Initial import of the CDE 2.1.30 sources from the Open Group.
This commit is contained in:
257
cde/programs/dtscreen/rotor.c
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257
cde/programs/dtscreen/rotor.c
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/* $XConsortium: rotor.c /main/3 1995/11/02 16:08:34 rswiston $ */
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/*
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*/
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/* *
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* (c) Copyright 1993, 1994 Hewlett-Packard Company *
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* (c) Copyright 1993, 1994 International Business Machines Corp. *
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* (c) Copyright 1993, 1994 Sun Microsystems, Inc. *
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* (c) Copyright 1993, 1994 Novell, Inc. *
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*/
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/*-
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* rotor.c - A swirly rotor for dtscreen, the X Window System lockscreen.
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*
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* Copyright (c) 1991 by Patrick J. Naughton.
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*
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* See dtscreen.c for copying information.
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*
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* Revision History:
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* 11-Nov-90: put into dtscreen (by Steve Zellers, zellers@sun.com)
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* 16-Oct-90: Received from Tom Lawrence (tcl@cs.brown.edu: 'flight' simulator)
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*/
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/*
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* A 'batchcount' of 3 or 4 works best!
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*/
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#include <stdio.h>
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#include <math.h>
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#include "dtscreen.h"
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#define SAVE 100 /* this is a good constant to tweak */
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#define REPS 50
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#define MAXANGLE 10000.0 /* irrectangular */
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#define DEFAULTCOUNT 3
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typedef unsigned char Boolean;
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#define IDENT(X) X
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#if defined (__STDC__) || defined (AIXV3)
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#define CAT(X,Y) X##Y
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#else
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#define CAT(X,Y) IDENT(X)Y
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#endif
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struct elem {
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float angle;
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float radius;
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float start_radius;
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float end_radius;
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float radius_drift_max;
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float radius_drift_now;
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float ratio;
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float start_ratio;
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float end_ratio;
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float ratio_drift_max;
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float ratio_drift_now;
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};
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typedef struct flightstruct {
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struct elem *elements;
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int pix;
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int lastx,
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lasty;
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int num,
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rotor,
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prev;
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int savex[SAVE],
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savey[SAVE];
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float angle;
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int centerx,
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centery;
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Boolean firsttime;
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Boolean smallscreen; /* for iconified view */
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Boolean forward;
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Boolean unused;
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} flightstruct;
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void
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initrotor(pwin)
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perwindow *pwin;
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{
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flightstruct *fs;
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XWindowAttributes xgwa;
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int x;
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struct elem *pelem;
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Boolean wassmall;
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if (pwin->data) free(pwin->data);
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pwin->data = (void *)malloc(sizeof(flightstruct));
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memset(pwin->data, 0, sizeof(flightstruct));
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fs = (flightstruct *)pwin->data;
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XGetWindowAttributes(dsp, pwin->w, &xgwa);
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fs->centerx = xgwa.width / 2;
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fs->centery = xgwa.height / 2;
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/*
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* sometimes, you go into small view, only to see a really whizzy pattern
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* that you would like to look more closely at. Normally, clicking in the
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* icon reinitializes everything - but I don't, cuz I'm that kind of guy.
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* HENCE, the wassmall stuff you see here.
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*/
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wassmall = fs->smallscreen;
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fs->smallscreen = (xgwa.width < 100);
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if (wassmall && !fs->smallscreen)
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fs->firsttime = True;
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else {
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if (batchcount > 12)
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batchcount = DEFAULTCOUNT;
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fs->num = batchcount;
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if ((fs->elements = (struct elem *)
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malloc(sizeof(struct elem) * fs->num)) == 0) {
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perror("malloc");
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exit(1);
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}
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memset(fs->savex, 0, sizeof(fs->savex));
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pelem = fs->elements;
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for (x = fs->num; --x >= 0; pelem++) {
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pelem->radius_drift_max = 1.0;
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pelem->radius_drift_now = 1.0;
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pelem->end_radius = 100.0;
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pelem->ratio_drift_max = 1.0;
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pelem->ratio_drift_now = 1.0;
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pelem->end_ratio = 10.0;
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}
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fs->rotor = 0;
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fs->prev = 1;
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fs->lastx = fs->centerx;
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fs->lasty = fs->centery;
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fs->angle = (random() % (long) MAXANGLE) / 3;
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fs->forward = fs->firsttime = True;
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}
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XSetForeground(dsp, pwin->gc, BlackPixelOfScreen(pwin->perscreen->screen));
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XFillRectangle(dsp, pwin->w, pwin->gc, 0, 0, xgwa.width, xgwa.height);
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}
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void
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drawrotor(pwin)
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perwindow *pwin;
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{
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register flightstruct *fs;
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register struct elem *pelem;
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int thisx,
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thisy;
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int i,
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rp;
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int x1,
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y1,
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x2,
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y2;
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#define SCALE(W,N) CAT(W,N)/=12; CAT(W,N)+=(CAT(fs->center,W)-2)
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#define SCALEIFSMALL() if (fs->smallscreen) { \
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SCALE(x,1); SCALE(x,2); \
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SCALE(y,1); SCALE(y,2); \
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}
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fs = (flightstruct *)pwin->data;
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for (rp = 0; rp < REPS; rp++) {
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thisx = fs->centerx;
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thisy = fs->centery;
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for (i = fs->num, pelem = fs->elements; --i >= 0; pelem++) {
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if (pelem->radius_drift_max <= pelem->radius_drift_now) {
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pelem->start_radius = pelem->end_radius;
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pelem->end_radius =
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(float) (random() % 40000) / 100.0 - 200.0;
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pelem->radius_drift_max =
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(float) (random() % 100000) + 10000.0;
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pelem->radius_drift_now = 0.0;
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}
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if (pelem->ratio_drift_max <= pelem->ratio_drift_now) {
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pelem->start_ratio = pelem->end_ratio;
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pelem->end_ratio =
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(float) (random() % 2000) / 100.0 - 10.0;
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pelem->ratio_drift_max =
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(float) (random() % 100000) + 10000.0;
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pelem->ratio_drift_now = 0.0;
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}
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pelem->ratio = pelem->start_ratio +
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(pelem->end_ratio - pelem->start_ratio) /
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pelem->ratio_drift_max * pelem->ratio_drift_now;
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pelem->angle = fs->angle * pelem->ratio;
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pelem->radius = pelem->start_radius +
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(pelem->end_radius - pelem->start_radius) /
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pelem->radius_drift_max * pelem->radius_drift_now;
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thisx += (int) (cos(pelem->angle) * pelem->radius);
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thisy += (int) (sin(pelem->angle) * pelem->radius);
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pelem->ratio_drift_now += 1.0;
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pelem->radius_drift_now += 1.0;
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}
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if (fs->firsttime)
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fs->firsttime = False;
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else {
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XSetForeground(dsp, pwin->gc, BlackPixelOfScreen(pwin->perscreen->screen));
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x1 = (int) fs->savex[fs->rotor];
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y1 = (int) fs->savey[fs->rotor];
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x2 = (int) fs->savex[fs->prev];
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y2 = (int) fs->savey[fs->prev];
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SCALEIFSMALL()
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XDrawLine(dsp, pwin->w, pwin->gc, x1, y1, x2, y2);
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if (!mono && pwin->perscreen->npixels > 2) {
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XSetForeground(dsp, pwin->gc,
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pwin->perscreen->pixels[fs->pix]);
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if (++fs->pix >= pwin->perscreen->npixels)
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fs->pix = 0;
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} else
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XSetForeground(dsp, pwin->gc,
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WhitePixelOfScreen(pwin->perscreen->screen));
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x1 = fs->lastx;
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y1 = fs->lasty;
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x2 = thisx;
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y2 = thisy;
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SCALEIFSMALL()
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XDrawLine(dsp, pwin->w, pwin->gc, x1, y1, x2, y2);
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}
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fs->savex[fs->rotor] = fs->lastx = thisx;
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fs->savey[fs->rotor] = fs->lasty = thisy;
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++fs->rotor;
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fs->rotor %= SAVE;
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++fs->prev;
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fs->prev %= SAVE;
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if (fs->forward) {
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fs->angle += 0.01;
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if (fs->angle >= MAXANGLE) {
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fs->angle = MAXANGLE;
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fs->forward = False;
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}
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} else {
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fs->angle -= 0.1;
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if (fs->angle <= 0) {
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fs->angle = 0.0;
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fs->forward = True;
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}
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}
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}
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}
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