Initial import of the CDE 2.1.30 sources from the Open Group.

This commit is contained in:
Peter Howkins
2012-03-10 18:21:40 +00:00
commit 83b6996daa
18978 changed files with 3945623 additions and 0 deletions

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/* $XConsortium: Resolver.h /main/4 1996/06/11 17:08:28 cde-hal $ */
#ifndef _Resolver_h
#define _Resolver_h
class Element;
class Symbol;
class FeatureSet;
class PathTable;
class Renderer;
class ResolverStack;
#include "SSPath.h"
#include "ResolverStack.h"
#include "Exceptions.hh"
/* **************************************************************
the Resolver is responsible for taking input from the NodeParser,
getting a feature set from the Style Sheet and passing it on to a
Renderer
- get Element input from NodeParser
- consult Style Sheet PathTable to get raw FeatureSet
- evaluate feature set to resolve variables and expressions
- merge with parent complete feature set to get complete feature
set
- pass data to Renderer (Element, localFeatures, completeFeatures)
* ************************************************************** */
class Resolver : public Destructable
{
public:
Resolver(PathTable& pTable, Renderer& r);
~Resolver();
// beginElement returns a non-zero value if element is to be ignored
unsigned int beginElement(Element*);
void data(const char* data, unsigned int data_length);
void endElement(const Symbol&);
// called before any data
virtual void Begin();
// called after all data
virtual void End();
private:
SSPath f_path ;
ResolverStack f_resolverStack;
PathTable &f_pathTable;
// NOTE: this one could be a pointer so we can change them on the fly
Renderer &f_Renderer;
};
#endif /* _Resolver_h */
/* DO NOT ADD ANY LINES AFTER THIS #endif */