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72
Telegram/lib_ui/ui/effects/ripple_animation.h
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72
Telegram/lib_ui/ui/effects/ripple_animation.h
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// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#pragma once
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#include <deque>
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namespace Images {
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struct CornersMaskRef;
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} // namespace Images
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namespace style {
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struct RippleAnimation;
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} // namespace style
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namespace Ui {
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class RippleAnimation {
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public:
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// White upon transparent mask,
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// like colorizeImage(black-white-mask, white).
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RippleAnimation(
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const style::RippleAnimation &st,
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QImage mask,
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Fn<void()> update);
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void add(QPoint origin, int startRadius = 0);
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void addFading();
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void lastStop();
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void lastUnstop();
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void lastFinish();
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void forceRepaint();
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void paint(
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QPainter &p,
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int x,
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int y,
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int outerWidth,
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const QColor *colorOverride = nullptr);
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bool empty() const {
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return _ripples.empty();
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}
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static QImage MaskByDrawer(
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QSize size,
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bool filled,
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Fn<void(QPainter &p)> drawer);
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static QImage RectMask(QSize size);
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static QImage RoundRectMask(QSize size, int radius);
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static QImage RoundRectMask(QSize size, Images::CornersMaskRef corners);
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static QImage EllipseMask(QSize size);
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~RippleAnimation();
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private:
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void clear();
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void clearFinished();
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const style::RippleAnimation &_st;
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QPixmap _mask;
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Fn<void()> _update;
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class Ripple;
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std::deque<std::unique_ptr<Ripple>> _ripples;
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};
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} // namespace Ui
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