/* * CDE - Common Desktop Environment * * Copyright (c) 1993-2012, The Open Group. All rights reserved. * * These libraries and programs are free software; you can * redistribute them and/or modify them under the terms of the GNU * Lesser General Public License as published by the Free Software * Foundation; either version 2 of the License, or (at your option) * any later version. * * These libraries and programs are distributed in the hope that * they will be useful, but WITHOUT ANY WARRANTY; without even the * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU Lesser General Public License for more * details. * * You should have received a copy of the GNU Lesser General Public * License along with these libraries and programs; if not, write * to the Free Software Foundation, Inc., 51 Franklin Street, Fifth * Floor, Boston, MA 02110-1301 USA */ /* $XConsortium: ListUiItem.hh /main/4 1996/04/21 19:45:18 drk $ */ /* *+SNOTICE * * RESTRICTED CONFIDENTIAL INFORMATION: * * The information in this document is subject to special * restrictions in a confidential disclosure agreement bertween * HP, IBM, Sun, USL, SCO and Univel. Do not distribute this * document outside HP, IBM, Sun, USL, SCO, or Univel wihtout * Sun's specific written approval. This documment and all copies * and derivative works thereof must be returned or destroyed at * Sun's request. * * Copyright 1993 Sun Microsystems, Inc. All rights reserved. * *+ENOTICE */ #include #include #include "PropUi.hh" #ifndef _LISTUIITEM_HH #define _LISTUIITEM_HH // CLASS ListUiItem // derived class for prop sheet glue items for textfield /////////////////////////////////////////////////////////// class ListUiItem : public PropUiItem { public: ListUiItem(Widget w, int source, char *search_key, DtVirtArray *alias_list); virtual ~ListUiItem(){;}; // we don't alloc any memory #ifdef DEAD_WOOD virtual int getType(){ return _LIST_ITEM; }; virtual int getSource(){ return data_source; }; #endif /* DEAD_WOOD */ virtual void writeFromUiToSource(); virtual void writeFromSourceToUi(); virtual void AddDefaults(); virtual void handleAddButtonPress(){;}; virtual void handleChangeButtonPress(){;}; virtual void handleDeleteButtonPress(){;}; private: #ifdef DEAD_WOOD int data_source; #endif /* DEAD_WOOD */ }; #endif