/* This file is part of Telegram Desktop, the official desktop application for the Telegram messaging service. For license and copyright information please follow this link: https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL */ #include "editor/scene/scene_item_canvas.h" #include #include namespace Editor { namespace { constexpr auto kMinPointDistanceBase = 2.0; constexpr auto kMaxPointDistance = 15.0; constexpr auto kSmoothingStrength = 0.5; constexpr auto kPressureDecay = 0.95; constexpr auto kMinPressure = 0.3; constexpr auto kBatchUpdateInterval = 16; constexpr auto kSegmentOverlap = 3; constexpr auto kHalfStrength = kSmoothingStrength / 2.0; constexpr auto kInvStrength = 1.0 - kSmoothingStrength; [[nodiscard]] float64 PointDistance(const QPointF &a, const QPointF &b) { const auto dx = a.x() - b.x(); const auto dy = a.y() - b.y(); return std::sqrt(dx * dx + dy * dy); } } // namespace ItemCanvas::ItemCanvas() { setAcceptedMouseButtons({}); } void ItemCanvas::clearPixmap() { _hq = nullptr; _p = nullptr; _pixmap = QPixmap( (scene()->sceneRect().size() * style::DevicePixelRatio()).toSize()); _pixmap.setDevicePixelRatio(style::DevicePixelRatio()); _pixmap.fill(Qt::transparent); _p = std::make_unique(&_pixmap); _hq = std::make_unique(*_p); _p->setPen(Qt::NoPen); _p->setBrush(_brushData.color); } void ItemCanvas::applyBrush(const QColor &color, float size) { _brushData.color = color; _brushData.size = size; _p->setBrush(color); _brushMargins = QMarginsF(size, size, size, size);// / 2.; } QRectF ItemCanvas::boundingRect() const { return scene()->sceneRect(); } void ItemCanvas::computeContentRect(const QPointF &p) { if (!scene()) { return; } const auto sceneSize = scene()->sceneRect().size(); _contentRect = QRectF( QPointF( std::clamp(p.x() - _brushMargins.left(), 0., _contentRect.x()), std::clamp(p.y() - _brushMargins.top(), 0., _contentRect.y())), QPointF( std::clamp( p.x() + _brushMargins.right(), _contentRect.x() + _contentRect.width(), sceneSize.width()), std::clamp( p.y() + _brushMargins.bottom(), _contentRect.y() + _contentRect.height(), sceneSize.height()))); } std::vector ItemCanvas::smoothStroke( const std::vector &points) const { if (points.size() < 4) { return points; } auto result = std::vector(); result.reserve(points.size()); result.push_back(points[0]); result.push_back(points[1]); for (auto i = 2; i < int(points.size()) - 1; ++i) { const auto &prev = points[i - 1].pos; const auto &curr = points[i].pos; const auto &next = points[i + 1].pos; const auto smoothed = curr * kInvStrength + (prev + next) * kHalfStrength; result.push_back({ .pos = smoothed, .pressure = points[i].pressure, .time = points[i].time, }); } result.push_back(points.back()); return result; } void ItemCanvas::renderSegment( const std::vector &points, int startIdx) { if (points.size() < 2 || startIdx >= int(points.size()) - 1) { return; } auto path = QPainterPath(); const auto effectiveStart = std::max(0, startIdx); path.moveTo(points[effectiveStart].pos); for (auto i = effectiveStart; i < int(points.size()) - 1; ++i) { const auto &p0 = points[i].pos; const auto &p1 = points[i + 1].pos; const auto ctrl = (p0 + p1) / 2.0; if (i == effectiveStart) { path.lineTo(ctrl); } else { path.quadTo(p0, ctrl); } } path.lineTo(points.back().pos); const auto count = points.size() - std::max(0, startIdx); const auto avgPressure = count > 0 ? std::accumulate( points.begin() + std::max(0, startIdx), points.end(), 0.0, [](float64 sum, const StrokePoint &p) { return sum + p.pressure; }) / count : 1.0; const auto width = _brushData.size * avgPressure; auto stroker = QPainterPathStroker(); stroker.setWidth(width); stroker.setCapStyle(Qt::RoundCap); stroker.setJoinStyle(Qt::RoundJoin); const auto outline = stroker.createStroke(path); _p->fillPath(outline, _brushData.color); _rectToUpdate |= outline.boundingRect() + _brushMargins; } void ItemCanvas::drawIncrementalStroke() { if (_currentStroke.size() < 2) { return; } const auto startIdx = std::max( 0, _lastRenderedIndex - kSegmentOverlap); auto segment = std::vector( _currentStroke.begin() + startIdx, _currentStroke.end()); if (segment.size() < 2) { return; } if (segment.size() >= 4) { for (auto i = 0; i < 2; ++i) { segment = smoothStroke(segment); } } renderSegment( segment, std::min(kSegmentOverlap, int(segment.size()) - 1)); _lastRenderedIndex = std::max( 0, int(_currentStroke.size()) - kSegmentOverlap); } void ItemCanvas::addStrokePoint(const QPointF &point, int64 time) { if (!_currentStroke.empty()) { const auto distance = PointDistance( point, _currentStroke.back().pos); const auto minDistance = kMinPointDistanceBase * std::min(1.0, _zoom); if (distance < minDistance) { return; } if (distance > kMaxPointDistance) { const auto steps = int(std::ceil(distance / kMaxPointDistance)); const auto &lastPos = _currentStroke.back().pos; const auto &lastPressure = _currentStroke.back().pressure; for (auto i = 1; i < steps; ++i) { const auto t = float64(i) / steps; const auto interpolated = lastPos * (1.0 - t) + point * t; const auto interpTime = _lastPointTime + int64((time - _lastPointTime) * t); _currentStroke.push_back({ .pos = interpolated, .pressure = lastPressure, .time = interpTime, }); } } } const auto timeDelta = _lastPointTime ? std::max(int64(1), time - _lastPointTime) : kBatchUpdateInterval; const auto speed = !_currentStroke.empty() ? PointDistance(point, _currentStroke.back().pos) / timeDelta : 0.0; const auto pressureFromSpeed = std::clamp( 1.0 - speed * 0.1, kMinPressure, 1.0); const auto pressure = _currentStroke.empty() ? 1.0 : _currentStroke.back().pressure * kPressureDecay + pressureFromSpeed * (1.0 - kPressureDecay); _currentStroke.push_back({ .pos = point, .pressure = pressure, .time = time, }); _lastPointTime = time; computeContentRect(point); } void ItemCanvas::handleMousePressEvent( not_null e) { _lastPoint = e->scenePos(); _rectToUpdate = QRectF(); _currentStroke.clear(); _lastRenderedIndex = 0; _lastPointTime = 0; const auto now = crl::now(); addStrokePoint(_lastPoint, now); _contentRect = QRectF(_lastPoint, _lastPoint) + _brushMargins; _drawing = true; } void ItemCanvas::handleMouseMoveEvent( not_null e) { if (!_drawing) { return; } const auto scenePos = e->scenePos(); const auto now = crl::now(); addStrokePoint(scenePos, now); _lastPoint = scenePos; if (_currentStroke.size() - _lastRenderedIndex >= 3) { drawIncrementalStroke(); update(_rectToUpdate); } } void ItemCanvas::handleMouseReleaseEvent( not_null e) { if (!_drawing) { return; } _drawing = false; drawIncrementalStroke(); update(_rectToUpdate); if (_contentRect.isValid()) { const auto scaledContentRect = QRectF( _contentRect.x() * style::DevicePixelRatio(), _contentRect.y() * style::DevicePixelRatio(), _contentRect.width() * style::DevicePixelRatio(), _contentRect.height() * style::DevicePixelRatio()); _grabContentRequests.fire({ .pixmap = _pixmap.copy(scaledContentRect.toRect()), .position = _contentRect.topLeft(), }); } _currentStroke.clear(); _lastRenderedIndex = 0; _lastPointTime = 0; _currentPath = QPainterPath(); clearPixmap(); update(); } void ItemCanvas::paint( QPainter *p, const QStyleOptionGraphicsItem *, QWidget *) { p->fillRect(_rectToUpdate, Qt::transparent); p->drawPixmap(0, 0, _pixmap); _rectToUpdate = QRectF(); } rpl::producer ItemCanvas::grabContentRequests() const { return _grabContentRequests.events(); } bool ItemCanvas::collidesWithItem( const QGraphicsItem *, Qt::ItemSelectionMode) const { return false; } bool ItemCanvas::collidesWithPath( const QPainterPath &, Qt::ItemSelectionMode) const { return false; } void ItemCanvas::cancelDrawing() { _drawing = false; _currentStroke.clear(); _lastRenderedIndex = 0; _lastPointTime = 0; _currentPath = QPainterPath(); _contentRect = QRectF(); clearPixmap(); update(); } void ItemCanvas::updateZoom(float64 zoom) { _zoom = zoom; } ItemCanvas::~ItemCanvas() { _hq = nullptr; _p = nullptr; } } // namespace Editor