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This commit is contained in:
168
Telegram/SourceFiles/media/view/media_view_playback_progress.cpp
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168
Telegram/SourceFiles/media/view/media_view_playback_progress.cpp
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/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "media/view/media_view_playback_progress.h"
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#include "media/audio/media_audio.h"
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#include "styles/style_media_view.h"
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namespace Media {
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namespace View {
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namespace {
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constexpr auto kPlaybackAnimationDurationMs = crl::time(200);
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} // namespace
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PlaybackProgress::PlaybackProgress()
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: _valueAnimation([=](crl::time now) {
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return valueAnimationCallback(now);
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})
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, _availableTillAnimation([=](crl::time now) {
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return availableTillAnimationCallback(now);
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}) {
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}
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void PlaybackProgress::updateState(
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const Player::TrackState &state,
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float64 loadedTillPercent) {
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_playing = !Player::IsStopped(state.state);
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const auto length = state.length;
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const auto position = Player::IsStoppedAtEnd(state.state)
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? state.length
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: Player::IsStoppedOrStopping(state.state)
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? 0
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: state.position;
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const auto receivedTill = (length && state.receivedTill > position)
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? state.receivedTill
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: -1;
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const auto loadedTill = (loadedTillPercent != 0.)
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? int64(std::floor(loadedTillPercent * length))
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: -1;
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const auto availableTill = (length && loadedTill > position)
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? std::max(receivedTill, loadedTill)
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: receivedTill;
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const auto wasInLoadingState = _inLoadingState;
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if (wasInLoadingState) {
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_inLoadingState = false;
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if (_inLoadingStateChanged) {
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_inLoadingStateChanged(false);
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}
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}
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const auto progress = (position > length)
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? 1.
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: length
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? std::clamp(float64(position) / length, 0., 1.)
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: 0.;
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const auto availableTillProgress = (availableTill > position)
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? std::clamp(float64(availableTill) / length, 0., 1.)
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: -1.;
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const auto animatedPosition = position + (state.frequency * kPlaybackAnimationDurationMs / 1000);
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const auto animatedProgress = length ? qMax(float64(animatedPosition) / length, 0.) : 0.;
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if (length != _length || position != _position || wasInLoadingState) {
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const auto animated = length
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&& _length
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&& (animatedProgress > value())
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&& (position > _position)
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&& (position < _position + state.frequency);
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if (animated) {
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setValue(animatedProgress, animated);
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} else {
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setValue(progress, animated);
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}
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_position = position;
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_length = length;
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}
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if (availableTill != _availableTill) {
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setAvailableTill(availableTillProgress);
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_availableTill = availableTill;
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}
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}
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void PlaybackProgress::updateLoadingState(float64 progress) {
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if (!_inLoadingState) {
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_inLoadingState = true;
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if (_inLoadingStateChanged) {
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_inLoadingStateChanged(true);
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}
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}
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auto animated = (progress > value());
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setValue(progress, animated);
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}
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float64 PlaybackProgress::value() const {
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return qMin(a_value.current(), 1.);
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}
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void PlaybackProgress::setValue(float64 value, bool animated) {
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if (animated) {
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valueAnimationCallback(crl::now());
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a_value.start(value);
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_valueAnimation.start();
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} else {
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a_value = anim::value(value, value);
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_valueAnimation.stop();
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}
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emitUpdatedValue();
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}
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void PlaybackProgress::setAvailableTill(float64 value) {
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const auto current = a_availableTill.current();
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if (value > current && current > 0.) {
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availableTillAnimationCallback(crl::now());
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a_availableTill.start(value);
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_availableTillAnimation.start();
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} else if (value > a_value.current()) {
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a_availableTill = anim::value(a_value.current(), value);
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_availableTillAnimation.start();
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} else {
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a_availableTill = anim::value(-1., -1.);
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_availableTillAnimation.stop();
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}
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emitUpdatedValue();
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}
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bool PlaybackProgress::valueAnimationCallback(float64 now) {
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const auto time = (now - _valueAnimation.started());
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const auto dt = anim::Disabled()
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? 1.
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: (time / kPlaybackAnimationDurationMs);
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if (dt >= 1.) {
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a_value.finish();
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} else {
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a_value.update(dt, anim::linear);
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}
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emitUpdatedValue();
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return (dt < 1.);
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}
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bool PlaybackProgress::availableTillAnimationCallback(float64 now) {
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const auto time = now - _availableTillAnimation.started();
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const auto dt = anim::Disabled()
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? 1.
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: (time / kPlaybackAnimationDurationMs);
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if (dt >= 1.) {
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a_availableTill.finish();
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} else {
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a_availableTill.update(dt, anim::linear);
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}
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emitUpdatedValue();
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return (dt < 1.);
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}
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void PlaybackProgress::emitUpdatedValue() {
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if (_valueChanged) {
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const auto value = a_value.current();
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const auto availableTill = a_availableTill.current();
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_valueChanged(value, std::max(value, availableTill));
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}
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}
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} // namespace View
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} // namespace Media
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