Integrating with Drag and DropThis chapter describes the drag-and-drop user model and the Common
Desktop Environment drag-and-drop convenience application program
interface (API), and describes how to use drag and drop.SummaryThe Common Desktop Environment contains an application program interface
(API) for drag and drop that is layered on top of Motif to provide convenient,
consistent, and interoperable drag and drop across the desktop. The Common
Desktop Environment drag-and-drop API makes it easier for developers to
implement drag and drop. With drag and drop, users can manipulate objects
on the screen directly by grabbing them, dragging them around the display,
and dropping them on other objects to perform a transfer of data.Text, files, and buffers are the three categories of data that are used with the
Common Desktop Environment drag-and-drop API. Text is defined, in this
context, as any user-visible text such as text in type-in fields. A file is a
container of data that resides in the file system. Each file also has a format that
describes its contents. Buffers are data contained in memory. Typically, each
buffer also has a format that describes its contents.Library and Header FilesTo use drag and drop, you need to link to the DtSvc library. The header file is
Dt/Dnd.h.Demo ProgramA demo program containing an example of drag and drop is in
/usr/dt/examples/dtdnd.Using Drag and DropTo Integrate with Drag and DropTo integrate your application with drag and drop, follow these steps:Include Dt/Dnd.h.drag and dropheader fileheader filedrag and dropLink to libDtsvc.drag and droplibrarylibrarydrag and dropAs recipient:Register as a drop zone using DtDndDropRegister.Optionally, write a drop animate callback.Write a transfer callback.As source:Recognize user action (possibly requiring a modification of translation
tables) and call DtDndDragStart.Write a convert callback.Write a drag finish callback.Drag-and-drag and dropuser modeluser modeldrag and drop
Drop User ModelThis section describes the user model behind drag and drop to help you design
an application that is consistent with the rest of the desktop and users'
expectations.See the Common Desktop Environment: Style Guide for more information about
the drag-and-drop user model and for guidelines for the visual appearance of
drag-and-drop elements.When drag and drop is available for all applications on the desktop, the system
is more predictable to the user and is, therefore, easier to use and to learn.
Users leverage their learning across more applications by using skills that they
already know. In addition, many users prefer drag and drop to using menus.In this chapter, the term drop zone is used to describe places where users can
drop something. Drop zones are usually represented by a control or icon
graphic; for example, a trash icon or a type-in field graphic. The term drop
target is used to describe the rectangular area that represents the drop zone.Drag and Drop CapabilityWith the Drag and Drop capability, users can select and manipulate objects
represented as icons.Drag and drop is an accelerator to functionality that is accessible
through other user interface controls supported within your application.
However, not all users are able to take advantage of drag and drop. Do not
support any basic operations solely through drag and drop. Any basic function
that your application supports through drag and drop should also be
supported by menus, buttons, or dialog boxes.Drag Iconsdrag iconsiconsdragWhen users select and manipulate icons using drag and drop, they expect the
graphic icon that represents the item being dragged to remain consistent from
the selection through the drag and drop. If the user selects a message icon in
the File Manager and starts to drag it, the source portion of the drag icon is
represented by that message icon. Providing this kind of consistency makes
drag and drop more predictable to the user. Where the destination application
uses icons, the icon shown should, in most cases, be the same one that was
selected and then dragged and dropped. This behavior is not, however, always
appropriate for all applications. Dragging text is an exception. A text drag icon
is used instead of dragging the selected text.Both the source and destination applications specify the visual appearance of
drag icons. You are responsible for ensuring that an application has a
consistent and appropriate icon to drag. Although the drag-and-drop library
provides default icons, it is a good idea for you to specify your own for each
application. Most often, you should use the data-typing database to obtain the
icon associated with the type data represented by the icon. See
.When users start a drag without selecting an icon, it is appropriate for you to
provide a relevant drag icon. For example, in an appointment editor, the user
can select an appointment out of a scrolling list—which may or may not show
icons. You should use an appointment icon as the source indicator. The
destination application (for example, a File Manager) should display the same
appointment icon.Parts of the Drag Icondrag iconsiconsdragThe drag icon changes appearance to provide drag-over feedback when the user
moves it over potential drop zones.The drag icon has three parts that combine to provide the drag-over feedback:A state indicatorAn operation indicatorA source indicatordrag iconsstate indicatorstate indicator, drag iconThe state indicator is a pointer used for positioning combined with a valid or
invalid drop zone indicator. The valid state indicator is an arrow pointer. The
pointer has a hot spot so users can position it in a predictable manner. The
invalid state indicator—a circle with a diagonal line—is displayed when users
have positioned the cursor over an invalid drop zone.The operation indicator, drag iconsdrag iconoperation indicatoroperation indicator gives users feedback on what operation is occurring
during the drag; either move, copy, or link. Because most drags are moves,
users are given additional feedback when they perform the less-frequent copy
or link operations.The operation feedback is drawn on top of the state and source
feedback. This behavior is consistent with Motif drag-and-drop behavior.The user can choose the drag operation move, copy, or link by pressing and
holding certain keys during a drag, as shown in
.
Keys Used to Modify a Drag OperationModifier KeyOperationShiftMoveControlCopyControl and ShiftLink
The source application can force a copy, as in the case of the read-only File
Manager window. When the user chooses an operation, the drop zone must
match that operation for the drop to succeed; otherwise, the drop zone is
invalid. In other words, if the user chooses a copy by holding down the
Control key, and then drags the drag icon over the trash icon, the drag icon
should show the trash icon as an invalid drop zone and any drop should fail,
because copying to the trash is not allowed.The source indicator, drag iconsdrag iconsource indicatorsource indicator represents the selection (or the item being dragged). The
source indicator varies depending on whether the selection represents single or
multiple items and what kind of item the selection represents.
shows
the default source indicators in the Common Desktop Environment. These
source indicators are generated automatically when you use the Common
Desktop Environment drag-and-drop convenience API. The icons are
approximations, not exact screen representations.
Types of Drag Iconsdrag icontable ofDrag IconsText
SelectionSingle
SelectionMultiple
SelectionValid MoveValid CopyValid LinkInvalid MoveNoneInvalid CopyInvalid Link
Drags from Inside Windowsdrag and dropinside windowsSometimes an application needs to enable a drag from within a dialog box or
window. The Appointment Editor in Calendar has a scrolling list of
appointments and an entry area for editing an appointment. Users can drag
from the scrolling list to get an appointment, but users also need to be able to
drag from the appointment entry area. Enabling users to drag from the entry
area covers those times when the appointment is not yet inserted in the
calendar (for example, when a proposed meeting time is entered but not
inserted into the calendar).The item that can be dragged needs to have an icon graphic associated with it.
Place the icon graphic in the dialog box in an appropriate area adjacent to the
information to be dragged. The upper-right corner of the dialog box or
window is the recommended default position. The icon lets the user know that
something can be dragged and the graphic used is the same graphic used in the
drag icon to provide consistency. The icon should be 32x32 pixels and have a
label so that it resembles a File Manager icon. See the Common Desktop
Environment: Style Guide chapter on drag and drop for more information.Drags are only enabled from human interface elements that have
components or items that can be selected. Drags cannot be enabled from static
labels such as those on buttons or menus.Visual Feedbackdrag and dropvisual feedbackvisual feedback for drag and dropThe following sections describe the drop zone feedback and transition effects
of drag and drop.Drop Zone Feedbackdrop zone feedbackfeedbackdrop zoneThe default drop zone feedback, called drag under, can be a solid line drawn
around the site, a raised or lowered surface with a beveled edge around the
drop zone, or a pixmap drawing over the drop zone.Transition Effectsdrag and droptransition effects oftransition effects for drag and dropTransition effects show the user that the drop has either succeeded or failed.
The two transition effects are melt and snap back.Melting occurs when the user drops a drag icon on a valid drop zone. When
the user drops a drag icon on a valid drop zone, the drag icon melts into the
drop zone. The drag icon is replaced by the icon appropriate to the destination
application. A printer on the Front Panel may show nothing other than the
melting effect. An open File Manager window may display an appropriate
icon.When an icon is dropped, sometimes the melting effect does not take place
immediately. The icon is displayed where it is placed until the transfer is done.
It is a good idea for the destination to set its cursor to a busy state while the
transfer is occurring. The user cannot move or select the icon until the transfer
is complete; the busy cursor lets the user know the transfer is in process.Snap back occurs when a drop fails. Drops can fail in two ways. If the user
drops a drag icon over an invalid drop zone, then the drag icon snaps back to
the source application. Once a drop occurs, the source and destination
applications have to transfer the data. If the data transfer fails, the drag icon
snaps back and the destination application is responsible for indicating failure
to the user and providing information on why the drop failed.Drag-and-Drop Sourcesdrag and dropsources and destinationssources for drag and dropdestinations for drag and dropTo help you understand the behavior of drag-and-drop sources,
describes the key desktop components that can be a source of drags of text
selections, files, and buffers.
Desktop Components That Can Be Drag SourcesDrag SourceText SelectionsFilesBuffersText fields (Motif)*Selected textN/AN/AText Editor: Main WindowSelected TextN/AN/ATerminal: Main WindowSelected TextN/AN/AFile Manager: Folder WindowN/AFilesN/AFile Manager: Trash WindowN/AFilesN/AMail: Message ListN/AN/AMessage in mail-
message formatMail: Attachment ListN/AN/AAttachment in
format of the
attachmentCalendar: Appointment EditorN/AN/AAppointment in
appointment
format
*Any application that has Motif text field sources selected drags text.Drag-and-Drop DestinationsThe following components on the desktop provide drop destinations:EditorsFile ManagerFront PanelEach component accepts drops of text selections, files, and buffers. Most of the
text drop destinations are provided automatically by the Motif library. File or
buffer data drop destinations require additional code.When a user drops data from a file, and that file is modified in some way, the
modifications can be written back to the original holder of the file. This
behavior is described as saveback. However, when data is dropped from a
buffer, the data does not have information about an originating file. As a result,
changes to data from buffers cannot be written back, because there is no
original holder of the data. This behavior is described as no saveback.For example, the Mailer can export mail attachments to editors using drag and
drop. If the attachment is exported as a buffer (that has no saveback), the
editor has no way to change the original attachment in the mailer. So, the
editor can only save its modified version of the attachment to a new file.Because mail attachments are not already separate files (they are embedded
into a mail folder file), they are only exported as buffers and cannot be saved
back by other editors.If the attachment is exported as a file (that has saveback) the editor saves its
modified version to that same file. describes the drops of text selections, files, and buffers on editor-type
components such as Text Editor, Icon Editor, Calendar, Mailer, and Application
Builder.
Editor Drop DestinationsDrop DestinationText
SelectionsFilesBuffersText Editor: Main
WindowInsertInsertInsertTerminal: Main
WindowInsertN/AN/AIcon Editor: Main
WindowN/ALoad (if file in icon
format) savebackLoad into read-only
(if data in icon
format) no savebackMailer: Message ListN/AAppend (if file in mail
format)Append (if data in
mail format)Mailer: ComposeInsertInsertInsertMailer: Attachment
ListAttachAttachAttachCalendar: Main
WindowN/ASchedule
Appointment (if file
in appointment
format)Schedule
appointment (if data
in appointment
format)Calendar:
Appointment EditorInsert into
text fieldFill in appointment
fields (if file in
appointment format)Fill in appointment
fields (if data in
appointment format)AppBuilderN/ALoad (if file in BIX or
BIL format) savebackLoad into read-only
(if data in BIP format)
no saveback
describes the drops of text selections, files, and buffers on file and
folder icons in the File Manager.
File Manager Drop DestinationsDrop
DestinationText SelectionsFilesBuffersFile IconInvoke drop action
on target file and
dropped text (if file
accepts text drops
and dropped text in
appropriate format)
no saveback/copyInvoke drop action
on target file and
dropped file (if file
accepts file drop
and dropped file in
appropriate format)
savebackInvoke drop action
on target file and
dropped data (if file
accepts data drop
and dropped data in
appropriate format)
no saveback/copyFolder IconInsert text into new
file using “Untitled”
name in folderCopy/move file to
folderInsert data into new
file using supplied
name (if available) in
folder else using
“Untitled”Action IconInvoke action on text
(if appropriate
format and accepts
text drop) no
savebackInvoke action on
files (if appropriate
format and accepts
file drop) savebackInvoke action on
data (if appropriate
format and accepts
data drop) no
savebackMail
Container IconAppend to mailbox
(if text in mail
format)Append to mailbox
(if file in mail
format)Append to mailbox
(if data in mail
format)
describes the drops of text selections, files, and buffers on action icons
in the Front Panel.
Front Panel Drop DestinationsDrop
DestinationText SelectionsFilesBuffersText EditorLoad into read-only
no savebackLoad savebackLoad into read-only
no savebackCalendarSchedule
appointment (if text
in appointment
format)Schedule
appointment (if file
in appointment
format)Schedule
appointment (if data
in appointment
format)MailCompose message
attach textCompose message
attach fileCompose message
attach dataPrinterPrint text (if print
method available for
text)Print file contents (if
print method
available for file
format)Print data (if print
method available for
data format)Trash CanN/AMove file to Trash
CanN/ASubpanel:
Install IconN/AInstall iconN/ASubpanel:
ActionSame as File
ManagerSame as File
ManagerSame as File
ManagerSubpanel:
ExecutableSame as File
ManagerSame as File
ManagerSame as File
Manager
See the Common Desktop Environment: Style Guide for more information and
guidelines on how the drag and drop should appear to the user.Drag-and-Drop Convenience APIdrag and dropAPI<$startrange>APIdrag and drop<$startrange>The Common Desktop Environment provides a drag-and-drop convenience
API to promote consistency and interoperability across the desktop, and to
make it easier for developers to implement drag and drop.The existing Motif API for drag and drop provides reasonable functionality to
achieve a rendezvous between the source and destination applications in the
transaction. It provides a framework for data transfer but leaves the actual data
transfer details up to the application. For true consistency and interoperability
between applications across the desktop, all applications must use the same
data transfer protocols. The Common Desktop Environment drag-and-drop
convenience API provides common data transfer routines.Simplify Use for DevelopersThe existing Motif API for drag and drop is very flexible and, therefore, is
somewhat difficult for nonexpert developers to use. The Common Desktop
Environment drag-and-drop convenience API provides some convenience
functions, described in the following paragraphs, that result in an API that is
simpler and easier to use by providing the following services:Manages configuration and appearance of drag icons. Graphics are
provided for the default source, state, and operation icons that make up the
drag icon in Motif. The compositing of these icons checks the type of data
being dragged.Enables animation for a drop. You can define an animation procedure that is
called when the drop has completed.Provides data transfer using standard X selection targets for text, file, and
buffer transfers. This data transfer allows interoperability with other
applications that use the standard targets directly.Provides dual registration. You can register a text widget as a drop zone for
data other than text and preserve the ability to accept text drops.Establish PolicyThe drag-and-drop API establishes policy in three areas:Common targets. Where available, existing selection targets defined by the
Inter-Client Communication Conventions Manual (ICCCM) are used.Data transfer protocols. The API hides some of the details of data transfer
and presents the data to the application in the form of some simple data
structures.Default drag icons. Default drag icons are provided for applications that can
accept them.Provide Common FunctionalityThe drag-and-drop API provides common functionality in these areas:Supports the transfer of data as text, file names, and buffersSupports, through the data transfer framework, the addition of new, built-in
protocolsLeverage Existing Motif APIThe API for drag and drop does not invent a new drag-and-drop subsystem;
rather, it uses the existing Motif API. In addition, since common data transfer
protocols were chosen, where available, applications can interoperate at the
selection protocol level without requiring global use of the new API.drag and dropAPI<$endrange>APIdrag and drop<$endrange>The transfer of text and files use existing protocols. Buffer transfer uses new
protocols.Drag-and-Drop Transactiondrag and droptransactionstransactions, drag and drop illustrates how the basic drag-and-drop transaction is performed.
The dotted-line boxes show the basic transaction. The solid boxes show the
optional transitions and operations.The basic drag-and-drop transactionOptional transitions and operations for drag and drop illustrates the optional transitions and operations for the drag-and-
drop transaction.Integration Action Plandrag and dropimplementation planimplementation plan for drag and dropThis section suggests a plan of action for integrating your application with
drag and drop in Common Desktop Environment 1.0.Review Drag-and-Drop API and Sample CodeUse the information provided in this chapter and in the relevant sections in the
Common Desktop Environment: Programmer's Reference to familiarize yourself with
the drag-and-drop API. Once you have a basic understanding of the API,
review the source code for the drag-and-drop demo program,
/usr/dt/examples/dtdnd. This code provides examples of how to use the
API in various ways. The examples should give you an understanding of the
character and amount of code you need to write to support drag and drop in
your application. Understanding the actions and the data-typing API is useful
as well.Review Your Application for Possible Drop ZonesIdentify the types of data your application might accept through a drag-and-
drop transaction. If, for example, you are writing a bitmap editor, you want to
support the drop of files. Once you have identified the data types you will
allow to be dropped on your application, determine the widget or widgets that
should be drop zones. For the bitmap editor example, you may decide the only
place a file should be dropped on the application is the bitmap editing area. In
this case, register the widget representing this area using
DtDndDropRegister() and provide the appropriate callbacks.Because it is easiest to handle the drop of file names, start by implementing
them. Once you have mastered this technique, you will find it easier to move
on to implementing the drop of text and buffers.Review Your Application for Possible Drag SourcesIdentify the types of data your application might permit as sources for a drag-
and-drop transaction. In the example of the bitmap editor, you may want
bitmap data containing the current bitmap selection to be a drag source as an
accelerator for cut and paste. Once you have identified the data types you will
allow to be dragged from your application, determine the widget or widgets
that should be drag sources. In the bitmap editor example, you may decide the
bitmap editing area containing the highlighted bitmap selection should serve
as the drag source. In this case, enable the widget representing this area for
sourcing drags.Start by implementing the drag of buffers that are most appropriate or specific
to your application. You will also want to add the ability to drop buffers on
your application to enable easy data transfer between multiple invocations of
your application.API Overviewdrag and dropAPI overviewAPIdrag and drop overviewThis section provides an overview of the drag-and-drop application program
interface (API).DtSvc Library and Header Filedrag and dropheader fileheader filedrag and dropThe drag-and-drop functionality is implemented in the Desktop Services
library, DtSvc. To access the drag-and-drop API, include the header file
<Dt/Dnd.h> and link with -lDtSvc.Functionsdrag and dropfunctionsfunctionsdrag and dropThe API includes four function calls, which are declared in the header file
Dnd.h and outlined in the following paragraphs. These functions are described
in greater detail in later sections.DtDndDragStart() starts a drag in response to a user action.DtDndCreateSourceIcon() creates a source icon to use with
DtDndDragStart().DtDndDropRegister() registers a widget as a drop zone. Drop zone
registration usually occurs immediately after the widget is created, but may
be performed at any time.DtDndDropUnregister() unregisters a previously registered widget. A
drop zone is usually unregistered immediately before being destroyed, but
may be unregistered any time after being registered.The DtDndContext Structuredrag and dropstructuresstructures, drag and dropYou handle transfers of data using the DtDndContext data structure. This
structure contains fields for the transfer protocol, the number of items being
transferred, and an array of the data items being transferred. See the
DtDndDragStart(3) and DtDndDropRegister(3) man pages for details
about the syntax of this structure.Protocolsdrag and dropprotocolsprotocolsdrag and dropProtocols are used to tell the API the type of data being transferred. The
predefined protocols are shown in
.
Predefined ProtocolsProtocolDescriptionDtDND_TEXT_TRANSFERText transfer. Compound text. (Motif uses a
compound text target for text transfers.)DtDND_FILENAME_TRANSFERFile name transfer.DtDND_BUFFER_TRANSFERMemory buffer.
Operationsdrag and dropoperationsoperationsdrag and dropThe drag source and the drop zone can transfer the data in one of three ways,
as described in
.
Data Transfer OperationsOperationDescriptionXmDROP_MOVEMoves the data (Copy followed by Delete).XmDROP_COPYCopies the data.XmDROP_LINKContains a link to the data.
How Drag Sources Are UsedThis section describes how drag sources are used.Starting a Dragdrag and dropstarting a dragstarting a drag and drop operationA drag is started in one of two ways. First, the user may start a drag by
pressing down Btransfer, the middle mouse button. As soon as the button is
pressed down, the drag begins. Second, the user may start a drag by pressing
and holding down Bselect, the left mouse button, and moving the cursor
across the screen. The drag begins when the user moves the mouse a certain
distance. This distance is called the drag threshold and it is measured in pixels.
The default drag threshold is 10 pixels for Bselect. For Btransfer, the drag
threshold is 0; because there is no drag threshold, the drag begins as soon as
the pointer is moved. Motif scrolled text lists and text widgets are
automatically registered as drag sources for text drags using Btransfer and
Bselect.Dragging from Lists or Iconsdrag and dropusing BtransferBtransfer and drag and dropThere are two common interface objects that can be used to source a drag: lists
and icons. The Motif List widget automatically sources text drags. If other
types of drags are desired, this is accomplished by overriding the default
widget translations with new Bntl and Btn2 translations. There is no icon
widget in Motif but often a drawing area is used as container of icons. In this
case, an event handler for Btn1Motion would be used to start the drag. Refer
to the sample code in /usr/dt/examples/dtdnd for more detailed code
examples.Drag ThresholdWhen starting a drag using Bselect the widget event handler or translation
procedures must apply the drag threshold of 10 pixels before starting the drag.
For Btransfer, there is no threshold and the drag starts immediately.Btransfer or BadjustStyle Manager has a setting in the Mouse category that controls whether Btn2,
the middle mouse button, acts as Btransfer or Badjust. This setting is
stored as a resource name: enableBtn1Transfer. A setting of 1 indicates that
Btn2 is Badjust and should adjust the selection while a setting of any other
value means that Btn2 is Btransfer and should start a drag. Btn1, the left
mouse button, always starts a drag.The following example shows how to determine whether Btn2 should be
Btransfer or Badjust.Display* display;
int adjust;
XtVaGetValues ((Widget)XmGetXmDisplay(display,
“enableBtn1Transfer”, &adjust,
NULL);
if (adjust == 1)
/* Btn2 is adjust */
else
/* Btn2 is transfer */
Initiating a Dragstarting a dragdrag and dropstarting a dragCommon Desktop Environment 1.0 applications start a drag by calling
DtDndDragStart(). This function performs some desktop-specific setup and
calls XmDragStart() to initiate a drag. The DtDndDragStart() function
synopsis and parameter usage are described as follows:Widget
DtDndDragStart(
Widget dragSource,
XEvent *event,
DtDndProtocol protocol,
Cardinal numItems,
unsigned char operations,
XtCallbackList convertCallback,
XtCallbackList dragFinishCallback
ArgList argList,
Cardinal argCount)Widget dragSourceThe widget that received the event that triggered the drag.XEvent *eventThe button press or button motion event that triggered the drag.DtDndProtocol protocolThe protocol used for the data transfer. The protocol may be one of the
following:DtDND_TEXT_TRANSFER
DtDND_FILENAME_TRANSFER
DtDND_BUFFER_TRANSFERCardinal numItemsSpecifies the number of items being dragged.unsigned char operationsSpecifies options supported by dragSource. The options are
XmDROP_MOVE, XmDROP_COPY, and XmDROP_LINK. A drag source may
support any combination of these operations. You specify a combination of
operations by using or. For example, to support the move and copy
operations, specify XmDROP_MOVE | XmDROP_COPY.XtCallbackList convertCallbackThis callback is invoked when a drop has started and the drop zone has
requested data from the drag source. The convertCallback is explained
in more detail in the next section.XtCallbackList dragFinishCallbackThis callback is invoked when the drag-and-drop transaction is complete.
The dragFinishCallback should reset the dragMotionHandler() and
free any memory allocated by the drag source during the drag-and-drop
transaction.Using Convert Callbacksdrag and dropconvert callbacksconvert callbacks, drag and dropThe convert callback provides data to the drop zone when a drop occurs. The
first action in the convert callback is a verification of the reason field in the
callData. If the reason is not DtCR_CONVERT_DATA or
DtCR_CONVERT_DELETE, you should return immediately; otherwise, proceed
to convert the data. For example, if you are handling the conversion of a file
name, retrieve the appropriate file name from your internal data structures and
copy it into the file data object. If your drag source supports the move
operation, you need to support conversion of the DELETE target. That is, when
convertCallback is called with a reason of DtCR_CONVERT_DELETE,
perform the appropriate deletion action for the data that was moved. In the
case of the file transfer, delete the file. Here is a simple convertCallback that
handles the conversion and deletion of file names.void
convertFileCallback(
Widget dragContext,
XtPointer clientData,
XtPointer callData)
{
DtDndConvertCallbackStruct *convertInfo =
(DtDndConvertCallbackStruct*) callData;
char *fileName = (char *) clientData;
if (convertInfo->reason == DtCR_DND_CONVERT_DATA) {
convertInfo->dragData->data.files[0]=
XtNewString(fileName);
} else if (convertInfo->reason == DtCR_DND_CONVERT_DELETE) {
deleteFile(fileName);
} else {
convertInfo->status = DtDND_FAILURE;
}
}How Drop Zones Are Useddrag and dropdrop zonesdrop zonesThis section describes how drop zones are used.Registering a Drop Zonedrop zonesregisteringregistering drop zonesdrag and dropregistering drop zonesYou generally register drop zones just after the widget that is going to be the
drop zone is created. If you want a modal drop zone, you may register the
widget as a drop zone when you want users to be able to drop on it and
unregister it when you do not want users to drop on it.Motif text widgets are automatically registered as drop zones for text when
they are created. Dual registration is allowed. If you want a text widget to
accept drops of other data, such as file names, in addition to text, you may
register the text widget as a drop zone for file names as well. The text drop
functionality provided by Motif is preserved. The functionality for file-name
(or other data-type) drops is layered on top.Use the function DtDndDropRegister() to register a widget as a drop zone.
This function handles dual registration, if necessary, performs desktop-specific
setup, and calls XmDropSiteRegister(). The DtDndDropRegister()
function synopsis and parameter use are as follows.void DtDndDropRegister(
Widget dropSite,
DtDndProtocol protocols;
unsigned char operations;
XtCallbackList transferCallback;
ArgList argList;
Cardinal argCount)Widget dropSiteThe widget that is being registered as a drop zone.DtDndProtocol protocolsSpecifies the list of data transfer protocols that the drop zone can use. To
specify the use of more than one protocol, use OR with the protocol values.unsigned char operationsThe operations supported by the drop zone. The drop zone may support
any combination of XmDROP_MOVE, XmDROP_COPY, and XmDROP_LINK by
using OR for the desired combination of operations.XtCallbackList transferCallbackThis function accepts the data that is dropped on the drop zone. The transfer
callback is explained in greater detail in the next section.ArgList argListSpecifies an optional argument list.Cardinal argCountSpecifies the number of arguments in argList.Using the Transfer Callbackdrag and droptransfer callbacktransfer callback, drag and dropThe transfer callback accepts data from the drag source when a drop occurs.
The first action in the transfer callback is a verification of the reason field in the
callData. If the reason is not DtCR_DND_TRANSFER_DATA, you should return
immediately; otherwise, proceed with data transfer based on its type and the
operation specified in the reason. For example, if you are handling the copy of
a file, retrieve the file name from the data structure, open the file, and copy its
contents. If your drop zone supports more than one data type, you need to
support the transfer of each data type appropriately.Here is a simple transfer callback for a drawing area drop zone that supports
the copying of text and file-name data types.void
TransferCallback(
Widget widget,
XtPointer clientData,
XtPointer callData)
{
DtDndTransferCallbackStruct *transferInfo =
(DtDndTransferCallbackStruct*) callData;
int ii;
DtDndcontext * dropData = transferInfo->dropData;
return;
switch dropData->protocol {
case DtDND_FILENAME_TRANSFER:
for (ii=0; ii < dropData->numItems; ii++) {
drawTheString(dropData->data, strings[ii]);
}
break;
case DtDND_TEXT_TRANSFER:
for (ii=0; ii<dropData->numItems; ii++){
drawTheFile(dropData->data.files[ii]);
}
break;
default:
transferInfo->status = DtDND_FAILURE;
}
}Using Data Typingdrag and dropdata typingdata typingdrag and dropIn an application that accepts drops of buffers, you may want to handle the
dropped data in a different way depending on its type. To accomplish data
typing, use the data-typing API. Data-typing function calls of interest are
DtDtsBufferToDataType() and DtDtsBufferToAttributeValue(). The
former returns the data attribute name for the data, the latter returns the value
of a specified attribute of the data. Attributes you may find useful for drag and
drop are shown in
.
Data-Typing AttributesAttributesDescriptionICONPath of icon to use for this data.MEDIAThe Message Alliance media name for this data.