||||
</InformalTable>
|
||||
<Sect1 Id="ABUG.layo.div.2">
|
||||
<Title Id="ABUG.layo.mkr.2">Dragging and Dropping Palette Objects</Title>
|
||||
<Para>The rules for dropping palette objects are simple; they are enforced by error
|
||||
messages when they are violated.</Para>
|
||||
<ItemizedList Remap="Bullet1">
|
||||
<ListItem>
|
||||
<Para>Windows (main window, custom dialog, file selection dialog) are dropped
|
||||
on the workspace.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Panes (control, draw area, text, and term) are dropped on windows or on
|
||||
other panes.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Controls (buttons, boxes, choice objects, and others) are dropped on a
|
||||
control pane. The menu bar, which is on the Controls palette, is not strictly a
|
||||
control; it is dropped on a main window only.</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
<Sect2 Id="ABUG.layo.div.3" Role="Procedure">
|
||||
<Title Id="ABUG.layo.mkr.3">To Create a Main Window, Custom Dialog, or File Selection Dialog</Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Drag a main window, custom dialog, or a file selection dialog box from the
|
||||
Windows palette and drop it on the workspace.<IndexTerm>
|
||||
<Primary>creating</Primary>
|
||||
<Secondary>main window</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>windows</Primary>
|
||||
<Secondary>creating main</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>main window</Primary>
|
||||
<Secondary>creating</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>custom dialog</Primary>
|
||||
<Secondary>creating</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>creating</Primary>
|
||||
<Secondary>custom dialog</Secondary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
<Para>If you haven't previously named the module, the Module Name dialog box
|
||||
will be displayed. Move the cursor to the Module Name dialog box, type a
|
||||
name, and click Apply.</Para>
|
||||
<Para>The module name will be displayed in the status area at the bottom of the
|
||||
window.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Edit the properties of the window object, if necessary.</Para>
|
||||
<Para>This can be done now or later. See
|
||||
<!--Original XRef content: '&xd2;To Edit Properties of an Object&xd3; on
|
||||
page 32'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.edprp.mkr.3"> for general instructions. See
|
||||
<!--Original XRef content: '&xd2;Example: Editing Main Window
|
||||
Properties&xd3; on page 35'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.edprp.mkr.6"> for specific instructions for a main window or a
|
||||
primary main window.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.layo.div.4" Role="Procedure">
|
||||
<Title Id="ABUG.layo.mkr.4">To Create a Window with a Spanning Control Pane<IndexTerm><Primary>spanning control pane</Primary><Secondary>description of</Secondary></IndexTerm><IndexTerm><Primary>windows</Primary><Secondary>spanning control pane</Secondary></IndexTerm></Title>
|
||||
<Para>Often you will want a control pane to fill the entire blank pane area of a main
|
||||
window or custom dialog. You can then drop controls or other panes on the
|
||||
control pane to create a complex window such as the App Builder primary
|
||||
window. Do the following once you have dropped a main window or custom
|
||||
dialog on the workspace.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Drag a control pane from the Panes palette and drop it on the top-left corner<IndexTerm>
|
||||
<Primary>creating</Primary>
|
||||
<Secondary>spanning control pane</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>spanning control pane</Primary>
|
||||
<Secondary>creating</Secondary>
|
||||
</IndexTerm>
|
||||
of the main window or custom dialog.</Para>
|
||||
<Graphic Entityref="ABUG.layo.fig.1" Id="ABUG.layo.igrph.1"></Graphic>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Drag the bottom-right corner of the control pane (an arrow pointing
|
||||
towards a corner will be displayed) beyond the bottom-right corner of the
|
||||
window and release mouse button 1.</Para>
|
||||
<Graphic Entityref="ABUG.layo.fig.2" Id="ABUG.layo.igrph.2"></Graphic>
|
||||
<Para>The control pane will be attached to the four sides of the window. If you
|
||||
resize the window, the control pane will be resized with it.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Attach Objects in an Interface&xd3; on page 99'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.group.mkr.9"> for details about
|
||||
attachments.</Para></ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.layo.div.5">
|
||||
<Title Id="ABUG.layo.mkr.5">Selecting Interface Objects</Title>
|
||||
<Para>For many actions, including editing, moving, aligning, and grouping, you need
|
||||
to select one or more objects in an interface. You can only multiply-select
|
||||
<Emphasis>siblings</Emphasis>—objects that are children of the same parent. (All windows in a project
|
||||
are siblings, for instance, as are panes in a window and control objects in a
|
||||
single control pane. Panes that are dropped on a control pane and created as
|
||||
children of the control pane function like control objects in the control pane.)</Para>
|
||||
<Para>You can select objects in the interface or in the Module Browser. See
|
||||
<!--Original XRef content: '&xd2;Module
|
||||
Browser&xd3; on page 128'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.apWDB.mkr.8"> for a description of the Browser. See
|
||||
<!--Original XRef content: '&xd2;Editing Objects in
|
||||
the Interface or in the Browser&xd3; on page 26'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.7"> for information about cutting,
|
||||
copying, and pasting interface objects.</Para>
|
||||
<Para>Only control objects can be grouped or aligned (using the Align and Distribute
|
||||
functions).</Para>
|
||||
<Sect2 Id="ABUG.layo.div.6" Role="Procedure">
|
||||
<Title>To Select Window or Pane Objects in the Interface or the Browser</Title>
|
||||
<Para>Selecting an object in the Module Browser also selects it in the interface, and
|
||||
vice versa.<IndexTerm>
|
||||
<Primary>selecting</Primary>
|
||||
<Secondary>single object</Secondary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
<ItemizedList Remap="Bullet1">
|
||||
<ListItem>
|
||||
<Para>Select a single window (main window, custom dialog, or file selection dialog
|
||||
box) by clicking mouse button 1 on the object in the Browser or in the
|
||||
interface (click in the status area at the bottom of the window object).</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select an additional window by clicking mouse button 2 on the window in
|
||||
the browser or in the interface.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select a single pane by clicking mouse button 1 on the pane in the Browser
|
||||
or in the interface.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select additional panes in the same window by clicking mouse button 2 on
|
||||
the pane in the Browser or in the interface.</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.layo.div.7" Role="Procedure">
|
||||
<Title Id="ABUG.layo.mkr.6">To Select Control Objects in the Interface or the Browser<IndexTerm><Primary>objects</Primary><Secondary>selecting</Secondary></IndexTerm><IndexTerm><Primary>control objects</Primary><Secondary>selecting</Secondary></IndexTerm><IndexTerm><Primary>selecting</Primary><Secondary>objects</Secondary></IndexTerm></Title>
|
||||
<Para>Selecting an object in the Module Browser also selects it in the interface, and
|
||||
vice versa.<IndexTerm>
|
||||
<Primary>selecting</Primary>
|
||||
<Secondary>single object</Secondary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
<ItemizedList Remap="Bullet1">
|
||||
<ListItem>
|
||||
<Para>Select one object by clicking it in the interface or in the Module Browser.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Select a number of adjacent objects by positioning the mouse cursor above
|
||||
and to the left of the objects, pressing mouse button 1, and dragging the<IndexTerm>
|
||||
<Primary>multiple-select</Primary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>selecting</Primary>
|
||||
<Secondary>multiple objects</Secondary>
|
||||
</IndexTerm>
|
||||
mouse to encompass other objects down and to the right of the first object.<Literal><IndexTerm>
|
||||
<Primary>drag-select</Primary>
|
||||
</IndexTerm></Literal></Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Add or subtract an object to the current selection by clicking mouse button 2
|
||||
on the object.</Para>
|
||||
<Para>If an object is selected, clicking mouse button 2 on it deselects it.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>To add a number of adjacent objects to those that are selected, position the
|
||||
mouse cursor above and to the left of the objects to be added, press mouse
|
||||
button 2, and drag the mouse to encompass other objects down and to the
|
||||
right of the first object.<IndexTerm>
|
||||
<Primary>objects</Primary>
|
||||
<Secondary>adding to selection</Secondary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>To deselect all but one object, click mouse button 1 on an object.<IndexTerm>
|
||||
<Primary>objects</Primary>
|
||||
<Secondary>deselecting</Secondary>
|
||||
</IndexTerm><IndexTerm>
|
||||
<Primary>deselecting objects</Primary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
<Para>Only that object will be selected.</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
<Note>
|
||||
<Para>When you have selected a number of objects in the interface, all the
|
||||
objects will move if you press mouse button 1 on one of the objects and move
|
||||
the mouse. A rectangular border will be drawn around the objects as you move
|
||||
the mouse.</Para>
|
||||
</Note>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.layo.div.8">
|
||||
<Title Id="ABUG.layo.mkr.7">Editing Objects in the Interface or in the Browser<IndexTerm><Primary>objects</Primary><Secondary>editing</Secondary></IndexTerm><IndexTerm><Primary>editing</Primary><Secondary>interface objects</Secondary></IndexTerm><IndexTerm><Primary>browser</Primary><Secondary>editing objects</Secondary></IndexTerm><IndexTerm><Primary>module browser</Primary><Secondary>editing objects</Secondary></IndexTerm><IndexTerm><Primary>editing</Primary><Secondary>browser</Secondary></IndexTerm><IndexTerm><Primary>editing</Primary><Secondary>interface</Secondary></IndexTerm></Title>
|
||||
<Para>Once you have created an interface by dragging and dropping objects on the
|
||||
workspace or on other App Builder objects, you may want to edit the interface
|
||||
in various ways. You can cut, copy, paste, and delete objects, and you can undo
|
||||
the last editing function performed—and you can perform these functions in
|
||||
the interface or in the Module Browser, or between the interface and the
|
||||
Browser. See
|
||||
<!--Original XRef content: '&xd2;Module Browser&xd3; on page 128'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.apWDB.mkr.8"> for a description of the Browser.</Para>
|
||||
<Para>You can copy or cut any object you can select—from a single control to a
|
||||
complex window with multiple panes and many controls—and you can paste
|
||||
that object in any open module.</Para>
|
||||
<Note>
|
||||
<Para>Objects selected in the interface are also selected in the Browser, and
|
||||
vice versa. See
|
||||
<!--Original XRef content: '&xd2;To Select Control Objects in the Interface or the Browser&xd3; on
|
||||
page 24'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.6"> for instructions for selecting objects. When you edit objects in the
|
||||
Module Browser, be sure to check to see what is happening in the
|
||||
interface—especially if you are cutting and pasting.</Para>
|
||||
</Note>
|
||||
<Sect2 Id="ABUG.layo.div.9" Role="Procedure">
|
||||
<Title Id="ABUG.layo.mkr.8">To Cut or Copy Objects<IndexTerm><Primary>cutting objects</Primary></IndexTerm><IndexTerm><Primary>copying objects</Primary></IndexTerm><IndexTerm><Primary>objects</Primary><Secondary>cut or copy</Secondary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Select the objects you want to edit in the interface or the Browser.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Cut or Copy from an Edit or pop-up menu.</Para>
|
||||
<Para>Choose Cut or Copy from the Edit menu in the App Builder primary
|
||||
window, from the Edit menu in the Module Browser, or from the pop-up
|
||||
menu in either the primary window or the Browser (displayed by pressing
|
||||
mouse button 3 in the interface or the Browser).</Para>
|
||||
<Para>The chosen function (cut or copy) will be performed. If you choose Cut, the
|
||||
selected objects will be deleted from the interface and placed in the App
|
||||
Builder edit buffer. If you choose Copy, the selected objects will be placed in
|
||||
the edit buffer.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Para>Choose Undo before performing any other function to cancel the cut or copy
|
||||
operation.</Para>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.layo.div.10" Role="Procedure">
|
||||
<Title Id="ABUG.layo.mkr.9">To Paste Objects<IndexTerm><Primary>objects</Primary><Secondary>paste</Secondary></IndexTerm><IndexTerm><Primary>pasting objects</Primary></IndexTerm></Title>
|
||||
<Para>Once you have placed objects in the edit buffer by cutting or copying, you can
|
||||
paste the objects in the interface with the Paste function.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Select the paste location.</Para>
|
||||
<Para><StructName Role="typedef">Window</StructName>: Windows can be pasted if any App Builder object is selected.
|
||||
<Emphasis>Pane</Emphasis>: Panes can be pasted if an App Builder window or control pane is
|
||||
selected.
|
||||
<Emphasis>Control</Emphasis>: Controls can be pasted if an App Builder control pane or control
|
||||
object is selected. If a control object is selected, the controls will be pasted in
|
||||
the parent control pane.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Paste from the Edit menu in the App Builder primary window, from
|
||||
the Edit menu in the Module Browser, or from the pop-up menu in either
|
||||
the primary window or the Browser (displayed by pressing mouse button 3
|
||||
in the interface or the Browser).</Para>
|
||||
<Para>The objects will be added to the current module and will be displayed
|
||||
appropriately in the interface.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Note>
|
||||
<Para>Pasted objects may obscure other objects; you may have to do some
|
||||
moving and aligning after the paste. See
|
||||
<!--Original XRef content: '&xd2;Aligning and Distributing Objects in
|
||||
an Interface&xd3; on page 28'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.10"> for instructions.</Para>
|
||||
</Note>
|
||||
<Para>Choose Undo before performing any other function to cancel the paste
|
||||
operation.</Para>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.layo.div.11" Role="Procedure">
|
||||
<Title>To Delete Objects<IndexTerm><Primary>objects</Primary><Secondary>deleting</Secondary></IndexTerm><IndexTerm><Primary>deleting objects</Primary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Select the objects you want to delete in the interface or the Browser.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Delete from the Edit menu in the App Builder primary window,
|
||||
from the Edit menu in the Module Browser, or from the pop-up menu in
|
||||
either the primary window or the Browser (displayed by pressing mouse
|
||||
button 3 in the interface or the Browser).</Para>
|
||||
<Para>The objects will be deleted from the interface.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Para>Choose Undo before performing any other function to cancel the delete
|
||||
operation.</Para>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.layo.div.12">
|
||||
<Title Id="ABUG.layo.mkr.10">Aligning and Distributing Objects in an Interface</Title>
|
||||
<Para>This section describes “static” alignment and distribution of objects: the objects
|
||||
are aligned or distributed one time only. See
|
||||
<!--Original XRef content: 'Chapter 7, &xd2;Grouping and
|
||||
Attaching Objects'--><XRef Role="ChapNumAndTitle" Linkend="ABUG.group.mkr.1">, for instructions to find out how to group and attach objects
|
||||
for “dynamic” alignment.</Para>
|
||||
<Sect2 Id="ABUG.layo.div.13" Role="Procedure">
|
||||
<Title Id="ABUG.layo.mkr.11">To Align Control Objects in an Interface<IndexTerm><Primary>objects</Primary><Secondary>aligning</Secondary></IndexTerm><IndexTerm><Primary>aligning objects</Primary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Select two or more objects.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Select Control Objects in the Interface or the Browser&xd3; on page 24'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.6">
|
||||
for instructions.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Align from the Layout menu of the primary window or the interface
|
||||
pop-up menu (displayed by pressing mouse button 3) and select one of the
|
||||
alignment icons from the submenu.</Para>
|
||||
<Para>The selected objects will be aligned according to the alignment choice.
|
||||
Choices are described below. Vertical alignment icons are on the left and are
|
||||
described first.<IndexTerm>
|
||||
<Primary>alignment choices</Primary>
|
||||
</IndexTerm>
|
||||
</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Sidebar>
|
||||
<Para><Graphic Entityref="ABUG.layo.fig.3" Id="ABUG.layo.igrph.3"></Graphic></Para>
|
||||
</Sidebar>
|
||||
<ItemizedList Remap="Bullet1">
|
||||
<ListItem>
|
||||
<Para>Left-edge: Aligns selected objects vertically along their left edges.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Vertical-center: Aligns selected objects vertically on their horizontal centers.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Right-edge: Aligns selected objects vertically along their right edges.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Colon: Aligns selected objects vertically along their colons or labels.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Top-edge: Aligns selected objects horizontally along their top edges.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Horizontal-center: Aligns selected objects horizontally on their vertical
|
||||
centers.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Bottom-edge: Aligns selected objects horizontally along their bottom edges.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Grid: Does no alignment at this time.</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
<Note>
|
||||
<Para>If you select objects that are arranged horizontally and choose a vertical
|
||||
alignment (or vice versa), the objects will end up on top of one another. You
|
||||
can unstack the objects by choosing Distribute from the pop-up menu
|
||||
immediately after the align function (the objects will still be selected). See
|
||||
<!--Original XRef content: '&xd2;To
|
||||
Distribute Control Objects Evenly&xd3; on page 29'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.12"> for instructions.</Para>
|
||||
</Note>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.layo.div.14" Role="Procedure">
|
||||
<Title Id="ABUG.layo.mkr.12">To Distribute Control Objects Evenly<IndexTerm><Primary>objects</Primary><Secondary>distributing evenly</Secondary></IndexTerm><IndexTerm><Primary>distributing objects evenly</Primary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Select one or more objects.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Select Control Objects in the Interface or the Browser&xd3; on page 24'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.layo.mkr.6">
|
||||
for instructions. Select one object to center it between the edges of its parent.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Choose Distribute from the Layout menu of the primary window or the
|
||||
interface pop-up menu (displayed by pressing mouse button 3) and select
|
||||
one of the distribute icons from the submenu.</Para>
|
||||
<Para>The selected objects will be distributed or centered according to your choice.</Para>
|
||||
<Para>Objects will be spaced 10 pixels apart horizontally or vertically if you
|
||||
choose one of the distribute choices. If you choose one of the centering
|
||||
choices, the object or objects will be centered within the boundaries of the
|
||||
parent control pane.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Sidebar>
|
||||
<Para><Graphic Entityref="ABUG.layo.fig.4" Id="ABUG.layo.igrph.4"></Graphic></Para>
|
||||
</Sidebar>
|
||||
<ItemizedList Remap="Bullet1">
|
||||
<ListItem>
|
||||
<Para>Horizontal-space: Distributes selected objects horizontally 10 pixels apart.
|
||||
The left-most object is the anchored object, which does not move.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Vertical-space: Distributes selected objects vertically 10 pixels apart. The
|
||||
top-most object is the anchored object, which does not move.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Horizontal-center: Centers selected objects horizontally between the left and
|
||||
right edges of the parent object, maintaining the distance between selected
|
||||
objects.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Vertical-center: Centers selected objects vertically between the top and
|
||||
bottom edges of the parent object, maintaining the distance between
|
||||
selected objects.</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
</Chapter>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
297
cde/doc/C/guides/builderGuide/ch04.sgm
Normal file
297
cde/doc/C/guides/builderGuide/ch04.sgm
Normal file
@@ -0,0 +1,297 @@
|
||||
<!-- $XConsortium: ch04.sgm /main/6 1996/09/08 19:48:17 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<chapter id="ABUG.edprp.div.1">
|
||||
<title id="ABUG.edprp.mkr.1">Editing Properties of Interface
|
||||
Objects</title>
|
||||
<para>All objects dragged from the App Builder palettes have <emphasis>properties</emphasis> that can be
|
||||
edited. These properties include object name, color, and a variety of other
|
||||
characteristics, depending on the object type. Once you have dropped an object
|
||||
or have created an object in the interface, you will want to customize the
|
||||
object
|
||||
by editing it in the Revolving Property Editor. See
|
||||
<!--Original XRef content: 'Appendix B, &xd2;Revolving
|
||||
Property Editor'--><xref role="AppendixNumAndTitle" linkend="ABUG.apRPE.mkr.1">,
|
||||
for an illustration of a property editor and descriptions of
|
||||
each of the elements in all of the property editors.</para>
|
||||
<informaltable id="ABUG.edprp.itbl.1" frame="All">
|
||||
<tgroup cols="1">
|
||||
<colspec colname="1" colwidth="4.0 in">
|
||||
<tbody>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Open a Property Editor32'--><xref
|
||||
role="JumpText" linkend="ABUG.edprp.mkr.2"></para></entry>
|
||||
</row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Edit Properties of an Object32'--><xref
|
||||
role="JumpText" linkend="ABUG.edprp.mkr.3"></para></entry>
|
||||
</row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Display a Fixed Property Editor33'--><xref
|
||||
role="JumpText" linkend="ABUG.edprp.mkr.4"></para></entry>
|
||||
</row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Example: Editing Main Window Properties35'--><xref
|
||||
role="JumpText" linkend="ABUG.edprp.mkr.6"></para></entry>
|
||||
</row>
|
||||
</tbody>
|
||||
</tgroup>
|
||||
</informaltable>
|
||||
<sect1 id="ABUG.edprp.div.2" role="Procedure">
|
||||
<title id="ABUG.edprp.mkr.2">To Open a Property Editor<indexterm><primary>property editor</primary><secondary>opening</secondary></indexterm><indexterm><primary>opening</primary><secondary>property editor</secondary></indexterm></title>
|
||||
<itemizedlist remap="Bullet1"><listitem><para>Double-click an object in the
|
||||
interface or in the Module Browser to open the Revolving Property Editor
|
||||
with the clicked-on object selected.</para>
|
||||
</listitem><listitem><para><emphasis>Or</emphasis>, select an object in the
|
||||
interface or in the Module Browser and choose Props (Revolving or Fixed)
|
||||
from the pop-up menu (displayed by pressing mouse button 3 in the interface
|
||||
or the Browser) to open the property editor with the object selected.</para>
|
||||
</listitem><listitem><para><emphasis>Or</emphasis>, choose Properties from
|
||||
the Editors menu in the App Builder primary window.</para>
|
||||
<para>The Revolving Property Editor will be displayed, with the object most
|
||||
recently selected in the interface or the Module Browser selected in the
|
||||
Revolving Property Editor.</para>
|
||||
</listitem></itemizedlist>
|
||||
<sect2 id="ABUG.edprp.div.3" role="Procedure">
|
||||
<title id="ABUG.edprp.mkr.3">To Edit Properties of an Object<indexterm><primary>objects</primary><secondary>editing properties of</secondary></indexterm><indexterm><primary>editing</primary><secondary>object properties</secondary></indexterm></title>
|
||||
<para>Once you have displayed the property editor, do the following to edit
|
||||
the properties of an object:</para>
|
||||
<orderedlist><listitem><para>Choose the object type that you want to edit
|
||||
from the Object Type menu at the top of the Revolving Property Editor, if
|
||||
necessary.</para>
|
||||
<para>If you double-clicked an object to display the Revolving Property Editor
|
||||
or if the object was selected when you chose Props from one of the pop-up
|
||||
menus, the object type and the specific object will already be selected.
|
||||
</para>
|
||||
<para>If a tear-off (Fixed) editor is displayed, there is no Object Type menu.
|
||||
</para>
|
||||
</listitem><listitem><para>Select the object that you want to edit in the
|
||||
Objects scrolling list, if necessary.</para>
|
||||
<para>The object may already be selected.</para>
|
||||
</listitem><listitem><para>Modify any of the properties, as appropriate.
|
||||
</para>
|
||||
<para>See <!--Original XRef content: 'Appendix B,
|
||||
&xd2;Revolving Property Edit--><!--or'--><xref role="AppendixNumAndTitle"
|
||||
linkend="abug.aprpe.mkr.1">, for descriptions of each of the elements
|
||||
of the property editors.</para>
|
||||
<note>
|
||||
<para><literal>List item editing</literal>: once you have the appropriate
|
||||
number of items in the list, the easiest way to perform item editing in those
|
||||
property editors that have an item list* is to select the first item in the
|
||||
list, thus selecting it in the label text field. Type a new name for the
|
||||
item and click Return. The new name will be displayed in the item list and
|
||||
the next item in the list will be selected. Continue down the list with this
|
||||
select, type, Return sequence until all items are completed. *Property
|
||||
editors with item lists include the choice objects (Radio Box, Check Box,
|
||||
Option Menu), Combo Box, List, Menu, Menubar, and Spin Box.</para>
|
||||
</note>
|
||||
</listitem><listitem><para>Click the Apply button to apply the changes and
|
||||
leave the property editor displayed.</para>
|
||||
<para>Click the OK button to apply the changes and close the property editor.
|
||||
</para>
|
||||
<para>Click Reset to reset all changed elements to their values at the last
|
||||
Apply.</para>
|
||||
<para>Click Cancel to reset all elements to their values at the last Apply
|
||||
and close the property editor.</para>
|
||||
</listitem></orderedlist>
|
||||
<para>See <!--Original XRef content: '&xd2;Example: Editing Main Window Properties&xd3;
|
||||
on page 35'--><xref role="SecTitleAndPageNum" linkend="ABUG.edprp.mkr.6">
|
||||
for specific instructions for editing the properties of a main window.</para>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.edprp.div.4" role="Procedure">
|
||||
<title id="ABUG.edprp.mkr.4">To Display a Fixed Property Editor<indexterm><primary>tear-off property editor, displaying</primary></indexterm><indexterm><primary>fixed property editor, displaying</primary></indexterm><indexterm><primary>displaying</primary><secondary>fixed property editor</secondary></indexterm></title>
|
||||
<para>The Revolving Property Editor is a single dialog box that displays one
|
||||
of 20 property editors, depending on the item you choose from the Object
|
||||
Type option menu. To display a separate, fixed property editor of a specific
|
||||
object type:</para>
|
||||
<orderedlist><listitem><para>Select the object you want to edit in the interface
|
||||
or in the Module Browser. See <!--Original XRef content: '&xd2;Module Browser&xd3;
|
||||
on page 128'--><xref role="SecTitleAndPageNum" linkend="ABUG.apWDB.mkr.8">
|
||||
for a description of the Browser.</para>
|
||||
</listitem><listitem><para>Choose Props from the pop-up menu (displayed by
|
||||
pressing mouse button 3 in the interface or in the Module Browser) and select
|
||||
Fixed from the Props submenu.</para>
|
||||
<para>A fixed version of the property editor for the selected object type
|
||||
will be displayed.</para>
|
||||
</listitem></orderedlist>
|
||||
<para><emphasis>Or</emphasis></para>
|
||||
<orderedlist><listitem><para>Choose the object type you want to edit in the
|
||||
Object Type menu of the Revolving Property Editor.</para>
|
||||
</listitem><listitem><para>Click the Tear-off button at the top-right of the
|
||||
Revolving Property Editor.</para>
|
||||
<para>A fixed version of the property editor for the selected object type
|
||||
will be displayed.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.edprp.div.5" role="Procedure">
|
||||
<title id="ABUG.edprp.mkr.5">To Select Colors from the Color Chooser<indexterm><primary>setting</primary><secondary>foreground color</secondary></indexterm><indexterm><primary>setting</primary><secondary>background color</secondary></indexterm><indexterm><primary>foreground color</primary></indexterm><indexterm><primary>background color</primary></indexterm><indexterm><primary>Color Chooser</primary></indexterm><indexterm><primary>selecting</primary><secondary>colors</secondary></indexterm></title>
|
||||
<para>Most property editors have background and foreground color properties.
|
||||
If you know the name of the color you want to use, type it in the text field
|
||||
next to Color:Background or Color:Foreground. To select a color from the
|
||||
Color Chooser palette:</para>
|
||||
<orderedlist><listitem><para>Click the Background or Foreground menu button
|
||||
and choose Color Chooser.</para>
|
||||
<para>The Color Chooser, with an array of color choices available, will be
|
||||
displayed.</para>
|
||||
<graphic id="ABUG.edprp.igrph.1" entityref="ABUG.edprp.fig.1"></graphic>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>Click the desired color in the palette.
|
||||
</para>
|
||||
<para>The name of the selected color will be displayed after Color Name.</para>
|
||||
</listitem><listitem><para>Click OK to select the color and dismiss the Color
|
||||
Chooser.</para>
|
||||
<para>The selected color will be displayed in the rectangle next to the Background
|
||||
or Foreground menu and the name of the color will be displayed in the text
|
||||
field next to the colored rectangle.</para>
|
||||
</listitem><listitem><para>Repeat the process for Background or Foreground,
|
||||
if desired.</para>
|
||||
</listitem><listitem><para>Click Apply in the property editor to apply the
|
||||
changes.</para>
|
||||
<para>The background or foreground of the object in the interface will display
|
||||
the
|
||||
selected color.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.edprp.div.6">
|
||||
<title id="ABUG.edprp.mkr.6">Example: Editing Main Window Properties</title>
|
||||
<para>Use the procedure for editing a main window below as an example for
|
||||
editing
|
||||
other object types.</para>
|
||||
<para>Your application might have multiple main windows, but only one <emphasis>primary</emphasis>
|
||||
main window, which is the starting point for the application. By default,
|
||||
the
|
||||
first main window created in the current project is designated as the primary
|
||||
main window. This designation can be changed in the Application Framework
|
||||
Editor, described in
|
||||
<!--Original XRef content: '&xd2;To Establish Application Framework Behavior&xd3;
|
||||
on
|
||||
page 86'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.17">.
|
||||
</para>
|
||||
<sect2 id="ABUG.edprp.div.7" role="Procedure">
|
||||
<title>To Edit Properties of a Main Window<indexterm><primary>windows</primary><secondary>primary</secondary></indexterm><indexterm><primary>windows</primary><secondary>main</secondary></indexterm></title>
|
||||
<para>Once you have dropped a main window on the workspace do the following
|
||||
to edit its properties. See
|
||||
<!--Original XRef content: 'Appendix B, &xd2;Revolving Property Editor'--><xref
|
||||
role="AppendixNumAndTitle" linkend="ABUG.apRPE.mkr.1">, for
|
||||
descriptions of each of the elements of the property editor.<indexterm><primary>main window</primary><secondary>editing properties of <$startrange></secondary></indexterm><indexterm><primary>primary main window</primary><secondary>editing properties
|
||||
of <$startrange></secondary></indexterm>
|
||||
</para>
|
||||
<orderedlist><listitem><para>Double-click the main window to display the Revolving
|
||||
Property Editor.</para>
|
||||
<para><emphasis>Or</emphasis>, Choose Properties from the Editors menu of
|
||||
the App Builder primary
|
||||
window, choose Main Window from the Object Type menu, and select the
|
||||
main window in the Objects list.</para>
|
||||
<para>The main window will be selected in the Revolving Property Editor.</para>
|
||||
</listitem><listitem><para>Change the Object Name, if necessary.</para>
|
||||
</listitem><listitem><para>Change the Window Title to something appropriate.
|
||||
</para>
|
||||
<para>This is the label that appears in the title bar of the main window.<indexterm><primary>windows</primary><secondary>naming</secondary></indexterm><indexterm><primary>naming</primary><secondary>windows</secondary></indexterm>
|
||||
</para>
|
||||
</listitem><listitem><para>Type the names of an Icon File, an Icon Mask File,
|
||||
and an Icon Label, if you
|
||||
want an icon to represent the window when it is minimized.</para>
|
||||
<para>The Icon File and Icon Mask File must be <command>xpm</command> or <command>xbm</command> graphics files.</para>
|
||||
</listitem><listitem><para>Change the User Resize Mode, if appropriate.<indexterm><primary>User Resize Mode</primary></indexterm>
|
||||
</para>
|
||||
<para>This determines if a user can resize the window in the compiled application.
|
||||
</para>
|
||||
</listitem><listitem><para>Select Menubar, Toolbar, and Footer, as appropriate,
|
||||
to add these functional
|
||||
areas to the window.</para>
|
||||
<para>If you select Menubar, you will want to create menus after you finish
|
||||
editing
|
||||
main window properties. See
|
||||
<!--Original XRef content: '&xd2;Creating and Editing Menus&xd3; on page 45'--><xref
|
||||
role="SecTitleAndPageNum" linkend="ABUG.crobj.mkr.11"> for
|
||||
instructions.</para>
|
||||
<note>
|
||||
<para>Selecting Menubar is the same as dragging a menu bar from the
|
||||
Controls palette and dropping it on a main window.</para>
|
||||
</note>
|
||||
<para>If you select Toolbar or Footer, you will want to edit the properties
|
||||
of the
|
||||
control panes that comprise these objects after you finish editing main
|
||||
window properties. You can drop controls on the control panes, make
|
||||
connections to programmatic actions, and do other things that can be done
|
||||
to any control pane.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem><para>Change the Size Policy and Size, as appropriate.
|
||||
</para>
|
||||
<note>
|
||||
<para>For all main windows and custom dialogs you will probably want to
|
||||
leave the Size Policy as Fixed while you are creating the application, and
|
||||
change it to Fit Contents as you finish the application, for internationalization
|
||||
and other purposes. When Size Policy is Fit Contents, the window will change
|
||||
size to accommodate changes in the size of objects as the text in the objects
|
||||
changes—or if the font size changes, for example.<indexterm><primary>Size Policy property</primary></indexterm>
|
||||
</para>
|
||||
</note>
|
||||
</listitem>
|
||||
<listitem><para>Set Initial State to Iconic if you want the application to
|
||||
appear as an icon
|
||||
when it is started.<indexterm><primary>Initial State property</primary><secondary>Iconic</secondary>
|
||||
</indexterm>
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem><para>If you want the main window to be invisible when
|
||||
the application is started,
|
||||
deselect the visible setting for Initial State.</para>
|
||||
<para>If the Visible check box is checked, click it to deselect it.<indexterm><primary>Initial State property</primary><secondary>Visible</secondary>
|
||||
</indexterm>
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>Set Background and Foreground colors, if appropriate.
|
||||
</para>
|
||||
<para>Type in a color name if you know it or press mouse button 1 on the
|
||||
Background or Foreground menu button and choose Color Chooser to
|
||||
display the Color Chooser. Select a color and click OK. Background sets the
|
||||
color of the blank pane area of the window. Foreground does nothing that is
|
||||
visible in the completed interface.</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>Click Help Text to add on item help, if appropriate.
|
||||
</para>
|
||||
<para>See
|
||||
<!--Original XRef content: '&xd2;To Create Help&xd3; on page 68'--><xref
|
||||
role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.4"> for instructions.</para>
|
||||
</listitem><listitem><para>Click OK to apply the changes and dismiss the Revolving
|
||||
Property Editor.</para>
|
||||
<para>Unless you are creating a primary main window, you are finished with
|
||||
this
|
||||
task.</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>If you are creating a primary main window, choose
|
||||
Application Framework
|
||||
Editor from the Editors menu.</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>Type a Vendor Name and Version number in the Application
|
||||
section of the
|
||||
Application Framework Editor, if appropriate.</para>
|
||||
<para>See
|
||||
<!--Original XRef content: '&xd2;To Establish Application Framework Behavior&xd3;
|
||||
on page 86'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.17">
|
||||
for details
|
||||
about the editor.</para>
|
||||
</listitem>
|
||||
<listitem>
|
||||
<para>Click OK in the Application Framework Editor to
|
||||
apply the changes and
|
||||
close the editor.<indexterm><primary>main window</primary><secondary>editing properties of <$endrange></secondary></indexterm><indexterm><primary>primary main window</primary><secondary>editing properties of <$endrange></secondary></indexterm>
|
||||
</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
</chapter>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
1166
cde/doc/C/guides/builderGuide/ch05.sgm
Normal file
1166
cde/doc/C/guides/builderGuide/ch05.sgm
Normal file
File diff suppressed because it is too large
Load Diff
777
cde/doc/C/guides/builderGuide/ch06.sgm
Normal file
777
cde/doc/C/guides/builderGuide/ch06.sgm
Normal file
@@ -0,0 +1,777 @@
|
||||
<!-- $XConsortium: ch06.sgm /main/6 1996/09/08 19:48:37 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<chapter id="ABUG.afunc.div.1">
|
||||
<title id="ABUG.afunc.mkr.1">Adding Functionality to the Interface</title>
|
||||
<para>Once you have laid out an interface you may want to add help to interface
|
||||
elements, make programmatic connections between objects, specify drag and
|
||||
drop behavior, and specify application framework behavior (including internationalization,
|
||||
resource file creation, session management, and ToolTalk message handling).
|
||||
</para>
|
||||
<informaltable id="ABUG.afunc.itbl.1" frame="All">
|
||||
<tgroup cols="1">
|
||||
<colspec colname="1" colwidth="4.0 in">
|
||||
<tbody>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Creating Help and Help Connections67'--><xref
|
||||
role="JumpText" linkend="ABUG.afunc.mkr.2"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Making Connections Between Objects72'--><xref
|
||||
role="JumpText" linkend="ABUG.afunc.mkr.7"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Connecting Menu Items to Actions74'--><xref
|
||||
role="JumpText" linkend="ABUG.afunc.mkr.9"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Editing Existing Connections77'--><xref
|
||||
role="JumpText" linkend="ABUG.afunc.mkr.13"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Establishing Drag and Drop Behavior79'--><xref
|
||||
role="JumpText" linkend="ABUG.afunc.mkr.14"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Establishing Application Framework
|
||||
Behavior83'--><xref role="JumpText" linkend="ABUG.afunc.mkr.16"></para></entry>
|
||||
</row></tbody></tgroup></informaltable>
|
||||
<sect1 id="ABUG.afunc.div.2">
|
||||
<title id="ABUG.afunc.mkr.2">Creating Help and Help Connections</title>
|
||||
<para>Two kinds of help—object help and a help volume—can be accessed
|
||||
from an App Builder application. Object help is created in App Builder, as
|
||||
explained in <!--Original XRef content: '&xd2;To Create Help&xd3; on page 68'--><xref
|
||||
role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.4">. A help volume is created
|
||||
separately from App Builder, and is accessed in your compiled application
|
||||
from the Help menu or by clicking More in a help dialog box. See the <emphasis>Help System Author's and Programmer's Guide</emphasis>, which is included
|
||||
in the desktop Help Developer's Kit, for instructions for creating a help
|
||||
volume.</para>
|
||||
<sect2 id="ABUG.afunc.div.3">
|
||||
<title id="ABUG.afunc.mkr.3">About App Builder Help</title>
|
||||
<para>With App Builder you can create help for any object in the interface—a
|
||||
control, a pane, or a window. Help is created in the Help Editor, as described
|
||||
in <!--Original XRef content: '&xd2;To
|
||||
Create Help&xd3; on page 68'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.4">.
|
||||
In test mode or in the compiled application, help is displayed in the following
|
||||
ways:<indexterm><primary>help</primary><secondary>displaying</secondary>
|
||||
</indexterm><indexterm><primary>displaying</primary><secondary>help</secondary>
|
||||
</indexterm></para>
|
||||
<itemizedlist remap="Bullet1">
|
||||
<listitem><para>Press F1 with the cursor over
|
||||
an interface window.</para>
|
||||
<para>If help exists for the object with input focus, it is displayed. If
|
||||
there is no help for the object with input focus but help exists for a parent
|
||||
window, help for that window will be displayed.</para>
|
||||
</listitem>
|
||||
<listitem><para>Click the Help button in a window or dialog box.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem><para>Choose On Item from the Help menu and click on
|
||||
an object in the interface.</para>
|
||||
</listitem></itemizedlist>
|
||||
<para>See <!--Original XRef content: '&xd2;To Test On Item Help&xd3; on page 103'--><xref
|
||||
role="SecTitleAndPageNum" linkend="ABUG.test.mkr.4"> for instructions for
|
||||
testing On Item help. If help is not available for a particular child object
|
||||
(a control or a pane) but is available for the parent of the child object
|
||||
(a pane or a window), help for the parent object is displayed.</para>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.afunc.div.4" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.4">To Create Help<indexterm><primary>On Item help</primary><secondary>creating</secondary></indexterm><indexterm><primary>creating</primary><secondary>On Item help</secondary></indexterm></title>
|
||||
<orderedlist>
|
||||
<listitem><para>Display the Revolving Property Editor.</para>
|
||||
</listitem>
|
||||
<listitem><para>Choose the Object Type for which you want to write
|
||||
help.</para>
|
||||
</listitem>
|
||||
<listitem><para>Select the object for which you want to write help.
|
||||
</para>
|
||||
</listitem>
|
||||
<listitem><para>Click Help Text to display the Help Editor with
|
||||
the appropriate object selected.</para>
|
||||
<graphic id="ABUG.afunc.igrph.1" entityref="ABUG.afunc.fig.1"></graphic>
|
||||
</listitem>
|
||||
<listitem><para>Type help text in the Help Text pane.<indexterm>
|
||||
<primary>editor</primary><secondary>Help</secondary></indexterm><indexterm>
|
||||
<primary>Help Editor</primary></indexterm></para>
|
||||
<para>Press Return when you want a new line to start in the compiled help
|
||||
dialog box.</para>
|
||||
</listitem>
|
||||
<listitem><para>Type a Volume Name if appropriate.</para>
|
||||
<para>This is the name of a help volume.</para>
|
||||
</listitem>
|
||||
<listitem><para>Type a Location ID, if appropriate.</para>
|
||||
<para>This is the helptag location ID that will provide more information about
|
||||
the selected object.</para>
|
||||
<note>
|
||||
<para>You must create help for an object if you want access to a help volume
|
||||
from a help dialog box. If you create help for an object and include a Volume
|
||||
Name and Location ID, the More button will be active in the help dialog box.
|
||||
</para>
|
||||
</note>
|
||||
</listitem>
|
||||
<listitem><para>Click OK or Apply to apply the changes.</para>
|
||||
<para>If you want to add help to other objects, choose the appropriate Object
|
||||
Type in the menu, select the appropriate object, and repeat the previous
|
||||
two steps.</para>
|
||||
<para>The Help Editor will be dismissed if you click OK.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.afunc.div.5" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.5">To Connect a Help Menu to On Item Help<indexterm><primary>connecting</primary><secondary>On Item help to Help menu item</secondary></indexterm><indexterm><primary>connections</primary><secondary>On Item help menu item</secondary></indexterm><indexterm><primary>Help menu</primary><secondary>connecting On Item help to</secondary></indexterm><indexterm><primary>creating</primary><secondary>On Item menu item</secondary></indexterm><indexterm><primary>On Item help</primary><secondary>menu item</secondary></indexterm></title>
|
||||
<para>One of the standard items in a Help menu is On Item Help, which is used
|
||||
to display help for a specific object in an interface. The instructions below
|
||||
assume you have included a menu bar in a main window and that you have attached
|
||||
a Help menu to the Help item in the menu bar. See <!--Original XRef content:
|
||||
'&xd2;To Create and Attach a Help
|
||||
Menu&xd3; on page 54'--><xref role="SecTitleAndPageNum" linkend="ABUG.crobj.mkr.18">
|
||||
for instructions.</para>
|
||||
<orderedlist><listitem><para>Choose Menus from the Editors menu in the App
|
||||
Builder primary window.</para>
|
||||
<para>The Menu Property Editor is displayed.</para>
|
||||
</listitem><listitem><para>Select the Help menu in the Objects list.</para>
|
||||
</listitem><listitem><para>Select one of the items in the Items list as the
|
||||
On Item Help item.</para>
|
||||
</listitem><listitem><para>Type On Item or other appropriate text in the Label
|
||||
text field.</para>
|
||||
</listitem><listitem><para>Include an item mnemonic, if appropriate.</para>
|
||||
<para>An item mnemonic specifies one of the letters in the selected item as
|
||||
a keyboard shortcut for activating the menu item when the menu is posted.
|
||||
The letter specified will be underlined in the menu item. Case is significant
|
||||
for mnemonics.</para>
|
||||
</listitem><listitem><para>Include an item accelerator, if appropriate.</para>
|
||||
<para>An item accelerator specifies a keyboard shortcut for choosing the selected
|
||||
item. An accelerator is comprised of a prefix (Ctrl, Alt, Meta, or Shift),
|
||||
<filename><key></filename>, and a letter (upper- or lowercase). To make
|
||||
Control-x an accelerator, for instance, type <filename>Ctrl<key>x</filename>.
|
||||
</para>
|
||||
</listitem><listitem><para>Click Apply.</para>
|
||||
<para>The changes to the Help menu will be applied.</para>
|
||||
</listitem><listitem><para>Click Connections to display the Connections Editor.
|
||||
</para>
|
||||
<para>The Connections button is at the bottom of the Menu Property Editor.
|
||||
</para>
|
||||
</listitem><listitem><para>Choose Menu Item in the Source menu.</para>
|
||||
</listitem><listitem><para>Select the On Item Help item in the Source list.
|
||||
</para>
|
||||
</listitem><listitem><para>Choose Activate On Item Help from the Action Type
|
||||
menu.</para>
|
||||
</listitem><listitem><para>Click Connect.</para>
|
||||
</listitem></orderedlist>
|
||||
<para>When you choose the On Item Help item in the Help menu in test mode
|
||||
or in the compiled application, the cursor will become an arrow with a question
|
||||
mark. Move the cursor over an object and click mouse button 1 to display
|
||||
On Item help for the selected object (or for one of its parent objects if
|
||||
no help is available for the object itself). See <!--Original XRef content:
|
||||
'&xd2;To Test On Item Help&xd3; on page 103'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.test.mkr.4"> for more information.</para>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.afunc.div.6" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.6">To Connect a Help Menu to a Help Volume<indexterm><primary>help volume</primary></indexterm><indexterm><primary>Help menu</primary></indexterm><indexterm><primary>connecting</primary><secondary>menu item to help topic</secondary></indexterm></title>
|
||||
<para>After creating a help menu and attaching it to the
|
||||
Help item in a menu bar as explained in <!--Original XRef content: '&xd2;To
|
||||
Create and Attach a Help Menu&xd3; on page 54'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.crobj.mkr.18">, do the following to connect menu items to specific
|
||||
locations in a help volume. See <!--Original XRef content: '&xd2;To Connect
|
||||
a Help Menu to On Item Help&xd3; on page 70'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.5"> for instructions for connecting the On Item help
|
||||
item in the Help menu to the On Item help function.<indexterm><primary>menu items</primary><secondary>attaching help topic to</secondary></indexterm>
|
||||
</para>
|
||||
<orderedlist><listitem><para>Display the Connections Editor.</para>
|
||||
<para>Click Connections in the Revolving Property Editor or in the Menu Property
|
||||
Editor or choose Connections from the Editors menu.</para>
|
||||
</listitem><listitem><para>Choose Menu Item from the Source option menu.</para>
|
||||
</listitem><listitem><para>Select one of the Help menu items from the Source
|
||||
scrolling list.</para>
|
||||
</listitem><listitem><para>Choose Access Help Volume from the Action Type
|
||||
option menu.</para>
|
||||
</listitem><listitem><para>Type the name of the help volume in the Volume
|
||||
text field.</para>
|
||||
</listitem><listitem><para>Type the appropriate location ID in the Location
|
||||
text field.</para>
|
||||
</listitem><listitem><para>Click Connect to make the connection.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.afunc.div.7">
|
||||
<title id="ABUG.afunc.mkr.7">Making Connections Between Objects</title>
|
||||
<para>In its simplest form a connection is a programmatic relationship between
|
||||
a source object and a target object: when I click on Button A I want Dialog
|
||||
Box B to be displayed. This type of connection is described below in <!--Original
|
||||
XRef content: '&xd2;To Make a
|
||||
Connection between Two Objects'--><xref role="SectionTitle" linkend="ABUG.afunc.mkr.8">.
|
||||
</para>
|
||||
<para>Different types of connections from menu items are described in <!--Original
|
||||
XRef content: '&xd2;To Connect a
|
||||
Menu Item to a Predefined Action&xd3; on page 74'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.10">, <!--Original XRef content: '&xd2;To Connect
|
||||
a Menu Item to a
|
||||
Call Function&xd3; on page 75'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.11">,
|
||||
and <!--Original XRef content: '&xd2;To Connect a Menu Item to an Execute
|
||||
Code
|
||||
Action&xd3; on page 76'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.12">.
|
||||
</para>
|
||||
<para>Other types of connections (to On Item Help and to a help volume) were
|
||||
discussed in <!--Original XRef content: '&xd2;To Connect a Help Menu to
|
||||
On Item Help&xd3; on page 70'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.5">
|
||||
and in <!--Original XRef content: '&xd2;To Connect a Help Menu to a Help
|
||||
Volume&xd3; on page 71'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.6">.
|
||||
In <!--Original XRef content: '&xd2;To Connect a
|
||||
Non-Modal Message to a Function&xd3; on page 60'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.crobj.mkr.24">, a message dialog box is connected to the function
|
||||
which causes the dialog box to be displayed.</para>
|
||||
<sect2 id="ABUG.afunc.div.8" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.8">To Make a Connection between Two Objects<indexterm><primary>creating</primary><secondary>connection between two objects <$startrange></secondary></indexterm><indexterm><primary>connecting</primary><secondary>two objects <$startrange></secondary></indexterm></title>
|
||||
<orderedlist>
|
||||
<listitem><para>Select the source and target objects.</para>
|
||||
<itemizedlist remap="Bullet2">
|
||||
<listitem>
|
||||
<para><emphasis role="Lead-in">By “drag-linking”</emphasis>: While
|
||||
holding down the Control key, position the mouse cursor over the intended
|
||||
source object, press mouse button 1, drag the cursor to the intended target
|
||||
object, and release the mouse button.</para>
|
||||
<para>This can be done in the interface or in the Module Browser (or between
|
||||
the interface and the Module Browser). See <!--Original XRef content: '&xd2;Module
|
||||
Browser&xd3; on
|
||||
page 128'--><xref role="SecTitleAndPageNum" linkend="ABUG.apWDB.mkr.8">
|
||||
for a description of the Browser.</para>
|
||||
<para><literal><indexterm><primary>drag-link connection</primary></indexterm></literal>A
|
||||
line with a “plug” at its end will extend from the source as you
|
||||
move the mouse. The target object will be highlighted with a dark box. When
|
||||
you release the mouse button on the target object, the Connections Editor
|
||||
will be displayed, with the source and target objects selected.<literal><indexterm>
|
||||
<primary>connections</primary><secondary>selecting objects through drag-linking</secondary></indexterm></literal></para>
|
||||
</listitem>
|
||||
<listitem><para><emphasis role="Lead-in">Through the Connections Editor</emphasis>:
|
||||
Display the Connections Editor by choosing
|
||||
Connections in the Editors menu. Choose the object type you want as the source
|
||||
object in the Source menu, and select the object you want as the source in
|
||||
the Source list. Then choose the object type you want as the target object
|
||||
in the Target menu, and select the object you want as the target in the Target
|
||||
list.<indexterm><primary>connections</primary><secondary>selecting objects through the Connections Editor</secondary></indexterm>
|
||||
</para>
|
||||
</listitem></itemizedlist>
|
||||
<note>
|
||||
<para>If you select an object in the Revolving Property Editor and click the
|
||||
Connections button, the Connections Editor will be displayed with the selected
|
||||
object selected in the Source list.</para>
|
||||
</note>
|
||||
<graphic id="ABUG.afunc.igrph.2" entityref="ABUG.afunc.fig.2"></graphic>
|
||||
</listitem>
|
||||
<listitem><para>Choose an action in the When menu.<indexterm>
|
||||
<primary>Connections Editor</primary></indexterm><indexterm><primary>editor</primary><secondary>Connections</secondary></indexterm></para>
|
||||
<para>This is the action on the source object that will cause an action to
|
||||
be performed on the target object. Choices vary, depending on the source
|
||||
object type.</para>
|
||||
</listitem>
|
||||
<listitem><para>Choose an action to be performed on the target
|
||||
in the Action Type menu.</para>
|
||||
<para>Different target action types require different subsequent action by
|
||||
you:</para>
|
||||
<itemizedlist remap="Bullet2"><listitem><para>Predefined: Choose an action
|
||||
from a second option menu.</para>
|
||||
</listitem><listitem><para>Call Function: Type the name of a function in the
|
||||
Function text field. You will also have to write code for the call function,
|
||||
as described in <!--Original XRef content: '&xd2;Adding
|
||||
User Code to Generated Code&xd3; on page 112'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.codeg.mkr.6">.</para>
|
||||
</listitem><listitem><para>Execute Code: Type the code to be performed in
|
||||
the Execute Code Editor and click OK in the editor.</para>
|
||||
</listitem></itemizedlist>
|
||||
</listitem>
|
||||
<listitem><para>Click Connect to make the connection.</para>
|
||||
<para><literal><indexterm><primary>connecting</primary><secondary>two objects <$endrange></secondary></indexterm></literal>The
|
||||
connection will be displayed in the View list at the bottom of the Connections
|
||||
Editor. <literal><indexterm><primary>creating</primary><secondary>connection
|
||||
between two objects <$endrange></secondary></indexterm></literal></para>
|
||||
</listitem>
|
||||
<listitem><para>Click Cancel to dismiss the Connections Editor.
|
||||
</para>
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.afunc.div.9">
|
||||
<title id="ABUG.afunc.mkr.9">Connecting Menu Items to Actions</title>
|
||||
<para>Once you have created a menu and attached it to an object as described
|
||||
in <!--Original XRef content: '&xd2;To
|
||||
Create a Menu&xd3; on page 47'--><xref role="SecTitleAndPageNum" linkend="ABUG.crobj.mkr.13">
|
||||
and <!--Original XRef content: '&xd2;To Attach an Existing Menu to an Object&xd3;
|
||||
on
|
||||
page 50'--><xref role="SecTitleAndPageNum" linkend="ABUG.crobj.mkr.15">,
|
||||
you need to connect a meaningful action to each item in each menu. Choices
|
||||
for target actions are Predefined, Call Function, Execute Code, Activate
|
||||
On-Item Help, and Access Help Volume.</para>
|
||||
<para>Connecting menu items to the first three types of actions are described
|
||||
below. See <!--Original XRef content: '&xd2;To Connect a Help Menu to On
|
||||
Item Help&xd3; on page 70'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.5">
|
||||
and <!--Original XRef content: '&xd2;To Connect a
|
||||
Help Menu to a Help Volume&xd3; on page 71'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.6"> for instructions for making help connections.
|
||||
</para>
|
||||
<sect2 id="ABUG.afunc.div.10" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.10">To Connect a Menu Item to a Predefined Action</title>
|
||||
<para><indexterm><primary>connecting</primary><secondary>menu item and predefined
|
||||
action</secondary></indexterm><indexterm><primary>menu items</primary><secondary>connecting to predefined action</secondary></indexterm>Only Predefined target
|
||||
actions are described in this section. See <!--Original XRef content: '&xd2;To
|
||||
Connect a
|
||||
Menu Item to a Call Function&xd3; on page 75'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.11"> and <!--Original XRef content: '&xd2;To Connect
|
||||
a Menu Item to an
|
||||
Execute Code Action&xd3; on page 76'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.12"> for information about those connections.</para>
|
||||
<orderedlist><listitem><para>Display the Connections Editor.</para>
|
||||
<para>Click Connections at the bottom of the Revolving Property Editor or
|
||||
choose Connections from the Editors menu of the App Builder primary window.
|
||||
</para>
|
||||
</listitem><listitem><para>Choose Menu Item from the Source menu.</para>
|
||||
<para>All of the menu items in the current project will be listed.</para>
|
||||
</listitem><listitem><para>Select a menu item from the list below the Source
|
||||
menu.</para>
|
||||
<para>This is the item from which the connection will be made.</para>
|
||||
</listitem><listitem><para>Choose Predefined as the target action type from
|
||||
the Action Type menu.</para>
|
||||
<para>The Target menu will be activated.</para>
|
||||
</listitem><listitem><para>Choose the appropriate type of object from the
|
||||
Target menu.</para>
|
||||
<para>This is the type of object that will be acted on when the When action
|
||||
is performed on the source menu item.</para>
|
||||
</listitem><listitem><para>Select an object in the list of Target items.</para>
|
||||
<para>This is the specific object that will be acted on when the When action
|
||||
is performed on the source menu item.</para>
|
||||
</listitem><listitem><para>Choose a When action for the Source menu item.
|
||||
</para>
|
||||
<para>Choices are Activated, Created, and Destroyed.</para>
|
||||
</listitem><listitem><para>Choose a target action from the option menu to
|
||||
the right of Action Type.</para>
|
||||
<para>The choices vary depending on the target type.</para>
|
||||
</listitem><listitem><para>Click Connect to make the connection.</para>
|
||||
<para>The connection will be displayed in the View list at the bottom of the
|
||||
Connections Editor.</para>
|
||||
</listitem><listitem><para>Click Cancel to dismiss the Connections Editor.
|
||||
</para>
|
||||
</listitem></orderedlist>
|
||||
<para>The designated target action will be performed in the compiled application
|
||||
when the When action is performed on the menu item.</para>
|
||||
<para>Depending on the source When and target action, you may be able to test
|
||||
the connection in Test mode. See <!--Original XRef content: '&xd2;To Test
|
||||
Menus in a Module&xd3; on page 104'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.test.mkr.5"> for instructions.</para>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.afunc.div.11" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.11">To Connect a Menu Item to a Call Function</title>
|
||||
<para>Only
|
||||
the Call Function target action is described in this section. See <!--Original
|
||||
XRef content: '&xd2;To
|
||||
Connect a Menu Item to a Predefined Action&xd3; on page 74'--><xref
|
||||
role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.10"> and <!--Original XRef
|
||||
content: '&xd2;To Connect a
|
||||
Menu Item to an Execute Code Action&xd3; on page 76'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.12"> for information about those connections.<indexterm><primary>connecting</primary><secondary>menu item and Call Function action</secondary></indexterm><indexterm><primary>menu items</primary><secondary>connecting to Call Function action</secondary></indexterm>
|
||||
</para>
|
||||
<orderedlist><listitem><para>Display the Connections Editor.</para>
|
||||
<para>Click Connections at the bottom of the Revolving Property Editor or
|
||||
choose Connections from the Editors menu of the App Builder primary window.
|
||||
</para>
|
||||
</listitem><listitem><para>Choose Menu Item from the Source menu.</para>
|
||||
<para>All of the menu items in the current project will be listed.</para>
|
||||
</listitem><listitem><para>Select a menu item from the list below the Source
|
||||
menu.</para>
|
||||
<para>This is the item from which the connection will be made.</para>
|
||||
</listitem><listitem><para>Choose Call Function as the target action type
|
||||
from the Action Type menu.</para>
|
||||
<para>The Function text field will be activated.</para>
|
||||
</listitem><listitem><para>Type the name of the function to be called in
|
||||
the Call Function text field.</para>
|
||||
<para>This is the function that will be called when the When action is performed
|
||||
on the source menu item. See <!--Original XRef content: '&xd2;Adding User
|
||||
Code to Generated Code&xd3; on
|
||||
page 112'--><xref role="SecTitleAndPageNum" linkend="ABUG.codeg.mkr.6">
|
||||
for information about incorporating user code into the generated code.</para>
|
||||
</listitem><listitem><para>Choose a When action for the Source menu item.
|
||||
</para>
|
||||
<para>Choices are Activated, Created, and Destroyed.</para>
|
||||
</listitem><listitem><para>Click Connect to make the connection.</para>
|
||||
<para>The connection will be displayed in the View list at the bottom of the
|
||||
Connections Editor.</para>
|
||||
</listitem><listitem><para>Click Cancel to dismiss the Connections Editor.
|
||||
</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.afunc.div.12" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.12">To Connect a Menu Item to an Execute Code Action</title>
|
||||
<para><indexterm><primary>connecting</primary><secondary>menu item and Execute
|
||||
Code action</secondary></indexterm><indexterm><primary>menu items</primary>
|
||||
<secondary>connecting to Execute Code action</secondary></indexterm>Only the
|
||||
Execute Code target action is described in this section. See <!--Original
|
||||
XRef content: '&xd2;To
|
||||
Connect a Menu Item to a Predefined Action&xd3; on page 74'--><xref
|
||||
role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.10"> and <!--Original XRef
|
||||
content: '&xd2;To Connect a
|
||||
Menu Item to a Call Function&xd3; on page 75'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.11"> for information about those connections.</para>
|
||||
<orderedlist><listitem><para>Display the Connections Editor.</para>
|
||||
<para>Click Connections at the bottom of the Revolving Property Editor or
|
||||
choose Connections from the Editors menu of the App Builder primary window.
|
||||
</para>
|
||||
</listitem><listitem><para>Choose Menu Item from the Source menu.</para>
|
||||
<para>All of the menu items in the current project will be listed.</para>
|
||||
</listitem><listitem><para>Select a menu item from the list below the Source
|
||||
menu.</para>
|
||||
<para>This is the item from which the connection will be made.</para>
|
||||
</listitem><listitem><para>Choose a When action for the Source menu item.
|
||||
</para>
|
||||
<para>Choices are Activated, Created, and Destroyed.</para>
|
||||
</listitem><listitem><para>Choose Execute Code as the target action type from
|
||||
the Action Type menu.</para>
|
||||
<para>The Execute Code Editor will be displayed.</para>
|
||||
</listitem><listitem><para>Type the code to be executed in the Execute Code
|
||||
Editor.</para>
|
||||
<para>The Execute Code Editor will be displayed. Type the code in the editor.
|
||||
See <!--Original XRef content: '&xd2;Adding User Code to Generated Code&xd3;
|
||||
on page 112'--><xref role="SecTitleAndPageNum" linkend="ABUG.codeg.mkr.6">
|
||||
for information about incorporating user code into the generated code.</para>
|
||||
</listitem><listitem><para>Click OK in the Execute Code Editor to apply the
|
||||
changes and dismiss the editor.</para>
|
||||
</listitem><listitem><para>Click Connect in the Connections Editor to make
|
||||
the connection.</para>
|
||||
<para>The connection will be displayed in the View list at the bottom of the
|
||||
Connections Editor.</para>
|
||||
</listitem><listitem><para>Click Cancel to dismiss the Connections Editor.
|
||||
</para>
|
||||
</listitem></orderedlist>
|
||||
<para>The code will be executed in the compiled application when the When
|
||||
action is performed on the menu item.</para>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.afunc.div.13">
|
||||
<title id="ABUG.afunc.mkr.13">Editing Existing Connections</title>
|
||||
<para>Once you have created a connection you can modify the connection, delete
|
||||
it, or create a new connection by selecting an existing connection, modifying
|
||||
it, and saving it as a new connection.</para>
|
||||
<sect2 id="ABUG.afunc.div.14" role="Procedure">
|
||||
<title>To Edit an Existing Connection<indexterm><primary>editing</primary><secondary>connections</secondary></indexterm><indexterm><primary>connections</primary><secondary>editing</secondary></indexterm></title>
|
||||
<orderedlist><listitem><para>Choose Connections from the Editors menu in the
|
||||
App Builder primary window.</para>
|
||||
<para>The Connections Editor will be displayed.</para>
|
||||
</listitem><listitem><para>Choose the source object type whose connection
|
||||
you want to view from the View menu at the bottom of the Connections Editor.
|
||||
</para>
|
||||
<para>If you want to edit a connection with a button as a source object, for
|
||||
instance, choose Button from the View menu. All connections in the current
|
||||
project with button as source object will be displayed in the View list.
|
||||
</para>
|
||||
<para>If you want to view all connections for a particular source object,
|
||||
choose Source Object in the View menu and select the object in the Source
|
||||
menu. All connections for the selected object will be displayed.</para>
|
||||
</listitem><listitem><para>Select the connection you want to edit in the View
|
||||
list.</para>
|
||||
<para>The source and target objects will be selected in the Source and Target
|
||||
lists at the top of the editor. Their When and Action Type choices will be
|
||||
displayed.</para>
|
||||
</listitem><listitem><para>Edit the connection.</para>
|
||||
<itemizedlist remap="Bullet2"><listitem><para>To <symbol role="Variable">delete</symbol> the selected connection, click Delete.</para>
|
||||
</listitem><listitem><para>To <emphasis>modify</emphasis> the selected connection,
|
||||
make changes to any of the choices (source object, When action, target object,
|
||||
Action Type) and click Change.</para>
|
||||
</listitem><listitem><para>To <emphasis>add</emphasis> a connection similar
|
||||
to the selected connection, modify any of the choices and click Connect.
|
||||
A new connection will be created.</para>
|
||||
</listitem></itemizedlist>
|
||||
</listitem><listitem><para>Click Cancel to dismiss the Connections Editor.
|
||||
</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.afunc.div.15">
|
||||
<title id="ABUG.afunc.mkr.14">Establishing Drag and Drop Behavior</title>
|
||||
<para>Use the Drag and Drop Editor to establish drag and drop behavior for
|
||||
interface objects. See <!--Original XRef content: '&xd2;To Establish Drag
|
||||
and Drop Behavior&xd3; on page 81'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.15"> for instructions.</para>
|
||||
<graphic id="ABUG.afunc.igrph.3" entityref="ABUG.afunc.fig.3"></graphic>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Object Type</para></entry>
|
||||
<entry><para>An option menu for choosing the type of object (Control Pane,
|
||||
Custom Dialog, Draw Area Pane, Label, or Main Window) for which you wish
|
||||
to establish drag and drop behavior.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Objects</para></entry>
|
||||
<entry><para>A scrolling list for selecting a specific object for which you
|
||||
wish to establish drag and drop behavior.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Drag Operations</para></entry>
|
||||
<entry><para>Check boxes for specifying which types of operations (Copy,
|
||||
Move, Link) will be legal for the selected object.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Cursor Filename</para></entry>
|
||||
<entry><para>A text field for typing the name of the graphics file that contains
|
||||
the graphical representation of the cursor that will be displayed as a drag
|
||||
from the selected object is being performed.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Cursor Mask Filename</para></entry>
|
||||
<entry><para>A text field for typing the name of the graphics file that contains
|
||||
the bitmap which determines the shape of the visible representation of the
|
||||
cursor beneath the cursor mask. The cursor mask acts like a stencil, allowing
|
||||
only the pixels in the cursor that correspond to pixels in the mask to be
|
||||
visible.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Data Types</para></entry>
|
||||
<entry><para>Check boxes for specifying Text, Filename, and User Defined
|
||||
as legal data types for drag operations.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Drag Connection</para></entry>
|
||||
<entry><para>A push button to display the Connections Editor for creating
|
||||
the Call Function connection that makes the dragged-from operation functional.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Drop Operations</para></entry>
|
||||
<entry><para>Check boxes for specifying which types of operations (Copy,
|
||||
Move, Link) will be legal for the selected object.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Data Types</para></entry>
|
||||
<entry><para>Check boxes for specifying Text, Filename, User Defined, and
|
||||
Any Other Type as legal data types for drop operations.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Drop on Children</para></entry>
|
||||
<entry><para>A check box for specifying whether a child of the selected object
|
||||
will be a legal drop site; this is relevant only if the child object is specified
|
||||
as a legal drop site.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Drop Connection</para></entry>
|
||||
<entry><para>A push button to display the Connections Editor for creating
|
||||
the Call Function connection that makes the dropped-on operation functional.
|
||||
</para></entry></row>
|
||||
</tbody></tgroup></informaltable>
|
||||
<sect2 id="ABUG.afunc.div.16" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.15">To Establish Drag and Drop Behavior<indexterm><primary>connections</primary><secondary>drop</secondary></indexterm><indexterm><primary>connections</primary><secondary>drag</secondary></indexterm><indexterm><primary>drop connection</primary></indexterm><indexterm><primary>drag connection</primary></indexterm><indexterm><primary>drag and drop</primary><secondary>setting behavior for <$startrange></secondary></indexterm></title>
|
||||
<orderedlist><listitem><para>Choose Drag and Drop from the Editors menu of
|
||||
the App Builder primary window.</para>
|
||||
<para>The Drag and Drop Editor is displayed.<indexterm><primary>editor</primary>
|
||||
<secondary>Drag and Drop</secondary></indexterm><indexterm><primary>Drag
|
||||
and Drop Editor</primary></indexterm></para>
|
||||
</listitem><listitem><para>Choose an Object Type.</para>
|
||||
</listitem><listitem><para>Select an object in the Objects list.</para>
|
||||
</listitem><listitem><para>Select the Drag Operations you want to be legal
|
||||
for the selected object. <literal><indexterm><primary>drag operations</primary>
|
||||
</indexterm></literal></para>
|
||||
</listitem><listitem><para>To display a special cursor when a drag operation
|
||||
is being performed from the selected object, type the names of graphics files
|
||||
in the Cursor Filename and Cursor Mask Filename fields.</para>
|
||||
</listitem><listitem><para>Select the Data Types that will be legal for drag
|
||||
operations.</para>
|
||||
</listitem><listitem><para>Click Drag Connection.</para>
|
||||
<para>The Connections Editor is displayed.</para>
|
||||
</listitem><listitem><para>Choose Dragged From as the When action in the Connections
|
||||
Editor.</para>
|
||||
</listitem><listitem><para>Choose Call Function as the Action Type in the
|
||||
Connections Editor.</para>
|
||||
</listitem><listitem><para>Type a name for the called function in the Function
|
||||
text field in the Connections Editor.</para>
|
||||
<para>This is the name of the function that will be called when a drag operation
|
||||
is performed. You will have to edit the <filename>stubs.c</filename> file
|
||||
to make the called function do something useful. See <!--Original XRef content:
|
||||
'&xd2;Adding User Code to Generated Code&xd3;
|
||||
on page 112'--><xref role="SecTitleAndPageNum" linkend="ABUG.codeg.mkr.6">
|
||||
for information.</para>
|
||||
</listitem><listitem><para>Click Connect in the Connections Editor.</para>
|
||||
</listitem><listitem><para>Click Cancel to dismiss the Connections Editor.
|
||||
</para>
|
||||
</listitem><listitem><para>Select which Drop Operations will be legal.<indexterm>
|
||||
<primary>drop operations</primary></indexterm></para>
|
||||
</listitem><listitem><para>Select the Data Types that will be legal for drop
|
||||
operations.</para>
|
||||
</listitem><listitem><para>Check Drop on Children if you want a drop operation
|
||||
on a child of the selected object to be legal.</para>
|
||||
<para>This is relevant only if the selected object has a child which is designated
|
||||
as a legal drop site.</para>
|
||||
</listitem><listitem><para>Click Drop Connection to display the Connections
|
||||
Editor.</para>
|
||||
</listitem><listitem><para>Choose Dropped On as the When action in the Connections
|
||||
Editor.</para>
|
||||
</listitem><listitem><para>Choose Call Function as the Action Type in the
|
||||
Connections Editor.</para>
|
||||
</listitem><listitem><para>Type a name for the called function in the Function
|
||||
text field in the Connections Editor.</para>
|
||||
<para>This is the name of the function that will be called when a drop operation
|
||||
is performed. You will have to edit the <filename>stubs.c</filename> file
|
||||
to make the called function do something useful. See <!--Original XRef content:
|
||||
'&xd2;Adding User Code to Generated Code&xd3;
|
||||
on page 112'--><xref role="SecTitleAndPageNum" linkend="ABUG.codeg.mkr.6">
|
||||
for information.</para>
|
||||
</listitem><listitem><para>Click Connect in the Connections Editor.</para>
|
||||
</listitem><listitem><para>Click Cancel to dismiss the Connections Editor.
|
||||
</para>
|
||||
</listitem><listitem><para>Click OK or Apply in the Drag and Drop Editor to
|
||||
apply the changes.<literal><indexterm><primary>drag and drop</primary><secondary>setting behavior for <$endrange></secondary></indexterm></literal></para>
|
||||
<para>The Drag and Drop Editor will be dismissed if you click OK.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.afunc.div.17">
|
||||
<title id="ABUG.afunc.mkr.16">Establishing Application Framework Behavior</title>
|
||||
<para>Use the Application Framework Editor to specify basic functionality
|
||||
in the application for internationalization, resource file attributes, session
|
||||
management, and ToolTalk message handling. See <!--Original XRef content:
|
||||
'&xd2;To Establish Application
|
||||
Framework Behavior&xd3; on page 86'--><xref role="SecTitleAndPageNum"
|
||||
linkend="ABUG.afunc.mkr.17"> for instructions.</para>
|
||||
<graphic id="ABUG.afunc.igrph.4" entityref="ABUG.afunc.fig.4"></graphic>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="127*">
|
||||
<colspec align="left" colwidth="401*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Application Vendor Name</para></entry>
|
||||
<entry><para>A text field for typing an optional string, which will be stored
|
||||
in the source code. Used in the call to initialize ToolTalk (if ToolTalk
|
||||
is enabled).</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Application Version</para></entry>
|
||||
<entry><para>A text field for typing an optional string, which will be stored
|
||||
in the source code. Used in the call to initialize ToolTalk.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Application Primary Main Window</para></entry>
|
||||
<entry><para>An option menu for specifying the primary main window of the
|
||||
application being developed. An application may have more than one main window,
|
||||
but only one primary window. This window is typically the window which
|
||||
is first displayed when the application is opened. By default the first main
|
||||
window dropped on the workspace in a new project is the primary window.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Internationalization Enabled</para></entry>
|
||||
<entry><para>A check box for specifying whether internationalization is
|
||||
enabled; if checked, turns on XPG4-compliant internationalization in the
|
||||
generated code for the project. In the [<symbol role="Variable">module</symbol>]_<filename>ui.c</filename> file, all labels and strings for objects are generated, enclosed
|
||||
by the <command>catgets</command>(3C) call, which is used to fetch the appropriate
|
||||
localized version of the string at runtime. If internationalization is turned
|
||||
on, <command>dtcodegen</command> will also automatically generate and maintain
|
||||
the message catalog ([<emphasis>project</emphasis>].<command>msg</command>)
|
||||
which maps to the generated <command>catgets</command>(3C) calls.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para>Generated Code</para></entry>
|
||||
<entry><para>Check boxes for specifying which categories of object attributes
|
||||
(which map to Xt Resources) should be written into a Resource file instead
|
||||
of placing them directly in the [<symbol role="Variable">module</symbol>]_<filename>ui.c</filename> file—which is the default. Any attribute (resource)
|
||||
which is specified in a Resource file—and not directly in the code—can
|
||||
be modified without recompiling the application. The Attribute categories
|
||||
are as follows:
|
||||
<?Pub _newline>Colors: Background, Foreground
|
||||
<?Pub _newline>Label Strings: Label String, Title
|
||||
<?Pub _newline>Initial Values: Initial Value
|
||||
<?Pub _newline>Geometry: X, Y, Width, Height, all attachment attributes
|
||||
<?Pub _newline>Other Strings
|
||||
<?Pub _newline>Other</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Session Management Method</para></entry>
|
||||
<entry><para>An option menu for specifying the method of session management
|
||||
(None, Command Line, Session File, or Both), and two push buttons (Session
|
||||
Save Connection, Session Restore Connection) for displaying the Connections
|
||||
Editor and making appropriate connections.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>ToolTalk Desktop Message Handling</para></entry>
|
||||
<entry><para>An option menu for specifying what level of the ToolTalk Desktop
|
||||
Message Alliance protocol the application will participate in, and a push
|
||||
button (Advanced ToolTalk Connections) for displaying the Connections Editor.
|
||||
The ToolTalk desktop protocol is a set of predefined ToolTalk messages which
|
||||
communicate desktop-type events or requests to a running application. App
|
||||
Builder support for ToolTalk is provided at three levels: None, Basic, or
|
||||
Advanced, as described below.
|
||||
<?Pub _newline>None. There is no participation in the ToolTalk Desktop Protocol;
|
||||
no ToolTalk code is generated.
|
||||
<?Pub _newline>Basic. The ToolTalk library responds to Desktop messages in
|
||||
categories 1-3 in a predefined and standard way. Code is generated in <filename>main()</filename> which initializes ToolTalk and calls the function which
|
||||
tells ToolTalk to handles these messages. At this level, you do not need
|
||||
to write any special application code.
|
||||
<?Pub _newline>Advanced. The ToolTalk library responds to messages in categories
|
||||
1 and 2, but the application is notified (via callback) when messages in
|
||||
categories 3 & 4 are received.
|
||||
<?Pub _newline>If you choose Advanced, you must use the Connections Editor
|
||||
to identify which messages the application wishes to handle. If you click
|
||||
the Advanced ToolTalk Connections button, the Connections Editor will be
|
||||
displayed with Application as the Source object type. The When option menu
|
||||
lists four ToolTalk choices: ToolTalk Do Command, ToolTalk Get Status, ToolTalk
|
||||
Pause/Resume, and ToolTalk Quit. The only valid action type for a ToolTalk
|
||||
connection is Call Function; your callback function will be called when the
|
||||
ToolTalk message is received.
|
||||
<?Pub _newline>At this level code is generated in
|
||||
[<emphasis>project</emphasis>]<filename>.c:main()</filename>
|
||||
which initializes ToolTalk and sets up the Desktop
|
||||
Protocol so that the callbacks defined in the Connections Editor will be
|
||||
called when the corresponding message is received. Each user-defined callback
|
||||
contains descriptive comments describing what the application is expected
|
||||
to do in response to the message. These callbacks are also generated in
|
||||
[<emphasis>project</emphasis>]<filename>.c</filename>.</para></entry>
|
||||
</row>
|
||||
</tbody></tgroup></informaltable>
|
||||
<sect2 id="ABUG.afunc.div.18" role="Procedure">
|
||||
<title id="ABUG.afunc.mkr.17">To Establish Application Framework Behavior<indexterm><primary>application</primary><secondary>setting behavior of <$startrange></secondary></indexterm><indexterm><primary>Application Framework Editor</primary></indexterm><indexterm><primary>editor</primary><secondary>Application Framework</secondary></indexterm></title>
|
||||
<orderedlist><listitem><para>Choose Application Framework from the Editors
|
||||
menu in the App Builder primary window to display the editor.</para>
|
||||
</listitem><listitem><para>Type a Vendor Name and Version number in the text
|
||||
fields in the <literal><indexterm><primary>vendor name, setting for application</primary></indexterm><indexterm><primary>setting</primary><secondary>vendor
|
||||
name for application</secondary></indexterm></literal>Application section,
|
||||
if appropriate.<literal><indexterm><primary>version number, setting for application</primary></indexterm><indexterm><primary>setting</primary><secondary>version
|
||||
number for application</secondary></indexterm></literal></para>
|
||||
<para>These are used in the call to initialize ToolTalk, if ToolTalk is enabled.
|
||||
</para>
|
||||
</listitem><listitem><para>Choose a different primary main window, if appropriate.<indexterm><primary>primary main window</primary><secondary>setting for application</secondary></indexterm><indexterm><primary>setting</primary><secondary>primary main window for application</secondary></indexterm>
|
||||
</para>
|
||||
</listitem><listitem><para>Set Internationalization to Enabled, if appropriate.<literal><indexterm>
|
||||
<primary>setting</primary><secondary>internationalization</secondary></indexterm><indexterm>
|
||||
<primary>internationalization of application</primary></indexterm></literal></para>
|
||||
<para>Internationalization generates labels and strings for objects with a
|
||||
call that fetches the appropriate localized version of the string at run
|
||||
time. It also generates and maintains a similar message catalog.</para>
|
||||
</listitem><listitem><para>Select the attributes you want to be written to
|
||||
the Resource file in the Generated Code section.</para>
|
||||
<para>The categories you select are written to a resource file instead of
|
||||
directly to the module file; these attributes, therefore, can be modified
|
||||
without recompiling the application.<indexterm><primary>resource file</primary>
|
||||
<secondary>attributes written to</secondary></indexterm></para>
|
||||
</listitem><listitem><para>Choose a Method (None, Command Line, Session File,
|
||||
or Both) in the Session Management section, as appropriate.<indexterm>
|
||||
<primary>session management method</primary></indexterm></para>
|
||||
</listitem><listitem><para>Select Session Save Connection and/or Session Restore
|
||||
Connection, as appropriate, to make connections in the Connections Editor.
|
||||
</para>
|
||||
</listitem><listitem><para>Choose a Desktop Message Handling level (None,
|
||||
Basic, or Advanced) in the ToolTalk section, as appropriate.<indexterm>
|
||||
<primary>ToolTalk message handling</primary></indexterm></para>
|
||||
<para>See <!--Original XRef content: '&xd2;Establishing Application Framework
|
||||
Behavior&xd3; on page 83'--><xref role="SecTitleAndPageNum" linkend="ABUG.afunc.mkr.16">
|
||||
for more about ToolTalk message handling.</para>
|
||||
</listitem><listitem><para>If you did not choose Advanced in the previous
|
||||
step, click OK to apply the changes made and dismiss the Application Framework
|
||||
Editor.</para>
|
||||
</listitem><listitem><para>Click Advanced ToolTalk Connections if you chose
|
||||
Advanced in the previous step.</para>
|
||||
</listitem><listitem><para>Choose the appropriate ToolTalk function from the
|
||||
When menu in the Connections Editor.</para>
|
||||
</listitem><listitem><para>Choose Call Function as the Action Type.</para>
|
||||
</listitem><listitem><para>Type in the name of the appropriate call function.
|
||||
</para>
|
||||
<para>This is the name of the function that will be called when a ToolTalk
|
||||
operation is performed. You will have to edit the <filename>stubs.c</filename>
|
||||
file to make the called function do something useful. See <!--Original XRef
|
||||
content: '&xd2;Adding User Code to Generated
|
||||
Code&xd3; on page 112'--><xref role="SecTitleAndPageNum" linkend="ABUG.codeg.mkr.6">
|
||||
for information.</para>
|
||||
</listitem><listitem><para>Click Connect to make the connection.</para>
|
||||
</listitem><listitem><para>Click Cancel to dismiss the Connections Editor.
|
||||
</para>
|
||||
</listitem><listitem><para>Click OK in the Application Framework Editor to
|
||||
apply the changes and dismiss the editor. <literal><indexterm><primary>application</primary><secondary>setting behavior of <$endrange></secondary></indexterm></literal></para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
</chapter>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
<?Pub *0000053823>
|
||||
471
cde/doc/C/guides/builderGuide/ch07.sgm
Normal file
471
cde/doc/C/guides/builderGuide/ch07.sgm
Normal file
@@ -0,0 +1,471 @@
|
||||
<!-- $XConsortium: ch07.sgm /main/5 1996/09/08 19:48:47 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<chapter id="ABUG.group.div.1">
|
||||
<title id="ABUG.group.mkr.1">Grouping and Attaching Objects</title>
|
||||
<para>In order to ensure that interface objects maintain consistent spacing
|
||||
and size relationships, regardless of text changes (including internationalization
|
||||
changes) and resizing of windows, you may need to group control objects and
|
||||
to attach objects to each other.</para>
|
||||
<para>This chapter discusses how to group and attach objects for dynamic layout
|
||||
behavior.</para>
|
||||
<informaltable id="ABUG.group.itbl.1" frame="All">
|
||||
<tgroup cols="1">
|
||||
<colspec colname="1" colwidth="4.0 in">
|
||||
<tbody>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Grouping Objects90'--><xref role="JumpText"
|
||||
linkend="ABUG.group.mkr.2"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Create a Group90'--><xref role="JumpText"
|
||||
linkend="ABUG.group.mkr.3"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Edit Group Properties91'--><xref
|
||||
role="JumpText" linkend="ABUG.group.mkr.4"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Ungroup Objects in an Interface92'--><xref
|
||||
role="JumpText" linkend="ABUG.group.mkr.5"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Create a Border around an Object93'--><xref
|
||||
role="JumpText" linkend="ABUG.group.mkr.6"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Attaching Objects93'--><xref role="JumpText"
|
||||
linkend="ABUG.group.mkr.7"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Attachments Editor94'--><xref role="JumpText"
|
||||
linkend="ABUG.group.mkr.8"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Attach Objects in an Interface99'--><xref
|
||||
role="JumpText" linkend="ABUG.group.mkr.9"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Attachment Example: Custom Dialog100'--><xref
|
||||
role="JumpText" linkend="ABUG.group.mkr.10"></para></entry></row></tbody>
|
||||
</tgroup></informaltable>
|
||||
<para><indexterm><primary>objects</primary><secondary>grouping and attaching
|
||||
in one procedure</secondary></indexterm><indexterm><primary>attaching</primary>
|
||||
<secondary>objects</secondary></indexterm><indexterm><primary>grouping and
|
||||
attaching objects</primary></indexterm></para>
|
||||
<sect1 id="ABUG.group.div.2">
|
||||
<title id="ABUG.group.mkr.2">Grouping Objects</title>
|
||||
<para>A <emphasis>group</emphasis> is a collection of objects that can be
|
||||
treated as a unit. Once the objects in a group are positioned as desired,
|
||||
the group can be moved, maintaining the relative positioning of the individual
|
||||
objects. Because groups use dynamic layout for positioning objects, spacing
|
||||
and alignment in the group are maintained if any of the objects in the group
|
||||
change size.</para>
|
||||
<para>See <!--Original XRef content: '&xd2;Group Property Editor&xd3; on
|
||||
page 144'--><xref role="SecTitleAndPageNum" linkend="ABUG.apRPE.mkr.6">
|
||||
for a description of the editor and each of its elements</para>
|
||||
<sect2 id="ABUG.group.div.3" role="Procedure">
|
||||
<title id="ABUG.group.mkr.3">To Create a Group<indexterm><primary>groups</primary><secondary>creating</secondary></indexterm><indexterm><primary>creating</primary><secondary>groups</secondary></indexterm></title>
|
||||
<orderedlist>
|
||||
<listitem><para>Select the control objects you want to be part
|
||||
of the group.</para>
|
||||
<para>You can select the objects either in the interface or the Module Browser,
|
||||
and you can select the objects in whatever manner is most convenient. See
|
||||
<!--Original XRef content: '&xd2;To
|
||||
Select Control Objects in the Interface or the Browser&xd3; on page 24'--><xref
|
||||
role="SecTitleAndPageNum" linkend="ABUG.layo.mkr.6"> for instructions.</para>
|
||||
</listitem>
|
||||
<listitem><para>Choose Group from the Layout menu or the pop-up
|
||||
menu (displayed by pressing mouse button 3 with the cursor in the window
|
||||
interface or in the Module Browser).</para>
|
||||
<para>A rectangular box will be drawn around the group in the interface,
|
||||
indicating that the group is selected. Note that Ungroup is active in the
|
||||
Layout and pop-up menus; this is only true when a group is selected.</para>
|
||||
<para>A new object will be displayed and selected in the Module Browser—an
|
||||
object called “group“ (or “group2,“ and so on, if
|
||||
other groups exist in the module). The group object is the parent of the
|
||||
objects that comprise the group. Group members cannot be moved independently.
|
||||
Any attempt to move an object in a group will cause the entire group to move.
|
||||
</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.group.div.4" role="Procedure">
|
||||
<title id="ABUG.group.mkr.4">To Edit Group Properties<indexterm><primary>groups</primary><secondary>editing properties of <$startrange></secondary></indexterm><indexterm><primary>editing</primary><secondary>group properties <$startrange></secondary></indexterm></title>
|
||||
<para>Group properties, including horizontal or vertical alignment and spacing
|
||||
between objects, are set in the<indexterm><primary>Group Property Editor <$startrange></primary></indexterm><indexterm>
|
||||
<primary>property editor</primary><secondary>Group <$startrange></secondary></indexterm> Group Property Editor.</para>
|
||||
<orderedlist><listitem><para>Double-click the group in the interface or in
|
||||
the Module Browser.</para>
|
||||
<para>The group will be selected in the Revolving Property Editor. In the
|
||||
interface you will have to click in the space <emphasis>between</emphasis>
|
||||
group members to select the group.</para>
|
||||
<para>Alternatively, you can display the Group Property Editor by choosing
|
||||
Groups from the Editors menu of the primary window. Choosing Groups from
|
||||
the Editors menu is the same as clicking Tear-off in the Revolving Property
|
||||
Editor with Group chosen as Object Type.</para>
|
||||
</listitem><listitem><para>Select the group to be edited from the Group Objects
|
||||
list, if necessary.</para>
|
||||
</listitem><listitem><para>Type a new name for the group, if necessary.<indexterm>
|
||||
<primary>groups</primary><secondary>naming</secondary></indexterm><indexterm>
|
||||
<primary>naming</primary><secondary>groups</secondary></indexterm></para>
|
||||
</listitem><listitem><para>Choose a border frame style if you want the group
|
||||
to have a border in the completed interface (no border is the default).<indexterm>
|
||||
<primary>groups</primary><secondary>setting border frame style for</secondary>
|
||||
</indexterm><indexterm><primary>border</primary><secondary>setting frame
|
||||
style for groups</secondary></indexterm><indexterm><primary>setting</primary>
|
||||
<secondary>border frame style for groups</secondary></indexterm></para>
|
||||
<para>Border frame style choices are shadow out, shadow in, etched out, etched
|
||||
in, and none.</para>
|
||||
</listitem><listitem><para>Select a Layout Type.</para>
|
||||
<para>Choices are as-is, vertical, horizontal, and row-column.</para>
|
||||
<para>Depending on what you select, either the Vert Alignment or Horiz Alignment
|
||||
option menu, or both, will be active. If you select rows-columns, the Rows
|
||||
and Columns radio buttons will be active, also.</para>
|
||||
</listitem><listitem><para>Designate the number of Rows or Columns (if row-column
|
||||
layout was selected).</para>
|
||||
<para>The number of columns will be determined automatically if you designate
|
||||
the number of rows, and the number of rows will be determined automatically
|
||||
if you designate the number of columns.</para>
|
||||
</listitem><listitem><para>Choose a vertical alignment (if either vertical
|
||||
alignment or row-column layout type was chosen).</para>
|
||||
<para>The choices are align on left edge of objects (the default), align on
|
||||
colons/labels, align on middle of objects, or align on right edge of objects.
|
||||
</para>
|
||||
</listitem><listitem><para>Designate vertical spacing (if either vertical
|
||||
alignment or row-column layout type was chosen).</para>
|
||||
<para>The absolute values are in pixels; 10 is the default.</para>
|
||||
</listitem><listitem><para>Choose a horizontal alignment (if either horizontal
|
||||
alignment or row- column layout type was chosen).</para>
|
||||
<para>The choices are align on top edge of objects (the default), align on
|
||||
middle of objects, or align on bottom edge of objects.</para>
|
||||
</listitem><listitem><para>Designate horizontal spacing (if either horizontal
|
||||
alignment or row-column layout type was chosen).</para>
|
||||
<para>The absolute values are in pixels; 10 is the default.</para>
|
||||
</listitem><listitem><para>Deselect Visible if you do not want the objects
|
||||
in the group to be visible when the application is opened.</para>
|
||||
</listitem><listitem><para>Deselect Active if you do not want the objects
|
||||
in the group to be active when the application is opened.</para>
|
||||
</listitem><listitem><para>Click OK or Apply to apply the changes.<indexterm>
|
||||
<primary>Group Property Editor <$endrange></primary></indexterm><indexterm><primary>property editor</primary>
|
||||
<secondary>Group <$endrange></secondary></indexterm></para>
|
||||
<para><literal><indexterm><primary>editing</primary><secondary>group properties <$endrange></secondary></indexterm></literal>The
|
||||
Revolving Property Editor or Group Property Editor will be dismissed if you
|
||||
click OK.<literal><indexterm><primary>groups</primary><secondary>editing
|
||||
properties of <$endrange></secondary>
|
||||
</indexterm></literal></para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.group.div.5" role="Procedure">
|
||||
<title id="ABUG.group.mkr.5">To Ungroup Objects in an Interface<indexterm><primary>ungrouping objects</primary></indexterm><indexterm><primary>groups</primary><secondary>undoing</secondary></indexterm></title>
|
||||
<orderedlist><listitem><para>Select the group in the Module Browser or in
|
||||
the interface.</para>
|
||||
<para>In the interface, click between objects in a group to select the group.
|
||||
You will know the group is selected if a box appears around two or more objects.
|
||||
</para>
|
||||
<para>If you can't select a group in the interface or if you want to be sure
|
||||
to select the right group in an interface with many groups, open the Module
|
||||
Browser. Groups are shown in the Module Browser by name of group; if you
|
||||
select the group in the Module Browser, it is also selected in the interface.
|
||||
</para>
|
||||
</listitem><listitem><para>Choose Ungroup from the Layout menu or the interface
|
||||
pop-up menu (displayed by pressing mouse button 3 in an interface window).
|
||||
</para>
|
||||
<para>The objects are no longer part of the group. You can now select any
|
||||
of the objects and move it independently of the other objects.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.group.div.6" role="Procedure">
|
||||
<title id="ABUG.group.mkr.6">To Create a Border around an Object<indexterm><primary>border</primary><secondary>creating for single object</secondary></indexterm><indexterm><primary>objects</primary><secondary>creating border for</secondary></indexterm><indexterm><primary>creating</primary><secondary>border on object</secondary></indexterm></title>
|
||||
<para>The group function can be used to create a border around an individual
|
||||
object, such as a label.</para>
|
||||
<orderedlist><listitem><para>Select the object in the interface.</para>
|
||||
</listitem><listitem><para>Choose Group from the Layout menu or the interface
|
||||
pop-up menu.</para>
|
||||
<para>The object will be part of a group.</para>
|
||||
</listitem><listitem><para>Display the Group Property Editor.</para>
|
||||
</listitem><listitem><para>Select the group you want to put a border around.
|
||||
</para>
|
||||
<para>If you double-click the group in the Module Browser, the Group Property
|
||||
Editor will be displayed, with the group selected.</para>
|
||||
</listitem><listitem><para>Choose the Border Frame style you want to add to
|
||||
the object.</para>
|
||||
</listitem><listitem><para>Click OK to apply the change and dismiss the Group
|
||||
Property Editor.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.group.div.7">
|
||||
<title id="ABUG.group.mkr.7">Attaching Objects</title>
|
||||
<para><indexterm><primary>attachments</primary></indexterm>Attachments (and
|
||||
groups, which are based on attachments) establish dynamic layout behavior
|
||||
for objects in the interface. Dynamic layout behavior ensures that objects
|
||||
will maintain consistent relationships during resize activities. Attachments
|
||||
enable an internationalized application to work well in a number of locales.
|
||||
</para>
|
||||
<para>All child objects are attached by their top and left edges to the top
|
||||
and left edge of their parent object, by default. Thus a control pane dropped
|
||||
on a main window is attached by its left and top edges to the left and top
|
||||
edges of the main window. Similarly, a button dropped on the control pane
|
||||
is attached to the control pane.</para>
|
||||
<para>If the parent object is resized in an upward or leftward direction,
|
||||
the child object moves with the parent, maintaining the distance from the
|
||||
top and left edge of the parent.</para>
|
||||
<para>If a pane object is dropped on the top or left edge of its parent it
|
||||
will be attached to that edge with an offset of 0. If it is dropped some
|
||||
distance to the right and below the left and top edges of its parent, it
|
||||
will have positive offsets.</para>
|
||||
<para>If a pane object is resized from its right and bottom edges so that
|
||||
it spans its parent object, it will be attached to the right and bottom edges
|
||||
of its parent.</para>
|
||||
<sect2 id="ABUG.group.div.8">
|
||||
<title id="ABUG.group.mkr.8">Attachments Editor</title>
|
||||
<para>Used to attach objects to each other for layout purposes, the Attachments
|
||||
Editor is described below.</para>
|
||||
<graphic id="ABUG.group.igrph.1" entityref="ABUG.group.fig.1"></graphic>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="136*">
|
||||
<colspec align="left" colwidth="392*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para>Object Type</para></entry>
|
||||
<entry><para>An option menu for choosing the type of object for which you
|
||||
want to make attachments. Some object types (custom dialog, file selection
|
||||
dialog, main window) do not have parents and are not included in the menu.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Objects</para></entry>
|
||||
<entry><para>A scrolling list for selecting the object for which you want
|
||||
to make attachments.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Parent</para></entry>
|
||||
<entry><para>A text field that indicates the parent of the selected object.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Children</para></entry>
|
||||
<entry><para>A scrolling list that lists the children of the Parent object.
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Parent attachments/Attachments in child</para></entry>
|
||||
<entry><para>Radio buttons for displaying the attachments of the parent
|
||||
of the selected object or the attachments of the children of the selected
|
||||
object.
|
||||
<?Pub _newline>Some objects (draw area pane, term pane, text pane) cannot
|
||||
have children and may be children of a main window or custom dialog; thus,
|
||||
neither Parent attachments nor Attachments in child will be active. If the
|
||||
pane is a child of another pane, though, or if it is part of a layered pane,
|
||||
Parent attachments will be active.</para></entry></row>
|
||||
<row>
|
||||
<entry><para>Attach To</para></entry>
|
||||
<entry><para>Option menus for choosing the type of attachment for the selected
|
||||
object and what to attach the object to. Also includes text fields for specifying
|
||||
the Offset (in pixels) from the selected object and its parent or sibling
|
||||
(a sibling is another object with the same parent) or for specifying the
|
||||
Percentage offset of the selected object from its parent.
|
||||
<?Pub _newline>The option menu below “Attach To:” is for choosing
|
||||
which sibling to attach to and is active only for sibling attachments (two
|
||||
small squares). The Offset text field is active for absolute (pixel) attachments
|
||||
only; the Percentage text field is active for percentage attachments only.
|
||||
<?Pub _newline>The selected object is shown in the center of its four possible
|
||||
attachments. The attachments, starting at the top and going clockwise, are
|
||||
top edge of selected object, right edge of selected object, bottom edge of
|
||||
selected object, and left edge of selected object.
|
||||
<?Pub _newline>Top- and left-edge attachments are illustrated and described
|
||||
below; by default an object is attached at its top and left edges to the
|
||||
top and left edges of its parent. The selected object (the object at the
|
||||
center of the four Attach To boxes) is the <emphasis>controlling</emphasis>
|
||||
object: if you move this controlling object, the pixel or percentage offset
|
||||
is changed; click Reset to see current values after moving an attached object.
|
||||
<?Pub _newline>If an attached parent object is resized, its child objects
|
||||
will retain their pixel or percentage offsets from the edges of their parent.
|
||||
The offsets will change if a child object is moved.
|
||||
<?Pub _newline>Sibling icons (two small squares) are inactive if the selected
|
||||
object has no siblings.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.2" entityref="ABUG.group.fig.2">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>An ascending line from the top edge of a small square to the
|
||||
top edge of its surrounding box represents an absolute (pixel offset) attachment
|
||||
of the top edge of the selected object to the top edge of its parent.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.3" entityref="ABUG.group.fig.3">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>A descending line from the top edge of a small square to the
|
||||
bottom edge of its surrounding box represents an absolute (pixel offset)
|
||||
attachment of the top edge of the selected object to the bottom edge of its
|
||||
parent. This value will be negative, since y values are positive as they
|
||||
ascend and negative as they descend.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.4" entityref="ABUG.group.fig.4">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>Two vertically-aligned squares connected by a vertical line
|
||||
represent an absolute (pixel offset) attachment of the top edge of the selected
|
||||
object to the bottom edge of its sibling. The offset will change if the selected
|
||||
object is moved. This value will be negative if the top edge of the selected
|
||||
object is above the bottom edge of its sibling.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.5" entityref="ABUG.group.fig.5">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>Two horizontally-aligned squares connected by a horizontal line
|
||||
to the centers of their top edges represent an absolute (pixel offset) attachment
|
||||
of the vertical center of the selected object to the vertical center of
|
||||
its sibling. The offset will change if the selected object is moved. This
|
||||
value will be negative if the center of the selected object is above the
|
||||
center of its sibling.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.6" entityref="ABUG.group.fig.6">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>A square with a two-headed arrow and a percentage sign above
|
||||
it represents a percentage offset attachment of the top edge of the selected
|
||||
object to the top edge of its parent. The offset will change if the selected
|
||||
object is moved.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.7" entityref="ABUG.group.fig.7">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>A square with a percentage sign above it and a two- headed arrow
|
||||
between the center line of the square and the top of the surrounding box
|
||||
represents a percentage offset attachment of the center of the selected object
|
||||
to the top edge of its parent. The offset will change if the selected object
|
||||
is moved.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.8" entityref="ABUG.group.fig.8">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>A circle with a diagonal line through it represents no attachment
|
||||
from the edge (top, left, bottom, or right) to another object. By default
|
||||
a dropped object has no right or bottom edge attachments.</para></entry>
|
||||
</row>
|
||||
</tbody></tgroup>
|
||||
</informaltable>
|
||||
<note>
|
||||
<para>Descriptions of the attachments to the bottom edge of the selected
|
||||
object are correlatives of the descriptions of the top-edge attachments above.
|
||||
Substitute “bottom” for “top” and “top”
|
||||
for “bottom” for bottom-edge attachments. Normally you will
|
||||
want top- and left-edge attachments only.</para>
|
||||
</note>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colwidth="100*">
|
||||
<colspec align="left" colwidth="356*">
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.9" entityref="ABUG.group.fig.9">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>A horizontal line from the left edge of the surrounding box
|
||||
to the left edge of a small square represents an absolute (pixel offset)
|
||||
attachment of the left edge of the selected object to the left edge of its
|
||||
parent. The offset will change if the selected object is moved.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.10" entityref="ABUG.group.fig.10">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>A horizontal line from the right edge of the surrounding box
|
||||
to the left edge of a small square represents an absolute (pixel offset)
|
||||
attachment of the left edge of the selected object to the right edge of its
|
||||
parent. The offset will change if the selected object is moved. This value
|
||||
will be negative, since x values are positive to the left and negative to
|
||||
the right.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.11" entityref="ABUG.group.fig.11">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>Two horizontally-aligned squares connected by a horizontal line
|
||||
represent an absolute (pixel offset) attachment of the left edge of the selected
|
||||
object to the right edge of its sibling. The offset will change if the selected
|
||||
object is moved. This value will be negative if the left edge of the selected
|
||||
object is left of the right edge of its sibling.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.12" entityref="ABUG.group.fig.12">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>Two vertically-aligned squares connected by a vertical line
|
||||
to the centers of their left edges represent an absolute (pixel offset) attachment
|
||||
of the horizontal center of the selected object to the horizontal center
|
||||
of its sibling. The offset will change if the selected object is moved.
|
||||
This icon is inactive if the selected object has no siblings. This value
|
||||
will be negative if the center of the selected object is left of the center
|
||||
of its sibling.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.13" entityref="ABUG.group.fig.13">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>A square with a two-headed arrow and a percentage sign above
|
||||
it represents a percentage offset attachment of the left edge of the selected
|
||||
object to the left edge of its parent. The offset will change if the selected
|
||||
object is moved.</para></entry></row>
|
||||
<row>
|
||||
<entry><para><inlinegraphic id="ABUG.group.igrph.14" entityref="ABUG.group.fig.14">
|
||||
</inlinegraphic></para></entry>
|
||||
<entry><para>A square with a percentage sign to its left and a two- headed
|
||||
arrow between the center line of the square and the left of the surrounding
|
||||
box represents a percentage offset attachment of the center of the selected
|
||||
object to the left edge of its parent. The offset will change if the selected
|
||||
object is moved.</para></entry></row>
|
||||
</tbody></tgroup></informaltable>
|
||||
<note>
|
||||
<para>Descriptions of the attachments to the right edge of the selected object
|
||||
are correlatives of the descriptions of the left-edge attachments above.
|
||||
Substitute “right” for “left” and “left”
|
||||
for “right” for right-edge attachments.
|
||||
Normally you will want top- and left-edge attachments only.</para>
|
||||
</note>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.group.div.9" role="Procedure">
|
||||
<title id="ABUG.group.mkr.9">To Attach Objects in an Interface<indexterm><primary>objects</primary><secondary>attaching <$startrange></secondary></indexterm><indexterm><primary>attaching</primary><secondary>objects <$startrange></secondary></indexterm></title>
|
||||
<para>See
|
||||
<!--Original XRef content: '&xd2;Attachments Editor&xd3; on page 94'--><xref
|
||||
role="SecTitleAndPageNum" linkend="ABUG.group.mkr.8"> for an illustration
|
||||
of the editor and
|
||||
descriptions of its elements.</para>
|
||||
<orderedlist>
|
||||
<listitem><para>Choose Attachments from the Editors menu in the
|
||||
App Builder primary
|
||||
window to display the Attachments Editor.</para>
|
||||
<para>The Attachments Editor can also be displayed by clicking the Attachments
|
||||
button in a property editor or by choosing Attachments from the interface
|
||||
or Module Browser pop-up menu.<indexterm><primary>Attachments Editor</primary></indexterm><indexterm><primary>editor</primary><secondary>Attachments</secondary></indexterm>
|
||||
</para>
|
||||
</listitem><listitem><para>Choose the object type you want to attach to its
|
||||
parent or siblings.</para>
|
||||
</listitem>
|
||||
<listitem><para>Select the object that you want to attach.</para>
|
||||
</listitem><listitem><para>Select an attachment type.</para>
|
||||
<para>If you choose an icon with one small square you are making an attachment
|
||||
from a child object to its parent. If you choose an icon with two small
|
||||
squares you are making a sibling attachment. See
|
||||
<!--Original XRef content: '&xd2;Attachments Editor&xd3; on
|
||||
page 94'--><xref role="SecTitleAndPageNum" linkend="ABUG.group.mkr.8">
|
||||
for descriptions of the types of attachments.</para>
|
||||
<para>When you make an attachment, the selected object—the object in
|
||||
the center of the four Attach To boxes—is the controlling object. That is, this
|
||||
object can be moved without affecting its parent or sibling. The offset value or
|
||||
percentage value will change to reflect the changed relationship between the
|
||||
two objects.</para>
|
||||
<para>On the other hand, if you move the other object—the object to
|
||||
which the selected object is attached—the selected object will move so as to maintain
|
||||
its relationship with the other object.</para>
|
||||
<para>You may have to click Reset after moving an object in the interface
|
||||
before the change is noted in the Attachments Editor.</para>
|
||||
</listitem>
|
||||
<listitem><para>Click OK or Apply to apply the changes.</para>
|
||||
<para><indexterm><primary>objects</primary><secondary>attaching <$endrange></secondary></indexterm>If you click
|
||||
OK, the Attachments Editor will be dismissed.<indexterm><primary>attaching</primary><secondary>objects <$endrange></secondary></indexterm></para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.group.div.10">
|
||||
<title id="ABUG.group.mkr.10">Attachment Example: Custom Dialog</title>
|
||||
<para>Drag and drop an App Builder custom dialog object to see an example
|
||||
of
|
||||
attachments. Each of the buttons at the bottom of the custom dialog are
|
||||
attached to the top and sides of their enclosing dialog panel. They are attached
|
||||
five pixels from the top of the panel and varying percentages from the left
|
||||
edge of the panel (Button1 left edge 10%, right edge 30%; Button2 40% and 60%;
|
||||
Button3 70% and 90%).</para>
|
||||
<para>The left edge of Button1 will always be 10% from the edge of the panel
|
||||
and the right edge of Button1 will always be 30% from the edge of the panel. Button1
|
||||
will therefore always be as wide as 20% of the total width of the panel.
|
||||
Button2's edges are 40% and 60% from the left edge of the panel; Button3's
|
||||
edges are 70% and 90% from the left edge of the panel.</para>
|
||||
<para>The three buttons will grow and shrink as the panel grows and shrinks,
|
||||
and the distance between them will always be 10% of the total width of the panel.
|
||||
</para>
|
||||
</sect1>
|
||||
</chapter>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
<?Pub *0000034230>
|
||||
258
cde/doc/C/guides/builderGuide/ch08.sgm
Normal file
258
cde/doc/C/guides/builderGuide/ch08.sgm
Normal file
@@ -0,0 +1,258 @@
|
||||
<!-- $XConsortium: ch08.sgm /main/6 1996/09/08 19:48:56 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<Chapter Id="ABUG.test.div.1">
|
||||
<Title Id="ABUG.test.mkr.1">Testing Menus, Help, and Connections</Title>
|
||||
<Para>Many functions of your interface can be tested without generating code and
|
||||
making the application. In both Test Shown Modules and Test Project mode, all
|
||||
build windows except the App Builder primary window are closed, and the
|
||||
App Builder primary window is inactive except for the Build button and the
|
||||
Help menu.</Para>
|
||||
<Para>If your project is small, you will probably want to test the entire project. If it is
|
||||
large, you may want to test only selected modules, thus saving the time it takes
|
||||
to load a large project. In Test Project mode the entire project is available.
|
||||
Windows that are designated as not visible at startup (as are custom dialogs by
|
||||
default, for instance) will not be visible.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Show a Hidden Module&xd3; on page 18'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.9"> for instructions if you are going to
|
||||
use Test Shown Modules.</Para>
|
||||
<InformalTable Id="ABUG.test.itbl.1" Frame="All">
|
||||
<TGroup Cols="1">
|
||||
<ColSpec Colname="1" Colwidth="4.0 in">
|
||||
<TBody>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Test a Project or Selected Modules102'--><XRef Role="JumpText" Linkend="ABUG.test.mkr.2"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Test Help Volume Access102'--><XRef Role="JumpText" Linkend="ABUG.test.mkr.3"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Test On Item Help103'--><XRef Role="JumpText" Linkend="ABUG.test.mkr.4"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Test Menus in a Module104'--><XRef Role="JumpText" Linkend="ABUG.test.mkr.5"></Para></Entry>
|
||||
</Row>
|
||||
<Row Rowsep="1">
|
||||
<Entry><Para><!--Original XRef content: 'To Test Connections in a Project105'--><XRef Role="JumpText" Linkend="ABUG.test.mkr.6"></Para></Entry>
|
||||
</Row>
|
||||
</TBody>
|
||||
</TGroup>
|
||||
</InformalTable>
|
||||
<Sect1 Id="ABUG.test.div.2" Role="Procedure">
|
||||
<Title Id="ABUG.test.mkr.2">To Test a Project or Selected Modules<IndexTerm><Primary>projects</Primary><Secondary>testing</Secondary></IndexTerm><IndexTerm><Primary>testing</Primary><Secondary>projects</Secondary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Click Test Project or Test Shown Modules in the App Builder primary
|
||||
window.</Para>
|
||||
<Para>Depending on which button you selected, all modules in the current project
|
||||
or only shown modules will be tested.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Test help, if appropriate.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Test On Item Help&xd3; on page 103'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.test.mkr.4"> for instructions.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Test menu displays, if appropriate.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Test Menus in a Module&xd3; on page 104'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.test.mkr.5"> for instructions.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Test connections, if appropriate.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Test Connections in a Project&xd3; on page 105'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.test.mkr.6"> for instructions.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Build to return to build mode.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
<Sect2 Id="ABUG.test.div.3" Role="Procedure">
|
||||
<Title Id="ABUG.test.mkr.3">To Test Help Volume Access</Title>
|
||||
<Para>These instructions assume you have created a help menu and attached it to a
|
||||
Help menu on the menu bar of a main window, as described in
|
||||
<!--Original XRef content: '&xd2;Creating Help
|
||||
and Help Connections&xd3; on page 67'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.afunc.mkr.2">.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the modules to be tested, if necessary.</Para>
|
||||
<Para>If you are not going to test the entire project, you will need to show the
|
||||
modules to be tested. See
|
||||
<!--Original XRef content: '&xd2;To Show a Hidden Module&xd3; on page 18'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.9"> for
|
||||
instructions.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Test Shown Modules or Test Project, as appropriate.</Para>
|
||||
<Para>Click Test Project to test the entire project. Click Test Shown Modules to test
|
||||
selected modules.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Test help volume access by choosing one of the help volume chapters
|
||||
(Overview, Tasks, Reference, for example) from the Help menu.</Para>
|
||||
<Para>A help volume window with the appropriate help text will be displayed, if
|
||||
the help viewer (<Command>dthelpview</Command>) is accessible and the proper connection has
|
||||
been made to the compiled help volume. See
|
||||
<!--Original XRef content: '&xd2;Creating Help and Help
|
||||
Connections&xd3; on page 67'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.afunc.mkr.2"> for instructions for creating help and making
|
||||
connections to it. Dismiss the help window when you are finished with it.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Build to return to build mode.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.test.div.4" Role="Procedure">
|
||||
<Title Id="ABUG.test.mkr.4">To Test On Item Help</Title>
|
||||
<Para>These instructions assume you have created a help menu and attached it to a
|
||||
Help item on the menu bar of a main window, as described in
|
||||
<!--Original XRef content: '&xd2;Creating Help
|
||||
and Help Connections&xd3; on page 67'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.afunc.mkr.2">.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the modules to be tested, if necessary.</Para>
|
||||
<Para>If you are not going to test the entire project, you will need to show the
|
||||
modules to be tested. See
|
||||
<!--Original XRef content: '&xd2;To Show a Hidden Module&xd3; on page 18'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.9"> for
|
||||
instructions.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Test Shown Modules or Test Project, as appropriate.</Para>
|
||||
<Para>Click Test Project to test the entire project. Click Test Shown Modules to test
|
||||
selected modules.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Test help volume access by choosing one of the help volume chapters
|
||||
(Overview, Tasks, Reference, for example) from the Help menu.</Para>
|
||||
<Para>A help volume window with the appropriate help text will be displayed, if
|
||||
the help viewer (<Command>dthelpview</Command>) is accessible and the proper connection has
|
||||
been made to the compiled help volume. See
|
||||
<!--Original XRef content: '&xd2;Creating Help and Help
|
||||
Connections&xd3; on page 67'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.afunc.mkr.2"> for instructions for creating help and making
|
||||
connections to it. Dismiss the help window when you are finished with it.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Test On Item help by choosing On Item from the Help menu.</Para>
|
||||
<Para>The cursor will turn into an arrow and a question mark.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Move the cursor over an interface object and click.</Para>
|
||||
<Para>If the object (or one of its parent objects) has help text, it will be displayed in
|
||||
a quick help window.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click the More button in the quick-help window, if it is active.</Para>
|
||||
<Para>The help volume will be displayed, at the location specified in the Location
|
||||
ID for the selected object in the Help Editor. Dismiss the help window when
|
||||
you are finished with it.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click the Close button in the quick help window to dismiss it.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Build to return to build mode.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.test.div.5" Role="Procedure">
|
||||
<Title Id="ABUG.test.mkr.5">To Test Menus in a Module<IndexTerm><Primary>menus</Primary><Secondary>testing</Secondary></IndexTerm><IndexTerm><Primary>testing</Primary><Secondary>menus</Secondary></IndexTerm></Title>
|
||||
<Para>In Test Shown Modules mode, all windows in the currently-shown modules
|
||||
will be displayed, including those whose initial state is not set Visible. See
|
||||
<!--Original XRef content: '&xd2;To
|
||||
Test a Project or Selected Modules&xd3; on page 102'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.test.mkr.2"> if you want to test the entire
|
||||
project, with not-Visible windows hidden.</Para>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the module to be tested, if necessary.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Show a Hidden Module&xd3; on page 18'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.9"> for instructions.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Test Shown Modules.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click or press on the items in a menu bar, if appropriate.</Para>
|
||||
<Para>The menus will be displayed. If you select a menu item that is connected to
|
||||
certain predefined functions (Show or Hide a dialog, Access Help Volume,
|
||||
Activate On Item Help, for example), the function will be performed.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click each button menu, as appropriate.</Para>
|
||||
<Para>The menus will be displayed. If you select a menu item that is connected to
|
||||
certain predefined functions (Show or Hide a dialog, Access Help Volume,
|
||||
Activate On Item Help, for example), the function will be performed.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Press mouse button 3 on a pane or list item to display a pop-up menu, if
|
||||
appropriate.</Para>
|
||||
<Para>The menus will be displayed. If you select a menu item that is connected to
|
||||
certain predefined functions (Show or Hide a dialog, Access Help Volume,
|
||||
Activate On Item Help, for example), the function will be performed.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Build to return to build mode.</Para>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
<Sect2 Id="ABUG.test.div.6" Role="Procedure">
|
||||
<Title Id="ABUG.test.mkr.6">To Test Connections in a Project<IndexTerm><Primary>connections</Primary><Secondary>testing</Secondary></IndexTerm><IndexTerm><Primary>testing</Primary><Secondary>connections</Secondary></IndexTerm></Title>
|
||||
<OrderedList>
|
||||
<ListItem>
|
||||
<Para>Display the modules to be tested, if necessary.</Para>
|
||||
<Para>See
|
||||
<!--Original XRef content: '&xd2;To Show a Hidden Module&xd3; on page 18'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.proj.mkr.9"> for instructions.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click Test Project.</Para>
|
||||
<Para>All build windows except the App Builder primary window will be closed,
|
||||
and the primary window will be inactive except for the Build button and the
|
||||
Help menu. Only windows in the project with an initial state set to Visible
|
||||
will be displayed.</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Click a button or choose a menu item that has a testable connection.</Para>
|
||||
<Para>The following connections should work in test mode as they will work in
|
||||
the compiled application:</Para>
|
||||
<ItemizedList Remap="Bullet2">
|
||||
<ListItem>
|
||||
<Para>Show</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Hide</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Set Value</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Set Text</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Access Help Volume</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Activate On Item Help</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Enable</Para>
|
||||
</ListItem>
|
||||
<ListItem>
|
||||
<Para>Disable</Para>
|
||||
<Para>If you connect a button to a custom dialog, for instance, specifying the
|
||||
button as the source object, Activated as the When action, the custom dialog
|
||||
as the target object, and Show as the Action Type, the custom dialog will be
|
||||
displayed when you click the button.</Para>
|
||||
<Para>Connections to Call Function and Execute Code will be noted by messages
|
||||
to standard out.</Para>
|
||||
<Para>Connections to Application Framework, ToolTalk, and message dialogs are
|
||||
not supported in test mode.</Para>
|
||||
</ListItem>
|
||||
</ItemizedList>
|
||||
</ListItem>
|
||||
</OrderedList>
|
||||
</Sect2>
|
||||
</Sect1>
|
||||
</Chapter>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
291
cde/doc/C/guides/builderGuide/ch09.sgm
Normal file
291
cde/doc/C/guides/builderGuide/ch09.sgm
Normal file
@@ -0,0 +1,291 @@
|
||||
<!-- $XConsortium: ch09.sgm /main/7 1996/09/08 19:49:04 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<chapter id="ABUG.codeg.div.1">
|
||||
<title id="ABUG.codeg.mkr.1">Generating Code and Building an Application</title>
|
||||
<para>This chapter describes the Code Generator and its use to generate code,
|
||||
add user code to generated code, make the application, and run the compiled
|
||||
application. See <!--Original XRef content: '&xd2;Code Generator Window&xd3;
|
||||
on page 130'--><xref role="SecTitleAndPageNum" linkend="ABUG.apWDB.mkr.9">
|
||||
for an illustration of the Code Generator window and descriptions of its
|
||||
elements.</para>
|
||||
<informaltable id="ABUG.codeg.itbl.1" frame="All">
|
||||
<tgroup cols="1">
|
||||
<colspec colname="1" colwidth="4.0 in">
|
||||
<tbody>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Making and Running an Application107'--><xref
|
||||
role="JumpText" linkend="ABUG.codeg.mkr.2"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Set Code Generator Options109'--><xref
|
||||
role="JumpText" linkend="ABUG.codeg.mkr.3"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Set Environment Options110'--><xref
|
||||
role="JumpText" linkend="ABUG.codeg.mkr.4"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'Adding User Code to Generated Code112'--><xref
|
||||
role="JumpText" linkend="ABUG.codeg.mkr.6"></para></entry></row>
|
||||
<row rowsep="1">
|
||||
<entry><para><!--Original XRef content: 'To Generate Code from the Command
|
||||
Line111'--><xref role="JumpText" linkend="ABUG.codeg.mkr.5"></para></entry>
|
||||
</row></tbody></tgroup></informaltable>
|
||||
<sect1 id="ABUG.codeg.div.2">
|
||||
<title id="ABUG.codeg.mkr.2">Making and Running an Application</title>
|
||||
<para>Two scenarios are described below. In the first scenario, you build
|
||||
and run an application in one step. In the second scenario, you generate
|
||||
code, compile the code, and run the application in separate steps.</para>
|
||||
<para>In either case, if you have made changes to the project that have not
|
||||
been saved, a message dialog box will be displayed, telling you that you
|
||||
have unsaved edits and giving you the choice of cancelling the generate code
|
||||
process or saving the project. If you choose to save the project, you will
|
||||
have to specify where to save the project if it has not been saved before.
|
||||
</para>
|
||||
<sect2 id="ABUG.codeg.div.3" role="Procedure">
|
||||
<title>To Make and Run in One Step</title>
|
||||
<orderedlist><listitem><para><indexterm><primary>application</primary><secondary>building and running in one step</secondary></indexterm><indexterm><primary>running application</primary><secondary>in one step</secondary></indexterm>Choose
|
||||
Code Generator from the File menu of the App Builder primary window.</para>
|
||||
<para>The Code Generator is displayed.<indexterm><primary>Code Generator</primary></indexterm></para>
|
||||
</listitem>
|
||||
<listitem><para>Click Make & Run to generate code, build the
|
||||
application, and run it.</para>
|
||||
<para>If you have saved the project and all goes well, a number of messages
|
||||
will be displayed in the output pane at the top of the Code Generator. The
|
||||
final message will be “Running: ./[<emphasis>projectname</emphasis>]”
|
||||
and the application will run.</para>
|
||||
<para>At the least, the application primary window will be displayed. Any
|
||||
windows whose visibility is not set to yes at application startup will be
|
||||
hidden. Depending on what functionality you included that does not require
|
||||
user code, the application might do a variety of things. Menus can be displayed,
|
||||
some connections can be tested, On Item help can be displayed, and so on.
|
||||
</para>
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
<note>
|
||||
<para>Ultimately, you must write some code to complete the application. For
|
||||
example, any Call Function callbacks specified in the Connections Editor
|
||||
will have to be substituted for. See <!--Original XRef content: '&xd2;Adding
|
||||
User Code to Generated Code&xd3; on
|
||||
page 112'--><xref role="SecTitleAndPageNum" linkend="ABUG.codeg.mkr.6">
|
||||
for more information.</para>
|
||||
</note>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.codeg.div.4" role="Procedure">
|
||||
<title>To Generate Code, Make, and Run Separately</title>
|
||||
<orderedlist><listitem><para>Click Generate Code to generate code for the
|
||||
current project.<indexterm><primary>application</primary><secondary>generating
|
||||
code for</secondary></indexterm><indexterm><primary>generating code for application</primary></indexterm></para>
|
||||
<para>As the code generator runs, messages are displayed in the output pane
|
||||
at the top of the Code Generator window. The final message should be “Completed
|
||||
successfully.” A number of files will be created, including Makefiles,
|
||||
project files, module files, and two <filename>dtb_utils</filename> files.
|
||||
You can look at the files in the term pane at the bottom of the Code Generator
|
||||
window.</para>
|
||||
</listitem><listitem><para>Click Make to build the application.<indexterm>
|
||||
<primary>application</primary><secondary>building</secondary></indexterm><indexterm>
|
||||
<primary>building application</primary></indexterm></para>
|
||||
<para>More messages will be displayed in the Output Pane as the application
|
||||
is compiled. The final message again should be “Completed successfully.”
|
||||
A few more files will be created, including object files and the executable
|
||||
application file, which has the name you gave the project.</para>
|
||||
</listitem><listitem><para>Click Run to run the application.<indexterm>
|
||||
<primary>application</primary><secondary>running</secondary></indexterm><indexterm>
|
||||
<primary>running application</primary></indexterm></para>
|
||||
<para>The application will be started—as if you had typed the name of
|
||||
the executable at the command line.</para>
|
||||
</listitem><listitem><para>Click Abort to quit the application.<indexterm>
|
||||
<primary>application</primary><secondary>quitting</secondary></indexterm><indexterm>
|
||||
<primary>quitting</primary><secondary>application</secondary></indexterm></para>
|
||||
<para>This will terminate the application, closing all windows. You can also
|
||||
click Abort to terminate code generation or <command>make</command> operations
|
||||
started in the Code Generator window.</para>
|
||||
</listitem>
|
||||
</orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.codeg.div.5" role="Procedure">
|
||||
<title id="ABUG.codeg.mkr.3">To Set Code Generator Options<indexterm><primary>options, Code Generator</primary></indexterm><indexterm><primary>Code Generator</primary><secondary>options</secondary></indexterm><indexterm><primary>setting</primary><secondary>Code Generator options</secondary></indexterm></title>
|
||||
<para>To change the options that determine what code is generated and other
|
||||
Code Generator functions:</para>
|
||||
<orderedlist><listitem><para>Choose Code Generator from the File menu of the
|
||||
App Builder primary window to display the Code Generator window.</para>
|
||||
</listitem><listitem><para>Choose Generator from the Options menu to display
|
||||
the Code Generator Options dialog box.</para>
|
||||
</listitem><listitem><para>Select one of the Generate Code For options (Entire
|
||||
Project, Main Only, Specific Modules Only, Specific Modules and Main).</para>
|
||||
<para>If you select Specific Modules or Specific Modules and Main, the list
|
||||
of modules is active. Select the names of the modules you want to generate
|
||||
code for in the list.</para>
|
||||
</listitem><listitem><para>Click Don't Merge if you do not want your hand-edited
|
||||
code merged with the generated code.</para>
|
||||
<note>
|
||||
<para>Do not select Don't Merge unless you are sure you want to destroy the
|
||||
user code.</para>
|
||||
</note>
|
||||
</listitem>
|
||||
<listitem><para>Choose a different message reporting option if
|
||||
you wish.</para>
|
||||
<para>Choices are Report Normal Messages, Be Silent, and Be Verbose.</para>
|
||||
</listitem><listitem><para>Type Make Arguments, if appropriate.</para>
|
||||
<para>These arguments will be included when you click Make or Make & Run.
|
||||
</para>
|
||||
</listitem><listitem><para>Type Run Time Arguments, if appropriate.</para>
|
||||
<para>These arguments will be included when you click Run or Make & Run.
|
||||
</para>
|
||||
</listitem><listitem><para>Click Reset to Defaults to set all fields to their
|
||||
default values.</para>
|
||||
<para>Default values are Generate Code For Entire Project, Merge user code
|
||||
with generated code, and Report Normal Messages.</para>
|
||||
</listitem><listitem><para>Click OK or Apply to make the changes.</para>
|
||||
<para>The Options dialog box will be dismissed if you click OK.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.codeg.div.6" role="Procedure">
|
||||
<title id="ABUG.codeg.mkr.4">To Set Environment Options<indexterm><primary>environment options, Code Generator</primary></indexterm><indexterm><primary>setting</primary><secondary>environment options</secondary></indexterm></title>
|
||||
<orderedlist><listitem><para>Choose Code Generator from the File menu of the
|
||||
App Builder primary window to display the Code Generator window.</para>
|
||||
</listitem><listitem><para>Choose Environment from the Options menu to display
|
||||
the Environment Options dialog box.</para>
|
||||
</listitem><listitem><para>Type a variable in the Variable Name text field.
|
||||
</para>
|
||||
<para>You might want to change <command>PATH</command>, for instance.</para>
|
||||
</listitem><listitem><para>Click Get to display the current value for the
|
||||
variable in Variable Name.</para>
|
||||
<para>The value of the variable will be displayed in the Value pane.</para>
|
||||
</listitem><listitem><para>Make a change to Value and click Set to change
|
||||
the value of the variable.</para>
|
||||
<para>This change is made for this App Builder session only.</para>
|
||||
</listitem><listitem><para>Click Reset to reset Value to its value outside
|
||||
this session of App Builder.</para>
|
||||
</listitem><listitem><para>Click Cancel to dismiss the dialog box.</para>
|
||||
</listitem></orderedlist>
|
||||
</sect2>
|
||||
<sect2 id="ABUG.codeg.div.7" role="Procedure">
|
||||
<title id="ABUG.codeg.mkr.5">To Generate Code from the Command Line</title>
|
||||
<para>To generate App Builder code from the command line, run <command>dtcodegen</command>. Usage is described below.</para>
|
||||
<para>Usage: <command>dtcodegen</command> [<symbol role="Variable">options</symbol>] [<symbol role="Variable">project-file</symbol>] [ <symbol role="Variable">module-file</symbol> [<symbol role="Variable">module-file</symbol>] ...]</para>
|
||||
<para>Code is generated for each module specified on the command line, or
|
||||
for all modules in the project, if no modules are specified. If no project
|
||||
file is specified, a project file containing the specified module(s) is searched
|
||||
for in the current directory.</para>
|
||||
<para>Files with extension <filename>.bip</filename> are assumend to be BIL
|
||||
project files, files with <filename>.bix</filename> extension are assumed
|
||||
to be encapsulated BIL files, and files with a <filename>.bil</filename>
|
||||
extension are assumed to be BIL module files.</para>
|
||||
<informaltable>
|
||||
<tgroup cols="2" colsep="0" rowsep="0">
|
||||
<colspec align="left" colname="col1" colwidth="169*">
|
||||
<colspec align="left" colname="col2" colwidth="359*">
|
||||
<spanspec nameend="col2" namest="col1" spanname="1to2">
|
||||
<thead>
|
||||
<row><entry align="left" spanname="1to2" valign="bottom"><para>Options (* = default, + = default with no project
|
||||
file)</para></entry>
|
||||
</row>
|
||||
</thead>
|
||||
<tbody>
|
||||
<row>
|
||||
<entry><para><command>-help (-h)</command></para></entry>
|
||||
<entry><para>Print out this help message</para></entry></row>
|
||||
<row>
|
||||
<entry><para><filename>-main</filename></para></entry>
|
||||
<entry><para>Write file containing main()</para></entry></row>
|
||||
<row>
|
||||
<entry><para><filename>-changed</filename></para></entry>
|
||||
<entry><para>Only generate files that have changed</para></entry></row>
|
||||
<row>
|
||||
<entry><para><command>* -merge</command></para></entry>
|
||||
<entry><para>Merge generated _stubs.c files with previous version</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para><filename>-nomerge</filename></para></entry>
|
||||
<entry><para>Don't merge existing and new stubs file</para></entry></row>
|
||||
<row>
|
||||
<entry><para><command>* -project (-p)</command></para></entry>
|
||||
<entry><para>Specify a project to generate code for</para></entry></row>
|
||||
<row>
|
||||
<entry><para><command>-noproject (-np)</command></para></entry>
|
||||
<entry><para>Use default project settings, ignore project file</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para><command>+ -showall</command></para></entry>
|
||||
<entry><para>Application shows (maps) all windows at startup</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry><para><command>* -noshowall</command></para></entry>
|
||||
<entry><para>Application shows (maps) only initially-visible windows
|
||||
</para></entry></row>
|
||||
<row>
|
||||
<entry><para><command>-silent (-s)</command></para></entry>
|
||||
<entry><para>Silent mode, no messages written</para></entry></row>
|
||||
<row>
|
||||
<entry><para><command>-verbose (-v)</command></para></entry>
|
||||
<entry><para>Verbose mode, detailed progress messages</para></entry></row>
|
||||
</tbody></tgroup></informaltable>
|
||||
</sect2>
|
||||
</sect1>
|
||||
<sect1 id="ABUG.codeg.div.8">
|
||||
<title id="ABUG.codeg.mkr.6">Adding User Code to Generated Code</title>
|
||||
<para>When you generate code for the interface you have developed by clicking
|
||||
Generate Code in the Code Generator window or running <command>dtcodegen</command> from the command line, a number of files are generated in the
|
||||
project folder. If your project is called “test” and it has
|
||||
one module, called “mod1,” for instance, the following files
|
||||
will be created:</para>
|
||||
<itemizedlist remap="Bullet1"><listitem><para><command>Makefile</command>
|
||||
(plus Makefiles for other platforms)</para>
|
||||
</listitem><listitem><para><filename>dtb_utils.c</filename></para>
|
||||
</listitem><listitem><para><filename>dtb_utils.h</filename></para>
|
||||
</listitem><listitem><para><filename>mod1.bil</filename> (module file)</para>
|
||||
</listitem><listitem><para><filename>mod1_stubs.c</filename></para>
|
||||
</listitem><listitem><para><filename>mod1_ui.c</filename></para>
|
||||
</listitem><listitem><para><filename>mod1_ui.h</filename></para>
|
||||
</listitem><listitem><para><filename>test.bip</filename> (project file)</para>
|
||||
</listitem><listitem><para><filename>test.c</filename></para>
|
||||
</listitem><listitem><para><filename>test.h</filename></para>
|
||||
</listitem><listitem><para><command>Test</command> (resource file)</para>
|
||||
</listitem></itemizedlist>
|
||||
<para>If you have made Call Function or Execute Code connections in the Connections
|
||||
Editor, those connections will show up in the generated code. All of the
|
||||
areas of the generated code that my be modified by you are marked with comments
|
||||
of the form:</para>
|
||||
<programlisting>/* DTB_USER_CODE START */
|
||||
/* DTB_USER_CODE_END */
|
||||
</programlisting>
|
||||
<para>The area between the START and END comments are considered a “user
|
||||
segment.” Any text (even non-C code) may be added within a user segment,
|
||||
and the code generator will preserve this code in all future versions of
|
||||
the code. Each user segment begins with a comment that suggests what type
|
||||
of code should be added in that segment, or what state the application is
|
||||
in when that segment is executed. These suggestions are purely informational,
|
||||
and may be ignored.</para>
|
||||
<para>Neither App Builder nor the code generator verify that the code added
|
||||
by you is legal C code. It is your responsibility to ensure that any file
|
||||
you modify can be processed satisfactorily by your compiler.</para>
|
||||
<para>If you wish to destroy all of the hand-edited code, you must either
|
||||
explicitly select Don't Merge from the Options dialog of the Code Generator
|
||||
Window, or run <command>dtcodegen</command> with the <filename>-nomerge</filename>
|
||||
option. This should be done only with great caution, as large amounts of
|
||||
work may be lost.</para>
|
||||
<para>Under no circumstances should the generated comments be modified. If
|
||||
they are modified, code generation will fail, and the resulting file will
|
||||
very likely be uncompilable. A backup file, with the extension <filename>.BAK</filename>, is preserved in the current directory to help recover from
|
||||
such mistakes.</para>
|
||||
<para>The user code segments appear in strategic places in the code, to allow
|
||||
you a great deal of freedom in customizing the generated application. All
|
||||
code related to <filename>main()</filename> and application-wide data and
|
||||
structures are defined in <<emphasis>projectname</emphasis>><filename>.h</filename> and <<emphasis>projectname</emphasis>><filename>.c</filename>.
|
||||
In these files, fields may be added to the Xt resource data structure for
|
||||
the application, new developer-defined data types and variables may be added,
|
||||
and the application's startup procedures may be amended.</para>
|
||||
<para>Each <<emphasis>modulename</emphasis>><filename>_stubs.c</filename>
|
||||
file contains user segments for modifying the effects of generated connections.
|
||||
Your code may be added both before and after the automatically-generated
|
||||
code is executed.</para>
|
||||
<para>In addition, each file contains a user segment at the top of each file
|
||||
that can be used to add a custom header or copyright notice.</para>
|
||||
</sect1>
|
||||
</chapter>
|
||||
<!--fickle 1.14 mif-to-docbook 1.7 01/02/96 10:11:44-->
|
||||
<?Pub *0000022158>
|
||||
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cde/doc/C/guides/builderGuide/preface.sgm
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cde/doc/C/guides/builderGuide/preface.sgm
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@@ -0,0 +1,111 @@
|
||||
<!-- $XConsortium: preface.sgm /main/6 1996/09/08 19:49:13 rws $ -->
|
||||
<!-- (c) Copyright 1995 Digital Equipment Corporation. -->
|
||||
<!-- (c) Copyright 1995 Hewlett-Packard Company. -->
|
||||
<!-- (c) Copyright 1995 International Business Machines Corp. -->
|
||||
<!-- (c) Copyright 1995 Sun Microsystems, Inc. -->
|
||||
<!-- (c) Copyright 1995 Novell, Inc. -->
|
||||
<!-- (c) Copyright 1995 FUJITSU LIMITED. -->
|
||||
<!-- (c) Copyright 1995 Hitachi. -->
|
||||
<Preface Id="ABUG.pref.div.1">
|
||||
<Title>Preface</Title>
|
||||
<Para>This manual introduces the Application Builder <Emphasis>(</Emphasis>referred to throughout this
|
||||
document as App Builder<Emphasis>)</Emphasis> and shows you how best to use it. See
|
||||
<!--Original XRef content: '&xd2;Overview of
|
||||
the App Builder Process&xd3; on page 4'--><XRef Role="SecTitleAndPageNum" Linkend="ABUG.intro.mkr.4"> for a summary description.</Para>
|
||||
<Sect1 Id="ABUG.pref.div.2">
|
||||
<Title>Who Should Use This Book</Title>
|
||||
<Para>This user's guide is for anyone who wants to build or prototype a user
|
||||
interface with App Builder. Because you can easily create and modify user
|
||||
interfaces without writing any code using App Builder, it is a powerful tool for
|
||||
programmers and non-programmers—including user interface designers and
|
||||
project managers.</Para>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.pref.div.3">
|
||||
<Title>How This Book Is Organized</Title>
|
||||
<Para><!--Original XRef content: 'Chapter 1, &xd2;Getting Started'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.intro.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> includes an annotated picture of the App
|
||||
Builder primary window, an overview of the process of building an
|
||||
application, and instructions for starting App Builder.</Para>
|
||||
<Para><!--Original XRef content: 'Chapter 2, &xd2;Managing Projects and Modules'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.proj.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> explains how to create, open,
|
||||
save, and close projects and modules, and how to hide and show modules.</Para>
|
||||
<Para><!--Original XRef content: 'Chapter 3, &xd2;Laying Out a User Interface'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.layo.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> explains how to drag and drop
|
||||
objects from the object palettes, how to edit interface objects, and how to align
|
||||
and distribute control objects in the interface.</Para>
|
||||
<Para><!--Original XRef content: 'Chapter 4, &xd2;Editing Properties of Interface Objects'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.edprp.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> explains how to edit
|
||||
object properties in the Revolving Property Editor.</Para>
|
||||
<Para><Literal><!--Literal closed to allow XRef:--></Literal>
|
||||
<!--Original XRef content: 'Chapter 5, &xd2;Creating and Editing Panes, Menus, and Messages'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.crobj.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> explains
|
||||
how to create and edit pane objects, menus, and message dialog boxes.</Para>
|
||||
<Para><!--Original XRef content: 'Chapter 6, &xd2;Adding Functionality to the Interface'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.afunc.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> explains how to create on-
|
||||
item help, how to create functional connections between objects, and how to
|
||||
establish drag and drop and application framework behavior.</Para>
|
||||
<Para><!--Original XRef content: 'Chapter 7, &xd2;Grouping and Attaching Objects'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.group.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> explains how to group control
|
||||
objects and how to attach objects to each other for dynamic resize behavior.</Para>
|
||||
<Para><!--Original XRef content: 'Chapter 8, &xd2;Testing Menus, Help, and Connections'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.test.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> explains how to change
|
||||
to test mode for testing certain App Builder functions.</Para>
|
||||
<Para><!--Original XRef content: 'Chapter 9, &xd2;Generating Code and Building an Application'--><XRef Role="ChapNumAndTitleLead-in" Linkend="ABUG.codeg.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> describes the
|
||||
Code Generator and explains how to generate code, make your application,
|
||||
and run it.</Para>
|
||||
<Para><!--Original XRef content: 'Appendix A, &xd2;App Builder Windows and Dialog Boxes'--><XRef Role="AppendixNumAndTitleLead-in" Linkend="ABUG.apRPE.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> describes the
|
||||
primary window, including its object palettes, and other App Builder
|
||||
windows, including the Project Organizer, the Module Browser, and the Code
|
||||
Generator.</Para>
|
||||
<Para><!--Original XRef content: 'Appendix B, &xd2;Revolving Property Editor'--><XRef Role="AppendixNumAndTitleLead-in" Linkend="ABUG.apRPE.mkr.1"><Emphasis Role="Lead-in">,</Emphasis> describes the Revolving Property
|
||||
Editor in general and each of the individual property editors specifically.</Para>
|
||||
</Sect1>
|
||||
<Sect1 Id="ABUG.pref.div.4">
|
||||
<Title Id="ABUG.pref.mkr.1">What DocBook SGML Markup Means</title>
|
||||
<para>This book is written in the Structured Generalized Markup
|
||||
Language (SGML) using the DocBook Document Type Definition (DTD).
|
||||
The following table describes the DocBook markup used for
|
||||
various semantic elements.
|
||||
</para>
|
||||
<Table Id="ABUG.pref.tbl.1" Frame="Topbot">
|
||||
<title>DocBook SGML Markup</title>
|
||||
<tgroup cols="3" colsep="0" rowsep="0">
|
||||
<colspec colwidth="1.65in">
|
||||
<colspec colwidth="2.63in">
|
||||
<colspec colwidth="2.92in">
|
||||
<thead>
|
||||
<row>
|
||||
<entry align="left" valign="bottom"><para><literal>Markup Appearance</literal></para></entry>
|
||||
<entry align="left" valign="bottom"><para><literal>Semantic Element(s)</literal></para></entry>
|
||||
<entry align="left" valign="bottom"><para><literal>Example</literal></para></entry></row>
|
||||
</thead>
|
||||
<tbody>
|
||||
<row>
|
||||
<entry align="left" valign="top"><para><command>AaBbCc123</command></para></entry>
|
||||
<entry align="left" valign="top"><para>The names of commands.</para></entry>
|
||||
<entry align="left" valign="top"><para>Use the <command>ls</command> command to list files.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry align="left" valign="top"><para><literal>AaBbCc123</literal></para></entry>
|
||||
<entry align="left" valign="top"><para>The names of command options.</para></entry>
|
||||
<entry align="left" valign="top"><para>Use <command>ls</command> <literal>−a</literal>
|
||||
to list all files.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry align="left" valign="top"><para><symbol role="Variable">AaBbCc123</symbol></para></entry>
|
||||
<entry align="left" valign="top"><para>Command-line placeholder:
|
||||
replace with a real name or value.</para></entry>
|
||||
<entry align="left" valign="top"><para>To delete a file, type <command>rm</command> <symbol role="Variable">filename</symbol>.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry align="left" valign="top"><para><filename>AaBbCc123</filename></para></entry>
|
||||
<entry align="left" valign="top"><para>The names of files and
|
||||
directories.</para></entry>
|
||||
<entry align="left" valign="top"><para>Edit your <filename>.login</filename>
|
||||
file.</para></entry>
|
||||
</row>
|
||||
<row>
|
||||
<entry align="left" valign="top"><para><emphasis>AaBbCc123</emphasis></para></entry>
|
||||
<entry align="left" valign="top"><para>Book titles, new words or terms, or
|
||||
words to be emphasized.</para></entry>
|
||||
<entry align="left" valign="top"><para>Read Chapter 6 in <emphasis>User's
|
||||
Guide</emphasis>.
|
||||
These are called <emphasis>class</emphasis> options.
|
||||
You <emphasis>must</emphasis> be root to do this.</para></entry>
|
||||
</row></tbody></tgroup></table>
|
||||
</sect1>
|
||||
</preface>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user