DtMmdb: move to lib directory as a standalone library.
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140
cde/lib/DtMmdb/StyleSheet/Renderer.h
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140
cde/lib/DtMmdb/StyleSheet/Renderer.h
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/*
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* CDE - Common Desktop Environment
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*
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* Copyright (c) 1993-2012, The Open Group. All rights reserved.
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*
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* These libraries and programs are free software; you can
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* redistribute them and/or modify them under the terms of the GNU
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* Lesser General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* These libraries and programs are distributed in the hope that
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* they will be useful, but WITHOUT ANY WARRANTY; without even the
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* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with these libraries and programs; if not, write
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* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
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* Floor, Boston, MA 02110-1301 USA
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*/
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/* $XConsortium: Renderer.h /main/3 1996/06/11 17:08:07 cde-hal $ */
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#ifndef _Renderer_h
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#define _Renderer_h 1
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#include "Feature.h"
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#include "dti_excs/Exceptions.hh"
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/* **************************************************************
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* class Renderer
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the Renderer is responsible for taking the style sheet features
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matched with an ELEMENT and using them to guide the drawing of the
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ELEMENT data on the page
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************************************************************** */
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/* **************************************************************
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The symbol table supplied is common to the Node Parser,
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Style Sheet parser and the Renderer.
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* ************************************************************** */
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//class FeatureSet;
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class Renderer : public Destructable
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{
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public:
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Renderer() {};
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virtual ~Renderer() {};
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virtual FeatureSet *initialize() = 0; /* return default feature set */
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/* -------- Begin Element -------- */
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/* ************************************************************
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* called when a new ELEMENT is found in the document
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* FeatureSet is set of features and values that match with the
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* ELEMENT as described in the style sheet
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* ************************************************************ */
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/* returns a non-zero value if element is to be ignored */
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virtual unsigned int
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BeginElement(const Element &element,
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const FeatureSet &featureset,
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const FeatureSet &complete,
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const FeatureSet &parentComplete) = 0;
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/* -------- Data -------- */
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/* ************************************************************
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* ELEMENT data passed in (usually text to be displayed)
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* embedded ELEMENT children are passed in with BeginElement...
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* ************************************************************ */
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virtual void
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data(const char *data, unsigned int size) = 0;
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/* -------- End Element -------- */
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/* ************************************************************
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* End of ELEMENT processing (eg. postfixes, reset pointers etc.)
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* ************************************************************ */
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virtual void
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EndElement(const Symbol &element_name) = 0 ;
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/* ************************************************************
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* Called BEFORE any data processing begins
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* ************************************************************ */
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virtual void Begin() = 0;
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/* **************************************************************
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* called after all data has been processed
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* ************************************************************** */
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virtual void End() = 0;
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// These two functions allow a renderer to set up internal variable table.
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/* **************************************************************
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* pass a variable and a Expression to the renderer and let it decide
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* whether to accept the variable and the Expression and put them into
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* the internal variable table.
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*
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* non zero return value means that it has been entered into the internal
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* table
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*
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* If gRenderer is set to null while style sheet is parsed, the
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* accept() function will not be called from style.y.
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* ************************************************************** */
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virtual unsigned int accept(const char*, const Expression*) { return 0 ;}
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/* ************************************************************
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*
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* evaluate the variable to a FeatureValue
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*
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* If gRenderer is set to null while the renderer is running, the
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* evaluate() function will not be called.
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* ************************************************************ */
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virtual FeatureValue* evaluate(const char*) { return 0 ; }
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/* **************************************************************
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* notifies renderer that the local feature set will be evaluated.
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* ************************************************************** */
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virtual void preEvaluate(const Element &) {}
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/* **************************************************************
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* notifies renderer that the local feature set has been evaluated.
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* ************************************************************** */
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virtual void postEvaluate(const Element &) {}
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protected:
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};
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#endif
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