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cdesktop/cde/programs/dtappbuilder/src/ab/abobj_align.c
2018-04-28 12:30:20 -06:00

487 lines
10 KiB
C

/*
* CDE - Common Desktop Environment
*
* Copyright (c) 1993-2012, The Open Group. All rights reserved.
*
* These libraries and programs are free software; you can
* redistribute them and/or modify them under the terms of the GNU
* Lesser General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* These libraries and programs are distributed in the hope that
* they will be useful, but WITHOUT ANY WARRANTY; without even the
* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU Lesser General Public License for more
* details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with these libraries and programs; if not, write
* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
* Floor, Boston, MA 02110-1301 USA
*/
/*
* $XConsortium: abobj_align.c /main/3 1995/11/06 17:14:58 rswiston $
*
* @(#)abobj_align.c 1.21 24 May 1994 cde_app_builder/src/libABobj
*
* RESTRICTED CONFIDENTIAL INFORMATION:
*
* The information in this document is subject to special
* restrictions in a confidential disclosure agreement between
* HP, IBM, Sun, USL, SCO and Univel. Do not distribute this
* document outside HP, IBM, Sun, USL, SCO, or Univel without
* Sun's specific written approval. This document and all copies
* and derivative works thereof must be returned or destroyed at
* Sun's request.
*
* Copyright 1993 Sun Microsystems, Inc. All rights reserved.
*
*/
/*
***********************************************************************
* ab_align.c - User-Interface alignment functions.
*
*
***********************************************************************
*/
#include <stdio.h>
#include <X11/Intrinsic.h>
#include <X11/Composite.h>
#include <X11/Shell.h>
#include <Xm/Xm.h>
#include <Xm/CascadeB.h>
#include <Xm/ScrolledW.h>
#include <Xm/RowColumn.h>
#include <Xm/TextF.h>
#include <Xm/Text.h>
#include <ab_private/trav.h>
#include <ab_private/proj.h>
#include <Dt/xpm.h> /* will this be in include/Dt? */
#include "abobjP.h"
static void align_left_edges(ABObj *sel_list, int sel_count);
static void align_vcenters(ABObj *sel_list, int sel_count);
static void align_right_edges(ABObj *sel_list, int sel_count);
static void align_labels(ABObj *sel_list, int sel_count);
static void align_top_edges(ABObj *sel_list, int sel_count);
static void align_hcenters(ABObj *sel_list, int sel_count);
static void align_bottom_edges(ABObj *sel_list, int sel_count);
static void distribute_horizontal(ABObj *sel_list, int sel_count, int hspacing);
static void distribute_vertical(ABObj *sel_list, int sel_count, int vspacing);
static void center_horizontal(ABObj *sel_list, int sel_count);
static void center_vertical(ABObj *sel_list, int sel_count);
/*************************************************************************
** **
** Function Definitions **
** **
**************************************************************************/
void
abobj_align(
unsigned long align_mask
)
{
ABSelectedRec sel;
extern int AB_grid_size;
int x = MAXINT;
if (!align_mask)
return;
abobj_get_selected(proj_get_project(), FALSE, FALSE, &sel);
/*
* Vertical alignment
*/
if (align_mask & LEFT_EDGES)
align_left_edges(sel.list, sel.count);
if (align_mask & VCENTERS)
align_vcenters(sel.list, sel.count);
if (align_mask & RIGHT_EDGES)
align_right_edges(sel.list, sel.count);
if (align_mask & LABELS)
align_labels(sel.list, sel.count);
/*
* Horizonatal alignment
*/
if (align_mask & TOP_EDGES)
align_top_edges(sel.list, sel.count);
if (align_mask & HCENTERS)
align_hcenters(sel.list, sel.count);
if (align_mask & BOTTOM_EDGES)
align_bottom_edges(sel.list, sel.count);
/*
* Spacing
*/
if (align_mask & HSPACING)
distribute_horizontal(sel.list, sel.count, AB_grid_size);
if (align_mask & VSPACING)
distribute_vertical(sel.list, sel.count, AB_grid_size);
/*
* Centering within parent
*/
if (align_mask & HCENTERED)
center_horizontal(sel.list, sel.count);
if (align_mask & VCENTERED)
center_vertical(sel.list, sel.count);
}
/*
* align_left_edges
*/
static void
align_left_edges(
ABObj *sel_list,
int sel_count
)
{
ABObj obj;
int i;
int x = MAXINT;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
if (obj_get_x(obj) < x)
x = obj_get_x(obj);
}
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
/*
undo_record_move(obj);
*/
abobj_set_xy(obj, x, obj_get_y(obj));
abobj_instantiate_changes(obj);
}
}
/*
* align_vcenters
*/
static void
align_vcenters(
ABObj *sel_list,
int sel_count
)
{
int i;
ABObj obj;
int x = 0;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
x += obj_get_x(obj) + abobj_get_actual_width(obj) / 2;
}
x /= sel_count;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
/*
undo_record_move(obj);
*/
abobj_set_xy(obj, x - abobj_get_actual_width(obj)/2, obj_get_y(obj));
abobj_instantiate_changes(obj);
}
}
/*
* align_right_edges
*/
static void
align_right_edges(
ABObj *sel_list,
int sel_count
)
{
int i;
ABObj obj;
int x = -1;
int xtmp;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
xtmp = obj_get_x(obj) + abobj_get_actual_width(obj);
if (xtmp > x)
x = xtmp;
}
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
/*
undo_record_move(obj);
*/
abobj_set_xy(obj, x - abobj_get_actual_width(obj), obj_get_y(obj));
abobj_instantiate_changes(obj);
}
}
/*
* align_labels
*
* Align all selected items to the topmost object's value x.
*/
static void
align_labels(
ABObj *sel_list,
int sel_count
)
{
int i;
ABObj obj;
int new_label_x = 0;
int y = MAXINT;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
if (obj_get_y(obj) < y)
{
new_label_x = obj_get_x(obj) +
abobj_get_label_width(obj);
y = obj_get_y(obj);
}
}
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
abobj_set_xy(obj, new_label_x - abobj_get_label_width(obj),
obj_get_y(obj));
abobj_instantiate_changes(obj);
}
}
/*
* align_top_edges
*/
static void
align_top_edges(
ABObj *sel_list,
int sel_count
)
{
int i;
ABObj obj;
int y = MAXINT;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
if (obj_get_y(obj) < y)
y = obj_get_y(obj);
}
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
/*
undo_record_move(obj);
*/
abobj_set_xy(obj, obj_get_x(obj), y);
abobj_instantiate_changes(obj);
}
}
/*
* align_hcenters
*/
static void
align_hcenters(
ABObj *sel_list,
int sel_count
)
{
int i;
ABObj obj;
int y = 0;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
y += obj_get_y(obj) + abobj_get_actual_height(obj) / 2;
}
y /= sel_count;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
/*
undo_record_move(obj);
*/
abobj_set_xy(obj, obj_get_x(obj), y - abobj_get_actual_height(obj)/2);
abobj_instantiate_changes(obj);
}
}
/*
* align_bottom_edges
*/
static void
align_bottom_edges(
ABObj *sel_list,
int sel_count
)
{
int i;
ABObj obj;
int y = -1;
int ytmp;
for (i = 0; i < sel_count; i++)
{
obj = sel_list[i];
ytmp = obj_get_y(obj) + abobj_get_actual_height(obj);
if (ytmp > y)
y = ytmp;
}
for (i = 0; i < sel_count; i++) {
obj = sel_list[i];
/*
undo_record_move(obj);
*/
abobj_set_xy(obj, obj_get_x(obj), y - abobj_get_actual_height(obj));
abobj_instantiate_changes(obj);
}
}
/*
* distribute_horizontal
*/
static void
distribute_horizontal(
ABObj *sel_list,
int sel_count,
int hspacing
)
{
int i;
ABObj obj;
ABObj prev;
/*
* Sort list of objects based on X values
*/
abobj_sort_sel_list(sel_list, sel_count, XSORT);
/*
* Walk through the list and distribute the objects.
*/
for (i = 1; i < sel_count; i++)
{
obj = sel_list[i];
prev = sel_list[i-1];
/*
undo_record_move(obj);
*/
abobj_set_xy(obj, obj_get_x(prev) + abobj_get_actual_width(prev) +
hspacing, obj_get_y(obj));
abobj_instantiate_changes(obj);
}
}
/*
* distribute_vertical
*/
static void
distribute_vertical(
ABObj *sel_list,
int sel_count,
int vspacing
)
{
int i;
ABObj obj;
ABObj prev;
/*
* Sort list of objects based on Y values
*/
abobj_sort_sel_list(sel_list, sel_count, YSORT);
/*
* Walk through the list and distribute the objects.
*/
for (i = 1; i < sel_count; i++)
{
obj = sel_list[i];
prev = sel_list[i-1];
/*
undo_record_move(obj);
*/
abobj_set_xy(obj, obj_get_x(obj), obj_get_y(prev) +
abobj_get_actual_height(prev) + vspacing);
abobj_instantiate_changes(obj);
}
}
/*
* center_horizontal
*
* Center selected objects horizontally within their parent
*/
static void
center_horizontal(
ABObj *sel_list,
int sel_count
)
{
ABObj owner_obj = obj_get_parent(sel_list[0]);
int ownerwidth = abobj_get_actual_width(owner_obj);
XRectangle current_rect;
XRectangle new_rect;
abobj_get_rect_for_objects(sel_list, sel_count, &current_rect);
new_rect.x = ownerwidth / 2 - current_rect.width / 2;
new_rect.y = current_rect.y;
abobj_move_selected(sel_list, sel_count, &current_rect, &new_rect);
}
/*
* center_vertical
*
* Center selected objects vertically within their parent
*/
static void
center_vertical(
ABObj *sel_list,
int sel_count
)
{
ABObj owner_obj = obj_get_parent(sel_list[0]);
int owneheight = abobj_get_actual_height(owner_obj);
XRectangle current_rect;
XRectangle new_rect;
abobj_get_rect_for_objects(sel_list, sel_count, &current_rect);
new_rect.x = current_rect.x;
new_rect.y = owneheight / 2 - current_rect.height / 2;
abobj_move_selected(sel_list, sel_count, &current_rect, &new_rect);
}