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This commit is contained in:
allhaileris
2026-02-16 15:50:16 +03:00
commit afb81b8278
13816 changed files with 3689732 additions and 0 deletions

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// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include <crl/dispatch/crl_dispatch_async.h>
#ifdef CRL_USE_DISPATCH
#include <dispatch/dispatch.h>
namespace crl::details {
void empty_main_wrapper(void (*callable)(void*), void *argument) {
callable(argument);
}
main_queue_wrapper _main_wrapper = &empty_main_wrapper;
void *background_queue_dispatch() {
return dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
}
void *main_queue_dispatch() {
return dispatch_get_main_queue();
}
void on_queue_async(void *queue, void (*callable)(void*), void *argument) {
dispatch_async_f(
static_cast<dispatch_queue_t>(queue),
argument,
callable);
}
void on_queue_sync(void *queue, void (*callable)(void*), void *argument) {
dispatch_sync_f(
static_cast<dispatch_queue_t>(queue),
argument,
callable);
}
} // namespace crl::details
#endif // CRL_USE_DISPATCH

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// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include <crl/common/crl_common_config.h>
#ifdef CRL_USE_DISPATCH
#include <crl/common/crl_common_utils.h>
#include <type_traits>
namespace crl::details {
void *background_queue_dispatch();
void *main_queue_dispatch();
void on_queue_async(void *queue, void (*callable)(void*), void *argument);
void on_queue_sync(void *queue, void (*callable)(void*), void *argument);
template <
typename Wrapper,
typename Invoker,
typename Callable,
typename Return = decltype(std::declval<Callable>()())>
inline void on_queue_invoke(
void *queue,
Invoker invoker,
Callable &&callable) {
using Function = std::decay_t<Callable>;
if constexpr (details::is_plain_function_v<Function, Return>) {
using Plain = Return(*)();
static_assert(sizeof(Plain) <= sizeof(void*));
const auto copy = static_cast<Plain>(callable);
invoker(queue, [](void *passed) {
Wrapper::Invoke([](void *passed) {
const auto callable = reinterpret_cast<Plain>(passed);
(*callable)();
}, passed);
}, reinterpret_cast<void*>(copy));
} else {
const auto copy = new Function(std::forward<Callable>(callable));
invoker(queue, [](void *passed) {
Wrapper::Invoke([](void *passed) {
const auto callable = static_cast<Function*>(passed);
const auto guard = details::finally([=] { delete callable; });
(*callable)();
}, passed);
}, static_cast<void*>(copy));
}
}
struct EmptyWrapper {
template <typename Callable>
static inline void Invoke(Callable &&callable, void *argument) {
callable(argument);
}
};
inline void async_plain(void (*callable)(void*), void *argument) {
return on_queue_async(
background_queue_dispatch(),
callable,
argument);
}
} // namespace crl::details
namespace crl {
template <typename Callable>
inline void async(Callable &&callable) {
return details::on_queue_invoke<details::EmptyWrapper>(
details::background_queue_dispatch(),
details::on_queue_async,
std::forward<Callable>(callable));
}
template <typename Callable>
inline void sync(Callable &&callable) {
return details::on_queue_invoke<details::EmptyWrapper>(
details::background_queue_dispatch(),
details::on_queue_sync,
std::forward<Callable>(callable));
}
} // namespace crl
#endif // CRL_USE_DISPATCH

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// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include <crl/common/crl_common_config.h>
#if defined CRL_USE_DISPATCH && !defined CRL_FORCE_COMMON_QUEUE
#include <crl/dispatch/crl_dispatch_async.h>
#include <crl/common/crl_common_utils.h>
namespace crl {
namespace details {
extern main_queue_wrapper _main_wrapper;
struct MainQueueWrapper {
static inline void Invoke(void (*callable)(void*), void *argument) {
_main_wrapper(callable, argument);
}
};
} // namespace details
inline void init_main_queue(main_queue_processor processor) {
}
inline void wrap_main_queue(main_queue_wrapper wrapper) {
details::_main_wrapper = wrapper;
}
template <typename Callable>
inline void on_main(Callable &&callable) {
return details::on_queue_invoke<details::MainQueueWrapper>(
details::main_queue_dispatch(),
details::on_queue_async,
std::forward<Callable>(callable));
}
template <typename Callable>
inline void on_main_sync(Callable &&callable) {
return details::on_queue_invoke<details::MainQueueWrapper>(
details::main_queue_dispatch(),
details::on_queue_sync,
std::forward<Callable>(callable));
}
} // namespace crl
#endif // CRL_USE_DISPATCH && !CRL_FORCE_COMMON_QUEUE

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// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include <crl/dispatch/crl_dispatch_queue.h>
#if defined CRL_USE_DISPATCH && !defined CRL_FORCE_COMMON_QUEUE
#include <dispatch/dispatch.h>
#include <exception>
namespace crl {
namespace {
dispatch_queue_t Unwrap(void *value) {
return static_cast<dispatch_queue_t>(value);
}
} // namespace
auto queue::implementation::create() -> pointer {
auto result = dispatch_queue_create(nullptr, DISPATCH_QUEUE_SERIAL);
if (!result) {
std::terminate();
}
return result;
}
void queue::implementation::operator()(pointer value) {
if (value) {
dispatch_release(Unwrap(value));
}
};
queue::queue() : _handle(implementation::create()) {
}
void queue::async_plain(void (*callable)(void*), void *argument) {
dispatch_async_f(
Unwrap(_handle.get()),
argument,
callable);
}
void queue::sync_plain(void (*callable)(void*), void *argument) {
dispatch_sync_f(
Unwrap(_handle.get()),
argument,
callable);
}
} // namespace crl
#endif // CRL_USE_DISPATCH && !CRL_FORCE_COMMON_QUEUE

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// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include <crl/common/crl_common_config.h>
#if defined CRL_USE_DISPATCH && !defined CRL_FORCE_COMMON_QUEUE
#include <crl/common/crl_common_utils.h>
#include <memory>
#include <atomic>
namespace crl {
class queue {
public:
queue();
template <
typename Callable,
typename Return = decltype(std::declval<Callable>()())>
void async(Callable &&callable) {
using Function = std::decay_t<Callable>;
if constexpr (details::is_plain_function_v<Function, Return>) {
using Plain = Return(*)();
const auto copy = static_cast<Plain>(callable);
async_plain([](void *passed) {
const auto callable = reinterpret_cast<Plain>(passed);
(*callable)();
}, reinterpret_cast<void*>(copy));
} else {
const auto copy = new Function(std::forward<Callable>(callable));
async_plain([](void *passed) {
const auto callable = static_cast<Function*>(passed);
const auto guard = details::finally([=] { delete callable; });
(*callable)();
}, static_cast<void*>(copy));
}
}
template <
typename Callable,
typename Return = decltype(std::declval<Callable>()())>
void sync(Callable &&callable) {
using Function = std::decay_t<Callable>;
if constexpr (details::is_plain_function_v<Function, Return>) {
using Plain = Return(*)();
const auto copy = static_cast<Plain>(callable);
sync_plain([](void *passed) {
const auto callable = reinterpret_cast<Plain>(passed);
(*callable)();
}, reinterpret_cast<void*>(copy));
} else {
const auto copy = new Function(std::forward<Callable>(callable));
sync_plain([](void *passed) {
const auto callable = static_cast<Function*>(passed);
const auto guard = details::finally([=] { delete callable; });
(*callable)();
}, static_cast<void*>(copy));
}
}
private:
// Hide dispatch_queue_t
struct implementation {
using pointer = void*;
static pointer create();
void operator()(pointer value);
};
void async_plain(void (*callable)(void*), void *argument);
void sync_plain(void (*callable)(void*), void *argument);
std::unique_ptr<implementation::pointer, implementation> _handle;
};
} // namespace crl
#endif // CRL_USE_DISPATCH && !CRL_FORCE_COMMON_QUEUE

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// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include <crl/dispatch/crl_dispatch_semaphore.h>
#ifdef CRL_USE_DISPATCH
#include <dispatch/dispatch.h>
#include <exception>
namespace crl {
namespace {
dispatch_semaphore_t Unwrap(void *value) {
return static_cast<dispatch_semaphore_t>(value);
}
} // namespace
auto semaphore::implementation::create() -> pointer {
auto result = dispatch_semaphore_create(0);
if (!result) {
std::terminate();
}
return result;
}
void semaphore::implementation::operator()(pointer value) {
if (value) {
dispatch_release(Unwrap(value));
}
};
void semaphore::acquire() {
dispatch_semaphore_wait(Unwrap(_handle.get()), DISPATCH_TIME_FOREVER);
}
void semaphore::release() {
dispatch_semaphore_signal(Unwrap(_handle.get()));
}
} // namespace crl
#endif // CRL_USE_DISPATCH

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// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include <crl/common/crl_common_config.h>
#ifdef CRL_USE_DISPATCH
#include <memory>
namespace crl {
class semaphore {
public:
semaphore() : _handle(implementation::create()) {
}
semaphore(const semaphore &other) = delete;
semaphore &operator=(const semaphore &other) = delete;
semaphore(semaphore &&other) noexcept
: _handle(std::move(other._handle)) {
}
semaphore &operator=(semaphore &&other) noexcept {
_handle = std::move(other._handle);
return *this;
}
void acquire();
void release();
private:
// Hide dispatch_semaphore_t
struct implementation {
using pointer = void*;
static pointer create();
void operator()(pointer value);
};
std::unique_ptr<implementation::pointer, implementation> _handle;
};
} // namespace crl
#endif // CRL_USE_DISPATCH