Initial import of the CDE 2.1.30 sources from the Open Group.
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cde/programs/dtmail/include/MotifApp/Application.h
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cde/programs/dtmail/include/MotifApp/Application.h
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/* $TOG: Application.h /main/9 1997/09/05 14:40:30 mgreess $
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*
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* (c) Copyright 1996 Digital Equipment Corporation.
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* (c) Copyright 1996 Hewlett-Packard Company.
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* (c) Copyright 1996 International Business Machines Corp.
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* (c) Copyright 1996 Sun Microsystems, Inc.
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* (c) Copyright 1996 Novell, Inc.
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* (c) Copyright 1996 FUJITSU LIMITED.
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* (c) Copyright 1996 Hitachi.
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*/
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/*
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*+SNOTICE
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*
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* RESTRICTED CONFIDENTIAL INFORMATION:
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*
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* The information in this document is subject to special
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* restrictions in a confidential disclosure agreement between
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* HP, IBM, Sun, USL, SCO and Univel. Do not distribute this
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* document outside HP, IBM, Sun, USL, SCO, or Univel without
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* Sun's specific written approval. This document and all copies
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* and derivative works thereof must be returned or destroyed at
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* Sun's request.
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*
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* Copyright 1993 Sun Microsystems, Inc. All rights reserved.
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*
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*+ENOTICE
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*/
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///////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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// This example code is from the book:
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//
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// Object-Oriented Programming with C++ and OSF/Motif
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// by
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// Douglas Young
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// Prentice Hall, 1992
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// ISBN 0-13-630252-1
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//
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// Copyright 1991 by Prentice Hall
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// All Rights Reserved
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//
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// Permission to use, copy, modify, and distribute this software for
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// any purpose except publication and without fee is hereby granted, provided
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// that the above copyright notice appear in all copies of the software.
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///////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Application.h:
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////////////////////////////////////////////////////////////
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#ifndef APPLICATION_H
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#define APPLICATION_H
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#include "UIComponent.h"
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#include <sys/types.h>
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#include <unistd.h>
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class Application : public UIComponent {
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// Allow main and MainWindow to access protected member functions
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friend int main ( int, char ** );
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friend class MainWindow;
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private:
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// Functions for registering and unregistering toplevel windows
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void registerWindow ( MainWindow * );
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void unregisterWindow ( MainWindow * );
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protected:
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// Functions to handle Xt interface
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virtual void initialize ( int *, char ** );
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virtual void handleEvents();
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virtual void open_catalog();
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inline void extractAndRememberEventTime( XEvent * );
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char *_applicationClass;
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XtAppContext _appContext;
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static XtResource
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_appResources[];
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char *_appWorkspaceList;
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int _bMenuButton;
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Display *_display;
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long _lastInteractiveEventTime;
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gid_t _originalEgid; // startup effective gid
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gid_t _originalRgid; // startup real gid
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int _shutdownEnabled;
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MainWindow **_windows; // top-level windows in the program
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int _numWindows;
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public:
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Application ( char * );
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virtual ~Application();
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// Functions to control session management.
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virtual int smpSaveSessionGlobal() = 0;
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virtual void smpSaveSessionLocal() = 0;
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virtual void restoreSession() = 0;
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// Functions to control shutdown.
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void disableShutdown() { _shutdownEnabled = 0; }
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void enableShutdown() { _shutdownEnabled = 1; }
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int isEnabledShutdown() { return _shutdownEnabled; }
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virtual void shutdown() = 0;
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// Functions to manipulate group execution privileges
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void disableGroupPrivileges(void) { (void) setgid(_originalRgid); }
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void enableGroupPrivileges(void) { (void) setgid(_originalEgid); }
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gid_t originalEgid(void) { return _originalEgid; }
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gid_t originalRgid(void) { return _originalRgid; }
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// Functions to manipulate application's top-level windows
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void iconify();
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void manage();
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void unmanage();
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// Convenient access functions
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virtual const char *const
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className() { return "Application"; }
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Display *display() { return _display; }
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XtAppContext appContext() { return _appContext; }
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const char *applicationClass() { return _applicationClass; }
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int bMenuButton() { return _bMenuButton; }
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char *getAppWorkspaceList() { return _appWorkspaceList; }
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long lastInteractiveEventTime(void)
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{ return _lastInteractiveEventTime; }
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int num_windows() { return _numWindows; }
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void setAppWorkspaceList(char *workspaceList);
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};
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// Pointer to single global instance
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extern Application *theApplication;
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#endif
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