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137 lines
3.5 KiB
C++
137 lines
3.5 KiB
C++
// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#pragma once
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#include "base/basic_types.h"
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#include "base/weak_ptr.h"
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#include "lottie/lottie_common.h"
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#include <QImage>
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#include <QSize>
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#include <crl/crl_time.h>
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#include <crl/crl_object_on_queue.h>
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#include <limits>
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namespace Lottie {
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// Frame rate can be 1, 2, ... , 29, 30 or 60.
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inline constexpr auto kNormalFrameRate = 30;
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inline constexpr auto kMaxFrameRate = 60;
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inline constexpr auto kMaxSize = 4096;
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inline constexpr auto kMaxFramesCount = 210;
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inline constexpr auto kFrameDisplayTimeAlreadyDone
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= std::numeric_limits<crl::time>::max();
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inline constexpr auto kDisplayedInitial = crl::time(-1);
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class Player;
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class FrameProvider;
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struct FrameProviderToken;
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struct Frame {
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QImage original;
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crl::time displayed = kDisplayedInitial;
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crl::time display = kTimeUnknown;
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int index = 0;
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int sizeRounding = 0;
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FrameRequest request;
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QImage prepared;
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};
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QImage PrepareFrameByRequest(
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not_null<Frame*> frame,
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bool useExistingPrepared);
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class SharedState {
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public:
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SharedState(
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std::shared_ptr<FrameProvider> provider,
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const FrameRequest &request);
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void start(
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not_null<Player*> owner,
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crl::time now,
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crl::time delay = 0,
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int skippedFrames = 0);
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[[nodiscard]] Information information() const;
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[[nodiscard]] bool initialized() const;
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[[nodiscard]] not_null<Frame*> frameForPaint();
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[[nodiscard]] int framesCount() const;
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[[nodiscard]] crl::time nextFrameDisplayTime() const;
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void addTimelineDelay(crl::time delayed, int skippedFrames = 0);
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void markFrameDisplayed(crl::time now);
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bool markFrameShown();
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struct RenderResult {
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bool rendered = false;
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base::weak_ptr<Player> notify;
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};
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[[nodiscard]] RenderResult renderNextFrame(const FrameRequest &request);
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~SharedState();
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private:
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void init(QImage cover, const FrameRequest &request);
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void renderNextFrame(
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not_null<Frame*> frame,
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const FrameRequest &request);
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[[nodiscard]] int sizeRounding() const;
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[[nodiscard]] crl::time countFrameDisplayTime(int index) const;
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[[nodiscard]] not_null<Frame*> getFrame(int index);
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[[nodiscard]] not_null<const Frame*> getFrame(int index) const;
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[[nodiscard]] int counter() const;
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// crl::queue changes 0,2,4,6 to 1,3,5,7.
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// main thread changes 1,3,5,7 to 2,4,6,0.
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static constexpr auto kCounterUninitialized = -1;
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std::atomic<int> _counter = kCounterUninitialized;
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static constexpr auto kFramesCount = 4;
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std::array<Frame, kFramesCount> _frames;
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base::weak_ptr<Player> _owner;
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crl::time _started = kTimeUnknown;
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// (_counter % 2) == 1 main thread can write _delay.
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// (_counter % 2) == 0 crl::queue can read _delay.
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crl::time _delay = kTimeUnknown;
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int _frameIndex = 0;
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int _framesCount = 0;
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int _skippedFrames = 0;
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const std::shared_ptr<FrameProvider> _provider;
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std::unique_ptr<FrameProviderToken> _token;
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};
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class FrameRendererObject;
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class FrameRenderer final {
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public:
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static std::shared_ptr<FrameRenderer> CreateIndependent();
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static std::shared_ptr<FrameRenderer> Instance();
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void append(
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std::unique_ptr<SharedState> entry,
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const FrameRequest &request);
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void updateFrameRequest(
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not_null<SharedState*> entry,
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const FrameRequest &request);
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void frameShown();
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void remove(not_null<SharedState*> state);
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private:
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using Implementation = FrameRendererObject;
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crl::object_on_queue<Implementation> _wrapped;
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};
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} // namespace Lottie
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