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tdesktop/Telegram/lib_lottie/lottie/details/lottie_frame_renderer.h
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2026-02-16 15:50:16 +03:00

137 lines
3.5 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "base/basic_types.h"
#include "base/weak_ptr.h"
#include "lottie/lottie_common.h"
#include <QImage>
#include <QSize>
#include <crl/crl_time.h>
#include <crl/crl_object_on_queue.h>
#include <limits>
namespace Lottie {
// Frame rate can be 1, 2, ... , 29, 30 or 60.
inline constexpr auto kNormalFrameRate = 30;
inline constexpr auto kMaxFrameRate = 60;
inline constexpr auto kMaxSize = 4096;
inline constexpr auto kMaxFramesCount = 210;
inline constexpr auto kFrameDisplayTimeAlreadyDone
= std::numeric_limits<crl::time>::max();
inline constexpr auto kDisplayedInitial = crl::time(-1);
class Player;
class FrameProvider;
struct FrameProviderToken;
struct Frame {
QImage original;
crl::time displayed = kDisplayedInitial;
crl::time display = kTimeUnknown;
int index = 0;
int sizeRounding = 0;
FrameRequest request;
QImage prepared;
};
QImage PrepareFrameByRequest(
not_null<Frame*> frame,
bool useExistingPrepared);
class SharedState {
public:
SharedState(
std::shared_ptr<FrameProvider> provider,
const FrameRequest &request);
void start(
not_null<Player*> owner,
crl::time now,
crl::time delay = 0,
int skippedFrames = 0);
[[nodiscard]] Information information() const;
[[nodiscard]] bool initialized() const;
[[nodiscard]] not_null<Frame*> frameForPaint();
[[nodiscard]] int framesCount() const;
[[nodiscard]] crl::time nextFrameDisplayTime() const;
void addTimelineDelay(crl::time delayed, int skippedFrames = 0);
void markFrameDisplayed(crl::time now);
bool markFrameShown();
struct RenderResult {
bool rendered = false;
base::weak_ptr<Player> notify;
};
[[nodiscard]] RenderResult renderNextFrame(const FrameRequest &request);
~SharedState();
private:
void init(QImage cover, const FrameRequest &request);
void renderNextFrame(
not_null<Frame*> frame,
const FrameRequest &request);
[[nodiscard]] int sizeRounding() const;
[[nodiscard]] crl::time countFrameDisplayTime(int index) const;
[[nodiscard]] not_null<Frame*> getFrame(int index);
[[nodiscard]] not_null<const Frame*> getFrame(int index) const;
[[nodiscard]] int counter() const;
// crl::queue changes 0,2,4,6 to 1,3,5,7.
// main thread changes 1,3,5,7 to 2,4,6,0.
static constexpr auto kCounterUninitialized = -1;
std::atomic<int> _counter = kCounterUninitialized;
static constexpr auto kFramesCount = 4;
std::array<Frame, kFramesCount> _frames;
base::weak_ptr<Player> _owner;
crl::time _started = kTimeUnknown;
// (_counter % 2) == 1 main thread can write _delay.
// (_counter % 2) == 0 crl::queue can read _delay.
crl::time _delay = kTimeUnknown;
int _frameIndex = 0;
int _framesCount = 0;
int _skippedFrames = 0;
const std::shared_ptr<FrameProvider> _provider;
std::unique_ptr<FrameProviderToken> _token;
};
class FrameRendererObject;
class FrameRenderer final {
public:
static std::shared_ptr<FrameRenderer> CreateIndependent();
static std::shared_ptr<FrameRenderer> Instance();
void append(
std::unique_ptr<SharedState> entry,
const FrameRequest &request);
void updateFrameRequest(
not_null<SharedState*> entry,
const FrameRequest &request);
void frameShown();
void remove(not_null<SharedState*> state);
private:
using Implementation = FrameRendererObject;
crl::object_on_queue<Implementation> _wrapped;
};
} // namespace Lottie