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159 lines
4.1 KiB
C
159 lines
4.1 KiB
C
/*
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* Copyright (c) 2008-2011 Apple Inc. All rights reserved.
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*
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* @APPLE_APACHE_LICENSE_HEADER_START@
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* @APPLE_APACHE_LICENSE_HEADER_END@
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*/
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#include <dispatch/dispatch.h>
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#include <stdio.h>
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#if defined(__unix__) || (defined(__APPLE__) && defined(__MACH__))
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#include <unistd.h>
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#ifdef __ANDROID__
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#include <linux/sysctl.h>
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#else
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#if !defined(__linux__)
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#include <sys/sysctl.h>
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#endif
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#endif /* __ANDROID__ */
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#endif
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#include <stdlib.h>
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#include <assert.h>
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#ifdef __APPLE__
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#include <libkern/OSAtomic.h>
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#endif
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#include <sys/types.h>
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#include <bsdtests.h>
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#include "dispatch_test.h"
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static volatile int32_t busy_threads_started, busy_threads_finished;
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/*
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* Keep a thread busy, spinning on the CPU.
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*/
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static volatile int all_done = 0;
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/* Fiddling with j in the middle and hitting this global will hopefully keep
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* the optimizer from cutting the whole thing out as dead code.
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*/
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static volatile unsigned int busythread_useless;
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static void busythread(void *ignored)
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{
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(void)ignored;
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/* prevent i and j been optimized out */
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volatile uint64_t i = 0, j = 0;
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OSAtomicIncrement32(&busy_threads_started);
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while(!all_done)
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{
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if(i == 500000) { j -= busythread_useless; }
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j += i;
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i += 1;
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}
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(void)j;
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OSAtomicIncrement32(&busy_threads_finished);
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}
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/*
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* Test that dispatch_apply can make progress and finish, even if there are
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* so many other running and unblocked workqueue threads that the apply's
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* helper threads never get a chance to come up.
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*
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* <rdar://problem/10718199> dispatch_apply should not block waiting on other
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* threads while calling thread is available
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*/
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static void test_apply_contended(dispatch_queue_t dq)
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{
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uint32_t activecpu;
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#if defined(__linux__) || defined(__OpenBSD__)
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activecpu = (uint32_t)sysconf(_SC_NPROCESSORS_ONLN);
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#elif defined(_WIN32)
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SYSTEM_INFO si;
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GetSystemInfo(&si);
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activecpu = si.dwNumberOfProcessors;
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#else
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size_t s = sizeof(activecpu);
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sysctlbyname("hw.activecpu", &activecpu, &s, NULL, 0);
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#endif
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int tIndex, n_threads = (int)activecpu;
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dispatch_group_t grp = dispatch_group_create();
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for(tIndex = 0; tIndex < n_threads; tIndex++) {
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dispatch_group_async_f(grp, dq, NULL, busythread);
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}
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// Spin until all the threads have actually started
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while(busy_threads_started < n_threads) {
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usleep(1);
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}
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volatile __block int32_t count = 0;
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const int32_t final = 32;
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int32_t before = busy_threads_started;
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dispatch_apply(final, dq, ^(size_t i __attribute__((unused))) {
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OSAtomicIncrement32(&count);
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});
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int32_t after = busy_threads_finished;
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test_long("contended: threads started before apply", before, n_threads);
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test_long("contended: count", count, final);
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test_long("contended: threads finished before apply", after, 0);
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/* Release busy threads by setting all_done to 1 */
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all_done = 1;
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dispatch_group_wait(grp, DISPATCH_TIME_FOREVER);
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dispatch_release(grp);
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}
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int
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main(void)
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{
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dispatch_test_start("Dispatch Apply");
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volatile __block int32_t count = 0;
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const int32_t final = 32;
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dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
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test_ptr_notnull("dispatch_get_global_queue", queue);
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dispatch_apply(final, queue, ^(size_t i __attribute__((unused))) {
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OSAtomicIncrement32(&count);
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});
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test_long("count", count, final);
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count = 0; // rdar://problem/9294578
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dispatch_apply(final, queue, ^(size_t i __attribute__((unused))) {
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dispatch_apply(final, queue, ^(size_t ii __attribute__((unused))) {
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dispatch_apply(final, queue, ^(size_t iii __attribute__((unused))) {
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OSAtomicIncrement32(&count);
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});
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});
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});
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test_long("nested count", count, final * final * final);
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test_apply_contended(queue);
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test_stop();
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return 0;
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}
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