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This commit is contained in:
579
Telegram/ThirdParty/rlottie/example/lottieview.h
vendored
Normal file
579
Telegram/ThirdParty/rlottie/example/lottieview.h
vendored
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@@ -0,0 +1,579 @@
|
||||
/*
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||||
* Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved.
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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||||
*/
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||||
|
||||
#ifndef LOTTIEVIEW_H
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#define LOTTIEVIEW_H
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#ifndef EFL_BETA_API_SUPPORT
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#define EFL_BETA_API_SUPPORT
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#endif
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||||
|
||||
#ifndef EFL_EO_API_SUPPORT
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#define EFL_EO_API_SUPPORT
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#endif
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||||
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||||
#include <Eo.h>
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||||
#include <Efl.h>
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||||
#include <Evas.h>
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#include <Ecore.h>
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#include <Ecore_Evas.h>
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||||
#include "rlottie.h"
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||||
#include "rlottie_capi.h"
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||||
#include<future>
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||||
#include <cmath>
|
||||
|
||||
class RenderStrategy {
|
||||
public:
|
||||
virtual ~RenderStrategy() {
|
||||
evas_object_del(renderObject());
|
||||
}
|
||||
RenderStrategy(Evas_Object *obj):_renderObject(obj){
|
||||
addCallback();
|
||||
}
|
||||
virtual rlottie::Animation *player() {return nullptr;}
|
||||
virtual void loadFromFile(const char *filePath) = 0;
|
||||
virtual void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) = 0;
|
||||
virtual size_t totalFrame() = 0;
|
||||
virtual double frameRate() = 0;
|
||||
virtual size_t frameAtPos(double pos) = 0;
|
||||
virtual double duration() = 0;
|
||||
void render(int frame) {
|
||||
_redraw = renderRequest(frame);
|
||||
if (_redraw)
|
||||
evas_object_image_pixels_dirty_set(renderObject(), EINA_TRUE);
|
||||
}
|
||||
void dataCb() {
|
||||
if (_redraw) {
|
||||
evas_object_image_data_set(renderObject(), buffer());
|
||||
}
|
||||
_redraw = false;
|
||||
}
|
||||
virtual void resize(int width, int height) = 0;
|
||||
virtual void setPos(int x, int y) {evas_object_move(renderObject(), x, y);}
|
||||
void show() {evas_object_show(_renderObject);}
|
||||
void hide() {evas_object_hide(_renderObject);}
|
||||
void addCallback();
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||||
Evas_Object* renderObject() const {return _renderObject;}
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||||
protected:
|
||||
virtual bool renderRequest(int) = 0;
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||||
virtual uint32_t* buffer() = 0;
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||||
private:
|
||||
bool _redraw{false};
|
||||
Evas_Object *_renderObject;
|
||||
};
|
||||
|
||||
class CppApiBase : public RenderStrategy {
|
||||
public:
|
||||
CppApiBase(Evas_Object *renderObject): RenderStrategy(renderObject) {}
|
||||
rlottie::Animation *player() {return mPlayer.get();}
|
||||
void loadFromFile(const char *filePath)
|
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{
|
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mPlayer = rlottie::Animation::loadFromFile(filePath);
|
||||
|
||||
if (!mPlayer) {
|
||||
printf("load failed file %s\n", filePath);
|
||||
}
|
||||
}
|
||||
|
||||
void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
|
||||
{
|
||||
mPlayer = rlottie::Animation::loadFromData(jsonData, key, resourcePath);
|
||||
if (!mPlayer) {
|
||||
printf("load failed from data\n");
|
||||
}
|
||||
}
|
||||
|
||||
size_t totalFrame() {
|
||||
return mPlayer->totalFrame();
|
||||
|
||||
}
|
||||
double duration() {
|
||||
return mPlayer->duration();
|
||||
}
|
||||
|
||||
double frameRate() {
|
||||
return mPlayer->frameRate();
|
||||
}
|
||||
|
||||
size_t frameAtPos(double pos) {
|
||||
return mPlayer->frameAtPos(pos);
|
||||
}
|
||||
protected:
|
||||
std::unique_ptr<rlottie::Animation> mPlayer;
|
||||
};
|
||||
|
||||
class RlottieRenderStrategyCBase : public RenderStrategy {
|
||||
public:
|
||||
RlottieRenderStrategyCBase(Evas *evas):RenderStrategy(evas_object_image_filled_add(evas)) {
|
||||
evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888);
|
||||
evas_object_image_alpha_set(renderObject(), EINA_TRUE);
|
||||
}
|
||||
void resize(int width, int height) {
|
||||
evas_object_resize(renderObject(), width, height);
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||||
evas_object_image_size_set(renderObject(), width, height);
|
||||
}
|
||||
};
|
||||
|
||||
class RlottieRenderStrategy : public CppApiBase {
|
||||
public:
|
||||
RlottieRenderStrategy(Evas *evas):CppApiBase(evas_object_image_filled_add(evas)) {
|
||||
evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888);
|
||||
evas_object_image_alpha_set(renderObject(), EINA_TRUE);
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||||
}
|
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void resize(int width, int height) {
|
||||
evas_object_resize(renderObject(), width, height);
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||||
evas_object_image_size_set(renderObject(), width, height);
|
||||
}
|
||||
};
|
||||
|
||||
class RlottieRenderStrategy_CPP : public RlottieRenderStrategy {
|
||||
public:
|
||||
RlottieRenderStrategy_CPP(Evas *evas):RlottieRenderStrategy(evas) {}
|
||||
|
||||
bool renderRequest(int frame) {
|
||||
int width , height;
|
||||
Evas_Object *image = renderObject();
|
||||
evas_object_image_size_get(image, &width, &height);
|
||||
mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
|
||||
size_t bytesperline = evas_object_image_stride_get(image);
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||||
rlottie::Surface surface(mBuffer, width, height, bytesperline);
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||||
mPlayer->renderSync(frame, surface);
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||||
return true;
|
||||
}
|
||||
uint32_t* buffer() {
|
||||
return mBuffer;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t * mBuffer;
|
||||
};
|
||||
|
||||
class RlottieRenderStrategy_CPP_ASYNC : public RlottieRenderStrategy {
|
||||
public:
|
||||
RlottieRenderStrategy_CPP_ASYNC(Evas *evas):RlottieRenderStrategy(evas) {}
|
||||
~RlottieRenderStrategy_CPP_ASYNC() {
|
||||
if (mRenderTask.valid())
|
||||
mRenderTask.get();
|
||||
}
|
||||
bool renderRequest(int frame) {
|
||||
//addCallback();
|
||||
if (mRenderTask.valid()) return true;
|
||||
int width , height;
|
||||
Evas_Object *image = renderObject();
|
||||
evas_object_image_size_get(image, &width, &height);
|
||||
auto buffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
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||||
size_t bytesperline = evas_object_image_stride_get(image);
|
||||
rlottie::Surface surface(buffer, width, height, bytesperline);
|
||||
mRenderTask = mPlayer->render(frame, surface);
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32_t* buffer() {
|
||||
auto surface = mRenderTask.get();
|
||||
return surface.buffer();
|
||||
}
|
||||
private:
|
||||
std::future<rlottie::Surface> mRenderTask;
|
||||
};
|
||||
|
||||
|
||||
class RlottieRenderStrategy_C : public RlottieRenderStrategyCBase {
|
||||
public:
|
||||
RlottieRenderStrategy_C(Evas *evas):RlottieRenderStrategyCBase(evas) {}
|
||||
~RlottieRenderStrategy_C() {
|
||||
if (mPlayer) lottie_animation_destroy(mPlayer);
|
||||
}
|
||||
void loadFromFile(const char *filePath)
|
||||
{
|
||||
mPlayer = lottie_animation_from_file(filePath);
|
||||
|
||||
if (!mPlayer) {
|
||||
printf("load failed file %s\n", filePath);
|
||||
}
|
||||
}
|
||||
|
||||
void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath)
|
||||
{
|
||||
mPlayer = lottie_animation_from_data(jsonData.c_str(), key.c_str(), resourcePath.c_str());
|
||||
if (!mPlayer) {
|
||||
printf("load failed from data\n");
|
||||
}
|
||||
}
|
||||
|
||||
size_t totalFrame() {
|
||||
return lottie_animation_get_totalframe(mPlayer);
|
||||
|
||||
}
|
||||
|
||||
double frameRate() {
|
||||
return lottie_animation_get_framerate(mPlayer);
|
||||
}
|
||||
|
||||
size_t frameAtPos(double pos) {
|
||||
return lottie_animation_get_frame_at_pos(mPlayer, pos);
|
||||
}
|
||||
|
||||
double duration() {
|
||||
return lottie_animation_get_duration(mPlayer);
|
||||
}
|
||||
|
||||
bool renderRequest(int frame) {
|
||||
int width , height;
|
||||
Evas_Object *image = renderObject();
|
||||
evas_object_image_size_get(image, &width, &height);
|
||||
mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
|
||||
size_t bytesperline = evas_object_image_stride_get(image);
|
||||
lottie_animation_render(mPlayer, frame, mBuffer, width, height, bytesperline);
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32_t* buffer() {
|
||||
return mBuffer;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t * mBuffer;
|
||||
protected:
|
||||
Lottie_Animation *mPlayer;
|
||||
};
|
||||
|
||||
class RlottieRenderStrategy_C_ASYNC : public RlottieRenderStrategy_C {
|
||||
public:
|
||||
RlottieRenderStrategy_C_ASYNC(Evas *evas):RlottieRenderStrategy_C(evas) {}
|
||||
~RlottieRenderStrategy_C_ASYNC() {
|
||||
if (mDirty) lottie_animation_render_flush(mPlayer);
|
||||
}
|
||||
bool renderRequest(int frame) {
|
||||
if (mDirty) return true;
|
||||
mDirty = true;
|
||||
Evas_Object *image = renderObject();
|
||||
evas_object_image_size_get(image, &mWidth, &mHeight);
|
||||
mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE);
|
||||
size_t bytesperline = evas_object_image_stride_get(image);
|
||||
lottie_animation_render_async(mPlayer, frame, mBuffer, mWidth, mHeight, bytesperline);
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32_t* buffer() {
|
||||
lottie_animation_render_flush(mPlayer);
|
||||
mDirty =false;
|
||||
return mBuffer;
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t * mBuffer;
|
||||
int mWidth;
|
||||
int mHeight;
|
||||
bool mDirty{false};
|
||||
};
|
||||
|
||||
enum class Strategy {
|
||||
renderCpp = 0,
|
||||
renderCppAsync,
|
||||
renderC,
|
||||
renderCAsync,
|
||||
eflVg
|
||||
};
|
||||
|
||||
class LottieView
|
||||
{
|
||||
public:
|
||||
enum class RepeatMode {
|
||||
Restart,
|
||||
Reverse
|
||||
};
|
||||
LottieView(Evas *evas, Strategy s = Strategy::renderCppAsync);
|
||||
~LottieView();
|
||||
rlottie::Animation *player(){return mRenderDelegate->player();}
|
||||
Evas_Object *getImage();
|
||||
void setSize(int w, int h);
|
||||
void setPos(int x, int y);
|
||||
void setFilePath(const char *filePath);
|
||||
void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath="");
|
||||
void show();
|
||||
void hide();
|
||||
void loop(bool loop);
|
||||
void setSpeed(float speed) { mSpeed = speed;}
|
||||
void setRepeatCount(int count);
|
||||
void setRepeatMode(LottieView::RepeatMode mode);
|
||||
float getFrameRate() const { return mRenderDelegate->frameRate(); }
|
||||
long getTotalFrame() const { return mRenderDelegate->totalFrame(); }
|
||||
public:
|
||||
void seek(float pos);
|
||||
float getPos();
|
||||
void finished();
|
||||
void play();
|
||||
void pause();
|
||||
void stop();
|
||||
void initializeBufferObject(Evas *evas);
|
||||
void setMinProgress(float progress)
|
||||
{
|
||||
//clamp it to [0,1]
|
||||
mMinProgress = progress;
|
||||
}
|
||||
void setMaxProgress(float progress)
|
||||
{
|
||||
//clamp it to [0,1]
|
||||
mMaxprogress = progress;
|
||||
}
|
||||
private:
|
||||
float mapProgress(float progress) {
|
||||
//clamp it to the segment
|
||||
progress = (mMinProgress + (mMaxprogress - mMinProgress) * progress);
|
||||
|
||||
// currently playing and in reverse mode
|
||||
if (mPalying && mReverse)
|
||||
progress = mMaxprogress > mMinProgress ?
|
||||
mMaxprogress - progress : mMinProgress - progress;
|
||||
|
||||
|
||||
return progress;
|
||||
}
|
||||
float duration() const {
|
||||
// usually we run the animation for mPlayer->duration()
|
||||
// but now run animation for segmented duration.
|
||||
return mRenderDelegate->duration() * fabs(mMaxprogress - mMinProgress);
|
||||
}
|
||||
void createVgNode(LOTNode *node, Efl_VG *root);
|
||||
void update(const std::vector<LOTNode *> &);
|
||||
void updateTree(const LOTLayerNode *);
|
||||
void update(const LOTLayerNode *, Efl_VG *parent);
|
||||
void restart();
|
||||
public:
|
||||
int mRepeatCount;
|
||||
LottieView::RepeatMode mRepeatMode;
|
||||
size_t mCurFrame{UINT_MAX};
|
||||
Ecore_Animator *mAnimator{nullptr};
|
||||
bool mLoop;
|
||||
int mCurCount;
|
||||
bool mReverse;
|
||||
bool mPalying;
|
||||
float mSpeed;
|
||||
float mPos;
|
||||
//keep a segment of the animation default is [0, 1]
|
||||
float mMinProgress{0};
|
||||
float mMaxprogress{1};
|
||||
std::unique_ptr<RenderStrategy> mRenderDelegate;
|
||||
};
|
||||
|
||||
#include<assert.h>
|
||||
class EflVgRenderStrategy : public CppApiBase {
|
||||
int mW;
|
||||
int mH;
|
||||
public:
|
||||
EflVgRenderStrategy(Evas *evas):CppApiBase(evas_object_vg_add(evas)) {}
|
||||
|
||||
void resize(int width, int height) {
|
||||
mW = width;
|
||||
mH = height;
|
||||
evas_object_resize(renderObject(), width, height);
|
||||
}
|
||||
|
||||
uint32_t *buffer() {
|
||||
assert(false);
|
||||
}
|
||||
|
||||
bool renderRequest(int frame) {
|
||||
const LOTLayerNode *root = mPlayer->renderTree(frame, mW, mH);
|
||||
updateTree(root);
|
||||
return false;
|
||||
}
|
||||
|
||||
void updateTree(const LOTLayerNode * node)
|
||||
{
|
||||
Efl_VG *root = evas_vg_container_add(renderObject());
|
||||
update(node, root);
|
||||
evas_object_vg_root_node_set(renderObject(), root);
|
||||
}
|
||||
|
||||
void createVgNode(LOTNode *node, Efl_VG *root)
|
||||
{
|
||||
Efl_VG *shape = evas_vg_shape_add(root);
|
||||
|
||||
//0: Path
|
||||
const float *data = node->mPath.ptPtr;
|
||||
if (!data) return;
|
||||
|
||||
for (size_t i = 0; i < node->mPath.elmCount; i++) {
|
||||
switch (node->mPath.elmPtr[i]) {
|
||||
case 0:
|
||||
evas_vg_shape_append_move_to(shape, data[0], data[1]);
|
||||
data += 2;
|
||||
break;
|
||||
case 1:
|
||||
evas_vg_shape_append_line_to(shape, data[0], data[1]);
|
||||
data += 2;
|
||||
break;
|
||||
case 2:
|
||||
evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]);
|
||||
data += 6;
|
||||
break;
|
||||
case 3:
|
||||
evas_vg_shape_append_close(shape);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//1: Stroke
|
||||
if (node->mStroke.enable) {
|
||||
//Stroke Width
|
||||
evas_vg_shape_stroke_width_set(shape, node->mStroke.width);
|
||||
|
||||
//Stroke Cap
|
||||
Efl_Gfx_Cap cap;
|
||||
switch (node->mStroke.cap) {
|
||||
case CapFlat: cap = EFL_GFX_CAP_BUTT; break;
|
||||
case CapSquare: cap = EFL_GFX_CAP_SQUARE; break;
|
||||
case CapRound: cap = EFL_GFX_CAP_ROUND; break;
|
||||
default: cap = EFL_GFX_CAP_BUTT; break;
|
||||
}
|
||||
evas_vg_shape_stroke_cap_set(shape, cap);
|
||||
|
||||
//Stroke Join
|
||||
Efl_Gfx_Join join;
|
||||
switch (node->mStroke.join) {
|
||||
case JoinMiter: join = EFL_GFX_JOIN_MITER; break;
|
||||
case JoinBevel: join = EFL_GFX_JOIN_BEVEL; break;
|
||||
case JoinRound: join = EFL_GFX_JOIN_ROUND; break;
|
||||
default: join = EFL_GFX_JOIN_MITER; break;
|
||||
}
|
||||
evas_vg_shape_stroke_join_set(shape, join);
|
||||
|
||||
//Stroke Dash
|
||||
if (node->mStroke.dashArraySize > 0) {
|
||||
int size = (node->mStroke.dashArraySize / 2);
|
||||
Efl_Gfx_Dash *dash = static_cast<Efl_Gfx_Dash*>(malloc(sizeof(Efl_Gfx_Dash) * size));
|
||||
if (dash) {
|
||||
for (int i = 0; i <= size; i+=2) {
|
||||
dash[i].length = node->mStroke.dashArray[i];
|
||||
dash[i].gap = node->mStroke.dashArray[i + 1];
|
||||
}
|
||||
evas_vg_shape_stroke_dash_set(shape, dash, size);
|
||||
free(dash);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//2: Fill Method
|
||||
switch (node->mBrushType) {
|
||||
case BrushSolid: {
|
||||
float pa = ((float)node->mColor.a) / 255;
|
||||
int r = (int)(((float) node->mColor.r) * pa);
|
||||
int g = (int)(((float) node->mColor.g) * pa);
|
||||
int b = (int)(((float) node->mColor.b) * pa);
|
||||
int a = node->mColor.a;
|
||||
if (node->mStroke.enable)
|
||||
evas_vg_shape_stroke_color_set(shape, r, g, b, a);
|
||||
else
|
||||
evas_vg_node_color_set(shape, r, g, b, a);
|
||||
break;
|
||||
}
|
||||
case BrushGradient: {
|
||||
Efl_VG* grad = NULL;
|
||||
if (node->mGradient.type == GradientLinear) {
|
||||
grad = evas_vg_gradient_linear_add(root);
|
||||
evas_vg_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y);
|
||||
evas_vg_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y);
|
||||
|
||||
}
|
||||
else if (node->mGradient.type == GradientRadial) {
|
||||
grad = evas_vg_gradient_radial_add(root);
|
||||
evas_vg_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y);
|
||||
evas_vg_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y);
|
||||
evas_vg_gradient_radial_radius_set(grad, node->mGradient.cradius);
|
||||
}
|
||||
|
||||
if (grad) {
|
||||
//Gradient Stop
|
||||
Efl_Gfx_Gradient_Stop* stops = static_cast<Efl_Gfx_Gradient_Stop*>(malloc(sizeof(Efl_Gfx_Gradient_Stop) * node->mGradient.stopCount));
|
||||
if (stops) {
|
||||
for (unsigned int i = 0; i < node->mGradient.stopCount; i++) {
|
||||
stops[i].offset = node->mGradient.stopPtr[i].pos;
|
||||
float pa = ((float)node->mGradient.stopPtr[i].a) / 255;
|
||||
stops[i].r = (int)(((float)node->mGradient.stopPtr[i].r) * pa);
|
||||
stops[i].g = (int)(((float)node->mGradient.stopPtr[i].g) * pa);
|
||||
stops[i].b = (int)(((float)node->mGradient.stopPtr[i].b) * pa);
|
||||
stops[i].a = node->mGradient.stopPtr[i].a;
|
||||
}
|
||||
evas_vg_gradient_stop_set(grad, stops, node->mGradient.stopCount);
|
||||
free(stops);
|
||||
}
|
||||
if (node->mStroke.enable)
|
||||
evas_vg_shape_stroke_fill_set(shape, grad);
|
||||
else
|
||||
evas_vg_shape_fill_set(shape, grad);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
//3: Fill Rule
|
||||
// if (node->mFillRule == FillEvenOdd)
|
||||
// efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_ODD_EVEN);
|
||||
// else if (node->mFillRule == FillWinding)
|
||||
// efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_WINDING);
|
||||
}
|
||||
|
||||
void update(const std::vector<LOTNode *> &renderList)
|
||||
{
|
||||
Efl_VG *root = evas_vg_container_add(renderObject());
|
||||
for(auto i : renderList) {
|
||||
createVgNode(i, root);
|
||||
}
|
||||
evas_object_vg_root_node_set(renderObject(), root);
|
||||
}
|
||||
|
||||
void update(const LOTLayerNode * node, Efl_VG *parent)
|
||||
{
|
||||
// if the layer is invisible return
|
||||
if (!node->mVisible) return;
|
||||
|
||||
// check if this layer is a container layer
|
||||
bool hasMatte = false;
|
||||
if (node->mLayerList.size) {
|
||||
for (unsigned int i = 0; i < node->mLayerList.size; i++) {
|
||||
if (hasMatte) {
|
||||
hasMatte = false;
|
||||
continue;
|
||||
}
|
||||
// if the layer has matte then
|
||||
// the next layer has to be rendered using this layer
|
||||
// as matte source
|
||||
if (node->mLayerList.ptr[i]->mMatte != MatteNone) {
|
||||
hasMatte = true;
|
||||
printf("Matte is not supported Yet\n");
|
||||
continue;
|
||||
}
|
||||
update(node->mLayerList.ptr[i], parent);
|
||||
}
|
||||
}
|
||||
|
||||
// check if this layer has drawable
|
||||
if (node->mNodeList.size) {
|
||||
for (unsigned int i = 0; i < node->mNodeList.size; i++) {
|
||||
createVgNode(node->mNodeList.ptr[i], parent);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif //LOTTIEVIEW_H
|
||||
Reference in New Issue
Block a user