/* * CDE - Common Desktop Environment * * Copyright (c) 1993-2012, The Open Group. All rights reserved. * * These libraries and programs are free software; you can * redistribute them and/or modify them under the terms of the GNU * Lesser General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * These libraries and programs are distributed in the hope that * they will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public * License along with these libraries and programs; if not, write * to the Free Software Foundation, Inc., 51 Franklin Street, Fifth * Floor, Boston, MA 02110-1301 USA */ /* $XConsortium: Resolver.h /main/4 1996/06/11 17:08:28 cde-hal $ */ #ifndef _Resolver_h #define _Resolver_h class Element; class Symbol; class FeatureSet; class PathTable; class Renderer; class ResolverStack; #include "SSPath.h" #include "ResolverStack.h" #include "Exceptions.hh" /* ************************************************************** the Resolver is responsible for taking input from the NodeParser, getting a feature set from the Style Sheet and passing it on to a Renderer - get Element input from NodeParser - consult Style Sheet PathTable to get raw FeatureSet - evaluate feature set to resolve variables and expressions - merge with parent complete feature set to get complete feature set - pass data to Renderer (Element, localFeatures, completeFeatures) * ************************************************************** */ class Resolver : public Destructable { public: Resolver(PathTable& pTable, Renderer& r); virtual ~Resolver(); // beginElement returns a non-zero value if element is to be ignored unsigned int beginElement(Element*); void data(const char* data, unsigned int data_length); void endElement(const Symbol&); // called before any data virtual void Begin(); // called after all data virtual void End(); private: SSPath f_path ; PathTable &f_pathTable; // NOTE: this one could be a pointer so we can change them on the fly Renderer &f_Renderer; ResolverStack f_resolverStack; }; #endif /* _Resolver_h */ /* DO NOT ADD ANY LINES AFTER THIS #endif */