Revolving Property Editor
Used to edit the properties (the look or functionality) of interface objects, the
Revolving Property Editor customizes your application interface. This
appendix describes the properties common to all property editors, and the
properties and the buttons common to a number of property editors. It also
describes the individual property editors for each object.
The property editor for a separator, which includes the properties common to
almost all property editors, is shown below, with common elements noted.
Property Editor: Universal Properties
The property editor for each of the App Builder objects is unique, but there are
a number of properties common to almost all of them.
Revolving Property Editor
universal properties in <$startrange>
Object Type
Not a property. Object Type is an option menu for
choosing the type of property editor to be displayed.
Properties change depending on which object type is
chosen.
Objects
Not a property. Objects lists the objects of the selected
object type in the current project. The list displays the
full, unique name for each object, which is comprised
of the name of the module in which the object exists,
two colons, and the Object Name.
Object Name
Displays the default name or the name given by you to
the object selected in the Objects list.
Initial State property
Visible
Initial State, Visible
Specifies whether the selected object is visible when the
application starts up; all objects except a custom dialog
are visible by default.
Initial State property
active
Initial State, Active
A check box for specifying whether the object selected
is “active” when the application starts up. An inactive
object is not functional: it is dimmed and no functions
can be activated from the object.
color
background
color
foreground
foreground color
background color
Color: Background
Specifies the background color of the selected object.
You can either type in a known color name or choose
Color Chooser from the menu and select a color from
the palette displayed.
Color: Foreground
Specifies the foreground color of the selected object.
You can either type in a known color name or choose
Color Chooser from the menu and select a color from
the palette displayed.
Revolving Property Editor
universal properties in <$endrange>
Property Editor: Common Properties
The following properties are common to three or more property editors.
Revolving Property Editor
common properties in <$startrange>
Border Frame property
border
types of
Border Frame
Determines the type of border, if any, around certain
objects. Choices are None, Shadow Out, Shadow In,
Etched Out, and Etched In.
Geometry
Geometry property
objects
XY location of
objects
width and height values of
Indicates the X and Y location of the selected object,
and the W(idth) and H(eight) of the object. X and Y
values specify the position of the selected object in
relation to its parent. The values are in pixels and are
measured from the top-left corner of the parent object
to the top-left corner of the child object. W and H
values are in pixels.
Graphic Filename
Graphic Filename property
Indicates the name of the pixmap (.pm) or bitmap
(.bm) file that contains the graphic to be used as the
label for the selected object or item. This property is
available only if Label Type or Item Label Type is
“Graphic.”
Item Label Type
Item Label Type property
Specifies the type of label (String or Graphic) for the
selected item in the Items list. If Graphic is chosen,
“Label” becomes “Graphic Filename.”
Item State, Active
Item State property
Specifies whether the selected item will be active
when the compiled application is opened.
Items
Lists the labels that represent the items in the list.
When an item is selected in the Items list, its label is
displayed in the Label or Graphic Filename field.
Label (Object/Item)
objects
label setting for
Label property
Specifies the label for the selected object or item.
“Label” becomes “Graphic Filename” if Graphic Label
Type is chosen. Label is inactive in the Button
property editor if Arrow Label Type is chosen.
Label Type
Label Type property
objects
label type for
Specifies the type of label (String, Graphic, or Arrow)
for the selected object. If Graphic is chosen, “Label”
becomes “Graphic Filename.” If you choose Arrow,
the label in the Button property editor becomes an
arrow and the Arrow Direction property becomes
active.
Menu Title
Menu Title property
menus
setting title for pop-up
Specifies the (optional) title of the pop-up menu, if
any.
Popup, Pulldown Menu
menus
property for attaching
submenus
property for attaching
A menu button and a text field for creating, attaching,
de-attaching, or editing a pop-up or pull-down menu
for the selected object. When the Menus button is
clicked, a menu with four choices (None, Create New
Menu, Menus, Edit Current) is displayed. Menus and
Edit Current are inactive if no menus exist in the
current project. If a menu is already attached to the
selected object, the menu name will be displayed in
the text field.
Position (Label)
Position property
labels
position setting for
Specifies the position (Left or Above) of the label in
relation to the selected object. This Position option
menu is next to the Label Type option menu.
Position [XY]
objects
position in relation to parent
Position property
Indicates the X and Y location of the selected object in
relation to its parent. The values are in pixels and are
measured from the top-left corner of the parent object
to the top-left corner of the child object.
Scrollbars
Scrollbars setting
panes
attaching a scroll bar to
Specifies when scroll bars should be attached to the
selected pane. The choices are Never and Always for
a term pane or a text pane, and Never, When Needed,
and Always for a draw area pane.
Size
Size property
windows
setting absolute width and height for
panes
setting absolute width and height for
Specifies the absolute W(idth) and H(eight) of the
window or pane. These values change if you resize
the window or pane manually in the interface. For a
term pane or a text pane, there is an option menu for
choosing Characters or Pixels as the unit value.
Size Policy
Size Policy property
windows
setting size of
objects
setting fixed size
objects
setting size to fit contents
size
to fit contents
Specifies whether the selected object should retain a
fixed size or if it should become bigger or smaller
depending on the contents of the object. The choices
are Size of Label and Fixed for buttons and labels, Fit
Contents and Fixed for main windows and custom
dialogs.
Revolving Property Editor
common properties in <$endrange>
List item editing: once you have the appropriate number of items in
the list, the easiest way to perform item editing in those property editors that
have an item list* is to select the first item in the list, thus selecting it in the
label text field. Type a new name for the item and click Return. The new name
will be displayed in the item list and the next item in the list will be selected.
Continue down the list with this select, type, Return sequence until all items
are completed.
*Property editors with item lists include the choice objects (Radio Box, Check
Box, Option Menu), Combo Box, List, Menu, Menubar, and Spin Box.
Property Editor: Common Buttons
The following functional push buttons or menu buttons are common to many
property editors. The buttons at the bottom of the property editors (OK, Apply,
Reset, Cancel, and Help) are common to other editors and dialog boxes.
Revolving Property Editor
common buttons in <$startrange>
Tear-off
Tear-off button
editor
retaining on workspace
Displays a property editor of the selected type; use this
when you want to edit a specific object type while
viewing other types of objects in the Revolving
Property Editor.
Add Item
Add Item button
adding
items to Items list
Adds an item after the selected item in the Items list.
Added items are given default names starting with
“Item1” and incrementing, as needed. By default, items
are added after the selected item.
Edit
Edit button
Performs edit functions (Add After, Add Before,
Change, Cut, Copy, Paste, Delete) in a list. Add After
and Add Before add an item to the list either after or
before the selected item. Change applies the change
that you have made. Cut, Copy, Paste and Delete act on
the selected item, in the normal way: Cut and Copy
place the selected item in a buffer, ready for Paste.
Delete removes the item, but does not place it in a
buffer.
Attachments
Attachments button
Displays the Attachments Editor; there is no
Attachments button on the Main Window, Menubar,
Custom Dialog, or Paned Window property editors.
Help Text
Help Text button
Displays the Help Editor.
Connections
Displays the Connections
Connections button
Editor.
OK
Applies the changes made to the selected object and
dismisses the editor; changes to properties are marked
with change bars at the left side of the editor.
OK button
Apply
Apply button
Applies the changes made to the selected object, but
does not dismiss the editor.
Reset
Reset button
Resets all changes made since the last Apply.
Cancel
Cancel button
Resets all changes made since the last Apply and
dismisses the editor.
Help
Displays help for the editor. See
for information about
App Builder help.Revolving Property Editorcommon buttons in <$endrange>
Individual Property Editors
An individual property editor is displayed by:
Double-clicking an object in the interface or the Module Browser.
Or, selecting an object of the desired type and choosing Properties from the
Editors menu on the App Builder primary window.
Or, choosing Props from the interface or Browser pop-up menu.
Or, choosing the desired object type from the Object Type options menu at
the top of the Revolving Property Editor.
The individual property editors are described in the following sections.
Button Property EditorButton property editorproperty editorButton
Only properties unique to a button object are described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for descriptions of Label Type, Label, Pulldown Menu,
Size Policy, and Geometry.
Button Type
button control
properties of <$startrange>
Specifies what kind of button (Push, Drawn, Menu) the
selected button should be. Push button is the default.
Selecting Menu transforms the push button into a
menu button, as if you had dragged and dropped a
menu button from the controls palette. The Pulldown
Menu property becomes active if you select Menu. See “
in
, for descriptions of button
types.
Label Alignment
button control
properties of <$endrange>
labels
for buttons
Specifies the alignment (Left, Right, Centered) of the
button label within the button border frame. Label
Alignment is relevant only if Fixed is selected as Size
Policy. This menu is inactive if Arrow Label Type is
chosen.
Arrow Direction
Arrow Direction property
labels
arrow direction for
Specifies which direction (Up, Down, Left, Right) the
arrow should point if Arrow Label Type is chosen.
Choice Property EditorChoice property editorproperty editorChoice
Only properties unique to a choice object (Radio Box, Check Box, Option
Menu) are described here. See “
for descriptions of Object Type, Objects, Object Name, Initial State,
and Color. See “
for
descriptions of Label Type, Label Position, Label (Object), Items, Item Label
Type, Label (Item), Item State (Active), and Position [XY].editor<Emphasis>See also<Default Para Font> property editor<$nopage>[editor aa]
Choice Type
objects
choice
choice objects
Specifies which type of choice object (Radio Box, Check
Box, or Option Menu) the selected object should be.
The object changes form depending on which you
choose. Note that there is a control object for each of
the choice types in the Controls palette. See “
in
, for descriptions of choice types.
Rows/Columns
Specifies whether the radio box or check box should be
laid out in rows or columns, and how many rows or
columns there should be. Not relevant for an option
menu.
Item State, Selected
choice objects
Specifies whether the selected item will be selected
when the compiled application is opened. Only one
item can be selected. For a check box or a radio box
object, the selected item will be marked as selected; for
an option menu, the label for the selected object will be
displayed in the option menu when the application is
opened.
Combo Box Property EditorCombo Box property editorproperty editorCombo Box
Only properties unique to a combo box are described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for descriptions of Label Type, Label Position, Label,
Items, Item Label, and Position [XY].
Combo Box Type
combo box control
Specifies whether the text field for the selected combo
box will be Static or Editable in the compiled
application. If Editable is selected, code must be
written to implement the edit functionality.
Selected
Specifies which item will be selected when the
compiled application is opened.
Width
size
setting for combo box
Specifies whether the combo box shrinks or grows to
accommodate the Longest Item in the list, or if the
W(idth) of the box is Fixed. If Fixed is selected, the
W(idth) value can be edited.
Control Pane Property Editorproperty editorControl PaneControl Pane property editor
There are no properties unique to a control pane. See
for descriptions of Object Type, Objects,
Object Name, Initial State, and Color. See
for descriptions of Border Frame, Size Policy,
Geometry, Popup Menu, and Menu Title.
Custom Dialog Property Editorproperty editorCustom DialogCustom Dialog property editor
Only properties unique to a custom dialog object are described here. See
for descriptions of Object
Type, Objects, Object Name, Initial State, and Color. See
for descriptions of Size Policy and Size.
Dialog Title
naming
custom dialog
custom dialog
properties of <$startrange>
The title that appears at the top of the custom dialog.
Window Parent
custom dialog
parent main window for
windows
parent for custom dialog
An option menu for specifying a parent main window
for the selected custom dialog. Choices are None and
any main window in the project. If a main window is
specified as a window parent, the custom dialog will
be iconified and de-iconified with the main window.
Note that this functionality does not work in test mode,
but it does in the compiled application.
User Resize Mode
Specifies whether the window is Fixed or Adjustable
(whether it can be resized in the compiled application).
Dialog Areas
custom dialog
properties of <$endrange>
Specifies whether a custom dialog includes a Button
Panel (three buttons, by default) and a Footer area.
Default Button
custom dialog
default buttons in
default buttons
for custom dialog
Specifies one of the dialog buttons as the selected
button, by default. The function represented by the
selected button will be performed if you press Return
while the mouse cursor is in the custom dialog in the
compiled application.
Help Button
Specifies one of the dialog buttons as the help button.
See
, for a description of the Help Editor and
instructions for creating help.
Draw Area Pane Property EditorDraw Area Pane property editorproperty editorDraw Area Pane
Only the one property unique to a draw area pane object is described here. See
for descriptions of Object
Type, Objects, Object Name, Initial State, and Color. See
for descriptions of Scrollbars, Border Frame,
Geometry, Popup Menu, and Menu Title.
Total Canvas Size
draw area pane
size of canvas in
size
of draw area canvas
Specifies the W(idth) and H(eight) of the draw area
canvas. Note that only a portion of the canvas will be
visible if the draw area pane's size is smaller than the
canvas size (400 by 400 pixels, by default). You can use
the scroll bars to view other parts of the canvas.
File Selection Dialog Property Editorproperty editorFile Selection DialogFile Selection Dialog property editor
Only properties unique to a file selection dialog object are described here. See
for descriptions of Object
Type, Objects, Object Name, Initial State, and Color.
Window Parent
file selection dialog
properties of <$startrange>
Specifies the main window parent of the file selection
dialog. When displayed, the file selection dialog will
appear over its main window. By default, the Primary
Main Window is the parent of all file selection dialogs.
Dialog Title
Specifies the title that appears in the title bar at the top
of the file selection dialog.
Initial Directory
Specifies the folder (directory) set as the starting value
in the Path field of the file selection dialog.
Search Pattern Type
Specifies whether files, directories (folders), or both
will be listed in the Files list of the file selection dialog.
Search Pattern
Specifies the value of the Filter field in the file selection
dialog. The Filter value limits the files that will be
listed in the Files field. The default value is * (asterisk),
which means all files in the current folder will be
listed. The Filter value for the Import Module file
selection dialog in App Builder is *.bil, which means
that only files that end in .bil will be listed.
OK Button Label
labels
for OK button in file selection dialog
Specifies the label that will appear on the button in the
left-most position at the bottom of the file selection
dialog, normally labelled “OK.” Clicking this button
completes the file selection process and dismisses the
file selection dialog. This button is labelled “Import” for
the Import Module file selection dialog in App Builder.
Popdown Behavior
Specifies whether the file selection dialog will be
automatically dismissed (the default) when the OK
button is clicked.
file selection dialog
properties of <$endrange>
Group Property Editorproperty editorGroupGroup Property Editor
Used to modify the layout and framing of groups, the Group Property Editor
can be displayed by choosing Groups from the Editors menu of the App
Builder primary window or by choosing Group from the Revolving Property
Editor Object Type option menu. A group, unlike most of the objects edited in
the Revolving Property Editor, is a created object and is not available from an
object palette. See
, for instructions.
Only properties unique to a group object are described here. See
for descriptions of Object Type,
Objects, Initial State, and Color. See
for descriptions of Border Frame and Position.
groups
properties for <$startrange>
Note that choosing Groups from the Editors menu in the App Builder primary
window is the same as clicking the Tear-off button in the Revolving Property
Editor when the Object Type is Group.
Group Name
naming
groups
Displays the default name or the name given by you to
the group selected in the Objects list.
Layout Type
Specifies As-Is, Vertical, Horizontal, or Row/Column
layout of the objects in the selected group.
Rows Columns
Specifies whether the primary layout will be by rows
(vertical layout) or columns (horizontal layout), and
how many rows or columns to display. Active only if
Layout Type is Row/Column.
Vert Alignment
Specifies left-edge, colon/label, center-line, or right-
edge alignment of the objects in the selected group.
Active only if Layout Type is Vertical or Row/Column.
Spacing
Specifies the number of pixels separating the objects in
the selected group. Vert Alignment Spacing is active
only if Layout Type is Vertical or Row/Column. Horiz
Alignment Spacing is active only if Layout Type is
Horizontal or Row/Column.
Horiz Alignment
Specifies top-edge, center-line, or bottom-edge
alignment of the objects in the selected group. Active
only if Layout Type is Horizontal or Row/Column.
groups
properties for <$endrange>
Label Property Editorproperty editorLabelLabel property editor
Only the property unique to a label object is described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for descriptions of Label Type, Label, Size Policy, and
Geometry.
Note that no border appears around a label in the compiled application. See
“
in
“
, if you want a border around a label.
Label Alignment
label control
alignment of
Specifies the alignment (Left, Right, Centered) of the
label within its margins. Label Alignment is relevant
only if Fixed is selected as Size Policy.
List Property Editor
Only properties unique to a list object are described here. See
for descriptions of Object Type, Objects,
Object Name, Initial State, and Color. See
for descriptions of Label Type, Position (Label), Label,
Items, Item Label, Position [XY], Popup Menu, and Menu Title.property editorListList property editor
Selection Mode
Specifies how objects can be selected in a scrolling list.
Choices are Single Select, Browse Select, Multiple
Select, and Browse Multiple Select.
In Single Select mode, only one item can be selected, by
clicking mouse button 1.
In Browse Select mode, one item can be selected, but
you can press mouse button 1 and drag through the list
until the item you want is selected.
In Multiple Select mode, you can make multiple,
discontiguous selections with mouse button 1.
In Browse Multiple Select mode, you can drag the
cursor over items to make multiple, contiguous
selections, and you can make a multiple, contiguous
selection between a selected item and the cursor
location with Shift-mouse button 1.
Selected
Specifies whether an item will be selected at
application startup.lists, properties of
Width
size
of lists
Specifies whether the list object shrinks or grows to
accommodate the Longest Item in the list, or if the
W(idth) of the box is Fixed. If Fixed is selected, the
W(idth) value can be edited.
Height
Specifies the number of text Lines in the list or its
Pixels height.
Main Window Property Editor
Only properties unique to a main window object are described here. See
for descriptions of Object
Type, Objects, Object Name, Initial State (Visible), and Color. See
for descriptions of Size Policy and
Size.Main Window property editorproperty editorMain Window
Window Title
naming
windows
windows
naming
Specifies the title that appears at the top of the main
window.
Icon File
Specifies the name of the graphics file that contains the
graphical representation of the application icon—the
object that is displayed when the application is
“iconified” by clicking on the minimize button in the
title bar.
Icon Mask File
Specifies the name of the graphics file that contains the
bitmap that determines the shape of the visible
representation of the icon beneath the icon mask. The
icon mask acts like a stencil, allowing only the pixels in
the icon that correspond to pixels in the mask to be
visible.
Icon Label
naming
application icon
Specifies the text label that appears beneath the
application icon.
User Resize Mode
size
of window
Specifies whether the window size is Fixed or
Adjustable (whether it can be resized in the compiled
application).
Window Areas
Specifies whether the main window will have a menu
bar, a tool bar, or a footer.windowsadding tool barwindowsadding menu barwindowsadding footeraddingtool bar to windowaddingmenu bar to windowaddingfooter to window
Note that a tool bar or a footer will show up as a
control pane object in the Revolving Property Editor.
You will probably want to add controls, such as the
radio buttons in the App Builder primary window
Build/Test tool bar, to a tool bar, and to make
connections between the controls and programmatic
functions. Code will have to be written to make a tool
bar or footer functional.
Initial State, Iconic
Specifies whether the window is displayed as a
window or an icon when the compiled application is
opened.
Menu Property Editor
Used to create menus, the Menu Property Editor can be displayed by:property editorMenuMenu Property Editor
Choosing Menus from the Editors menu of the App Builder primary
window
Choosing Menus from the Editors menu in the App Builder primary
window is the same as clicking the Tear-off button in the Revolving Property
Editor when the Object Type is Menu.
Or, choosing Menu from the Revolving Property Editor Object Type option
menu
Or, choosing Create New Menu from the Popup Menu option menu in a
property editor.
A menu, unlike most of the objects edited in the Revolving Property Editor, is
a created object and is not available from an object palette.
Only properties unique to a menu object are described here. See
for descriptions of Object Type,
Objects, Object Name, and Color. See
for descriptions of Items, Label, and Item State (Active).
menus
properties of <$startrange>
Add New Menu
adding
menu to list of menus
Adds a new menu to the list of menus.
Edit
Performs edit functions (Cut, Copy, Paste, Delete) on
the selected item in the list of menu objects. Cut and
Copy place the selected item in a buffer, ready for
Paste. Delete removes the item, but does not place it in
a buffer.
Tearoff
menus
Tearoff property
Specifies whether tearoff is Enabled or Disabled. If
tearoff is enabled the selected menu will be “postable.”
That is, the menu will be displayed until you explicitly
dismiss it if you click on the Tearoff indicator (a dotted
line).
Tearoff menu property
Item Label Type
Specifies the type of label (String, Graphic, or
Separator) for the item selected in the Items list. If
Graphic is chosen, “Label” becomes “Graphic
Filename.” If Separator is chosen, Label or Graphic
Filename becomes inactive and Line Style becomes
active. A Separator menu item is used to create a visual
division in a menu, such as that seen in the Editors
menu of the App Builder primary window.
Item Mnemonic
mnemonic<Emphasis>See<Default Para Font> item mnemonic<$nopage>
Specifies one of the letters in the selected item as a
keyboard shortcut for choosing the item when the
menu is posted. The letter specified will be underlined.
item mnemonic
Pressing the mnemonic letter when the menu is posted
will cause that item to be chosen. Note that case is
significant and that a particular letter can be used as a
mnemonic only once within a menu.
Accelerator
accelerator for menu item
Specifies a keyboard shortcut for choosing the selected
item. An accelerator is comprised of a prefix (Ctrl, Alt,
Meta, or Shift), <key>, and a letter (upper or lower
case). To make Control-x an accelerator, for instance,
type: Ctrl<key>x
When you display the menu in test mode or in the
compiled application, “Ctrl+x” will be included to the
right of the menu item label. If you press the Control
key and type x with the cursor in the window that
contains the menu, the specified action will be
performed.
You can combine the Shift key with one of the other
keys to form a compound prefix, if you wish. To make
Shift Control-x an accelerator, type:
Shift Ctrl<key>x
Line Style
line style for separator
Specifies the type of line style for the selected separator
item; active only when Item Label Type is Separator.
Choices are None, Etched In, Etched Out, Etched In
Dash, Single Line, Double Line, Etched Out Dash,
Single Dashed Line, and Double Dashed Line. A
separator of the chosen line style will be displayed in
the menu instead of a graphic or text label.
Item SubMenu
A menu button and a text field for attaching, de-
attaching, creating, or editing a submenu for the
selected item in the Items list. If a submenu is attached
to the selected item, the name of the submenu will be
displayed in the text field.
menus
properties of <$endrange>
Menubar Property Editor
Only properties unique to a menu bar object are described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for descriptions of Items, Item Label Type, Label,
Pulldown Menu, and Item State (Active).property editorMenubarMenubar property editor
Item Mnemonic
item mnemonic
Specifies one of the letters in the selected item as a
keyboard shortcut for displaying the menu. The letter
specified will be underlined in the menu bar. In test
mode and in the compiled application, the menu will
be displayed if you hold down the Alt key and press
the mnemonic letter (case is irrelevant) while the
window that contains the menu bar has focus.
Item State, Is Help Item
Specifies that the selected item is the Help menu. The
Help menu appears at the right edge of the menu bar
and has a built-in connection to the online help
mechanism. The item labelled “Help” is the help
button, by default.
help
specifying menu bar item as
menu bar control
properties of
Paned Window Property Editor
A paned window, unlike most of the objects edited in the Revolving Property
Editor, is a created object and is not available from an object palette. See
for instructions for creating a paned
window.property editorPaned WindowPaned Window property editor
Only properties unique to a paned window object are described here. See
for descriptions of Object
Type, Objects, Object Name, and Initial State.paned windowsproperties of
Panes
Lists the panes that comprise the paned window.
Pane Geometry
Displays the W(idth) and H(eight) of the pane selected
in the Panes list.
Pane Height
Specifies the Min(imum) and Max(imum) height (in
pixels) of the selected pane. These values determine the
limits for the panes when you move the sash between
panes.
size
of pane in paned window
Scale Property Editor
Only properties unique to a scale or gauge object are described here. See
for descriptions of Object
Type, Objects, Object Name, Initial State, and Color. See
for descriptions of Label Type, Position
(Label), Label, and Geometry.property editorScaleScale property editor
Scale Type
scale control
properties of
gauge control
properties of
Specifies Scale or Gauge. A scale includes a slider and
is modifiable by a user (in the compiled application or
in test mode). A gauge indicates a value, does not
include a slider, and is not modifiable by a user.
Orientation
Specifies whether the scale object will be displayed in
Horizontal or Vertical orientation.
Direction
Specifies Left to Right or Right to Left incrementing of
value for a horizontal scale object, Bottom to Top or
Top to Bottom incrementing of value for a vertical scale
object.
Value Range
Specifies Min(imum), Max(imum, and Incr(ement)
values for a scale object. All values must be integers.
The increment value is used when you click with the
mouse at either end of the scale object (in the compiled
application or in test mode). See Decimal Points.
Decimal Points
Specifies the number of decimal places to shift the scale
value when displaying it (if Show Value is checked).
For example, a scale value of 250 with a Decimal Points
value of 1 would display as 25.0; a scale value of 250
with a Decimal Points value of 2 would display as 2.50.
Initial Value
Specifies the initial numerical value setting for the
scale.
Show Value
Specifies whether the numerical value of the scale
position will be displayed. See Decimal Points and
Initial Value above.
Separator Property Editor
Only properties unique to a separator object are described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for a description of Geometry.separatorproperties ofproperty editorSeparatorSeparator property editor
Orientation
Specifies whether the separator object will be displayed
in Horizontal or Vertical orientation.
Line Style
Specifies the type of line style for the separator.
Choices are None, Etched In, Etched Out, Etched In
Dash, Etched Out Dash, Single Line, Double Line,
Single Dashed Line, and Double Dashed Line.
Spin Box Property Editor
Only properties unique to a spin box object are described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for descriptions of Label Type, Position (Label), Label,
Items, Item Label, and Geometry.property editorSpin BoxSpin Box property editor
Spin Box Type
spin box control
properties of <$startrange>
Specifies the type of spin box. If Numeric is chosen,
the Items, Label, Add Item, Edit, and Selected
properties are inactive. If String List is chosen, the
Value Range, Initial Value, and Decimal Points
properties are inactive.
Arrow Style
Specifies the style of arrow to be displayed on the spin
box. Choices are Flat Beginning, Flat End, Beginning,
End, and Split.
Value Range
Specifies Min(imum), Max(imum, and Incr(ement)
values for a spin box object. All values must be
integers. The increment value is used when you click
with the mouse on one of the spin box arrows (in the
compiled application or in test mode). Value Range is
inactive if Spin Box Type is String List. See Decimal
Points.
Initial Value
Specifies the starting value in the spin box in the
compiled application. Initial Value is inactive if Spin
Box Type is String List.
Decimal Points
Specifies the number of decimal places to shift the spin
box value when displaying it. For example, a spin box
value of 250 with a Decimal Points value of 1 would
display as 25.0; a spin box value of 250 with a Decimal
Points value of 2 would display as 2.50. Decimal Points
is inactive if Spin Box Type is String List.
Selected
Specifies whether the item selected in the Items list will
be selected when the compiled application is opened.
Only one item can be selected. Selected is inactive if
Spin Box Type is Numeric.
spin box control
properties of <$endrange>
Term Pane Property Editor
Only properties unique to a term pane object are described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for descriptions of Scrollbars, Border Frame, Position
[XY], Size, Popup Menu, and Menu Title.Term Pane property editorproperty editorTerm Pane
Process String
A text field for specifying the process (command) that
will be run in the term pane in the compiled
application. The default value is
term pane
process string for
/bin/csh.
Text Field Property Editor
Only properties unique to a text field object are described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for descriptions of Label Type, Position (Label), Label,
Position [XY], and Width.property editorText FieldText Field property editor
Operation
text field control
properties of
Specifies whether the text field in the compiled
application and in test mode will be Editable or Read-
Only.
Maximum Chars
Specifies the maximum number of characters that can
be typed in the text field. This field is independent of
the W(idth) field, which specifies the width of the
displayed text.
Initial Value
Specifies the initial value to be displayed in the text
field in the compiled application or in test mode.
Text Pane Property Editor
Only properties unique to a text pane object are described here. See
for descriptions of Object Type,
Objects, Object Name, Initial State, and Color. See
for descriptions of Border Frame, Position [XY], Size,
Popup Menu, and Menu Title.Text Pane property editorproperty editorText Pane
Operation
text pane
properties of
Specifies whether the text pane in the compiled
application and in test mode will be Editable or Read-
Only.
Word Wrap
Specifies whether words will be wrapped to the
following line when the Size W(idth) value is reached.
Initial Value
Specifies the initial value to be displayed in the text
pane in the compiled application or in test mode.