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114
Telegram/lib_lottie/lottie/details/lottie_cache.h
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114
Telegram/lib_lottie/lottie/details/lottie_cache.h
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// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#pragma once
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#include "ffmpeg/ffmpeg_utility.h"
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#include "lottie/details/lottie_cache_frame_storage.h"
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#include "lottie/lottie_common.h"
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#include <QImage>
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#include <QSize>
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#include <QByteArray>
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namespace Lottie {
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struct FrameRequest;
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struct CacheReadContext {
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EncodedStorage uncompressed;
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EncodedStorage previous;
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FFmpeg::SwscalePointer decodeContext;
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int offset = 0;
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int offsetFrameIndex = 0;
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[[nodiscard]] bool ready() const {
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return (offset != 0);
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}
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};
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class Cache {
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public:
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enum class Encoder : qint8 {
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YUV420A4_LZ4,
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};
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Cache(
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const QByteArray &data,
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const FrameRequest &request,
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FnMut<void(QByteArray &&cached)> put);
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Cache(Cache &&);
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Cache &operator=(Cache&&);
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~Cache();
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void init(
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QSize original,
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int frameRate,
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int framesCount,
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const FrameRequest &request);
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[[nodiscard]] int sizeRounding() const;
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[[nodiscard]] int frameRate() const;
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[[nodiscard]] int framesReady() const;
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[[nodiscard]] int framesCount() const;
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[[nodiscard]] QSize originalSize() const;
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[[nodiscard]] QImage takeFirstFrame();
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void prepareBuffers(CacheReadContext &context) const;
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void keepUpContext(CacheReadContext &context) const;
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[[nodiscard]] FrameRenderResult renderFrame(
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QImage &to,
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const FrameRequest &request,
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int index);
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[[nodiscard]] FrameRenderResult renderFrame(
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CacheReadContext &context,
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QImage &to,
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const FrameRequest &request,
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int index) const;
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void appendFrame(
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const QImage &frame,
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const FrameRequest &request,
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int index);
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private:
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struct ReadResult {
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bool ok = false;
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bool xored = false;
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};
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struct EncodeFields {
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std::vector<QByteArray> compressedFrames;
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QByteArray compressBuffer;
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QByteArray xorCompressBuffer;
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QImage cache;
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FFmpeg::SwscalePointer context;
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int totalSize = 0;
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};
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int headerSize() const;
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void prepareBuffers();
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void finalizeEncoding();
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void writeHeader();
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void updateFramesReadyCount();
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[[nodiscard]] bool readHeader(const FrameRequest &request);
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[[nodiscard]] ReadResult readCompressedFrame(
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CacheReadContext &context) const;
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QByteArray _data;
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EncodeFields _encode;
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QSize _size;
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QSize _original;
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CacheReadContext _readContext;
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QImage _firstFrame;
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int _frameRate = 0;
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int _framesCount = 0;
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int _framesReady = 0;
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int _framesInData = 0;
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Encoder _encoder = Encoder::YUV420A4_LZ4;
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FnMut<void(QByteArray &&cached)> _put;
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};
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} // namespace Lottie
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