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2026-02-16 15:50:16 +03:00

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// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "spellcheck/platform/mac/spellcheck_mac.h"
#include "base/platform/mac/base_utilities_mac.h"
#include "spellcheck/third_party/language_cld3.h"
#import <AppKit/NSSpellChecker.h>
#import <QuartzCore/QuartzCore.h>
#include <QtCore/QLocale>
#include <set>
using Platform::Q2NSString;
using Platform::NS2QString;
namespace {
// +[NSSpellChecker sharedSpellChecker] can throw exceptions depending
// on the state of the pasteboard, or possibly as a result of
// third-party code (when setting up services entries). The following
// receives nil if an exception is thrown, in which case
// spell-checking will not work, but it also will not crash the
// browser.
NSSpellChecker *SharedSpellChecker() {
@try {
return [NSSpellChecker sharedSpellChecker];
} @catch (id exception) {
return nil;
}
}
inline auto SystemLanguages() {
static auto languages = std::vector<QString>();
if (!languages.size()) {
const auto uiLanguages = QLocale::system().uiLanguages();
languages = (
uiLanguages
) | ranges::views::transform([&](const auto &lang) {
return lang.left(std::max(lang.indexOf('_'), lang.indexOf('-')));
}) | ranges::views::unique | ranges::to_vector;
}
return languages;
}
[[nodiscard]] auto RegionalVariantMap() {
static auto map = std::map<QString, QString>();
static auto initialized = false;
if (!initialized) {
initialized = true;
const auto uiLanguages = QLocale::system().uiLanguages();
for (const auto &ui : uiLanguages) {
if (ui == u"en-AU"_q || ui == u"en_AU"_q) {
map[u"en"_q] = ui;
} else if (ui == u"en-GB"_q || ui == u"en_GB"_q) {
if (!map.contains(u"en"_q)) {
map[u"en"_q] = ui;
}
} else if (ui == u"en-CA"_q || ui == u"en_CA"_q) {
if (!map.contains(u"en"_q)) {
map[u"en"_q] = ui;
}
} else if (ui == u"pt-BR"_q || ui == u"pt_BR"_q) {
map[u"pt"_q] = ui;
}
}
}
return map;
}
[[nodiscard]] auto PreferredRegionalVariant(const QString &lang) {
const auto &map = RegionalVariantMap();
if (const auto it = map.find(lang); it != map.end()) {
return it->second;
}
return lang;
}
} // namespace
namespace Platform::Spellchecker {
void Init() {
}
std::vector<QString> ActiveLanguages() {
return SystemLanguages();
}
bool CheckSpelling(const QString &word) {
if (@available(macOS 10.14, *)) {
const auto lang = PreferredRegionalVariant(
Language::Recognize(word).twoLetterCode());
return [SharedSpellChecker()
checkSpellingOfString:Q2NSString(word)
startingAt:0
language:Q2NSString(lang)
wrap:false
inSpellDocumentWithTag:0
wordCount:nil].location == NSNotFound;
}
const auto wordLength = word.length();
NSArray<NSTextCheckingResult*> *spellRanges =
[SharedSpellChecker()
checkString:Q2NSString(word)
range:NSMakeRange(0, wordLength)
types:NSTextCheckingTypeSpelling
options:nil
inSpellDocumentWithTag:0
orthography:nil
wordCount:nil];
// If the length of the misspelled word == 0,
// then there is no misspelled word.
return (spellRanges.count == 0);
}
// There's no need to check the language on the Mac.
void CheckSpellingText(
const QString &text,
MisspelledWords *misspelledWords) {
// Probably never gonna be defined.
#ifdef SPELLCHECKER_MAC_AUTO_CHECK_TEXT
NSArray<NSTextCheckingResult*> *spellRanges =
[SharedSpellChecker()
checkString:Q2NSString(text)
range:NSMakeRange(0, text.length())
types:NSTextCheckingTypeSpelling
options:nil
inSpellDocumentWithTag:0
orthography:nil
wordCount:nil];
misspelledWords->reserve(spellRanges.count);
for (NSTextCheckingResult *result in spellRanges) {
if (result.resultType != NSTextCheckingTypeSpelling) {
continue;
}
misspelledWords->push_back({
result.range.location,
result.range.length});
}
#else
// Known Issue: Despite the explicitly defined parameter,
// the correctness of a single word depends on the rest of the text.
// For example, "testt testtttyy" - this string will be marked as correct.
// But at the same time "testtttyy" will be marked as misspelled word.
// So we have to manually split the text into words and check them separately.
*misspelledWords = ::Spellchecker::RangesFromText(
text,
::Spellchecker::CheckSkipAndSpell);
#endif
}
void FillSuggestionList(
const QString &wrongWord,
std::vector<QString> *optionalSuggestions) {
const auto wordRange = NSMakeRange(0, wrongWord.length());
auto *nsWord = Q2NSString(wrongWord);
const auto guesses = [&](auto *lang) {
return [SharedSpellChecker() guessesForWordRange:wordRange
inString:nsWord
language:lang
inSpellDocumentWithTag:0];
};
auto wordCounter = 0;
const auto wordScript = ::Spellchecker::WordScript(wrongWord);
optionalSuggestions->reserve(kMaxSuggestions);
// for (NSString *lang in [SharedSpellChecker() availableLanguages]) {
for (const auto &lang : SystemLanguages()) {
if (wordScript != ::Spellchecker::LocaleToScriptCode(lang)) {
continue;
}
for (NSString *guess in guesses(Q2NSString(lang))) {
optionalSuggestions->push_back(NS2QString(guess));
if (++wordCounter >= kMaxSuggestions) {
return;
}
}
}
}
void AddWord(const QString &word) {
[SharedSpellChecker() learnWord:Q2NSString(word)];
}
void RemoveWord(const QString &word) {
[SharedSpellChecker() unlearnWord:Q2NSString(word)];
}
void IgnoreWord(const QString &word) {
[SharedSpellChecker() ignoreWord:Q2NSString(word)
inSpellDocumentWithTag:0];
}
bool IsWordInDictionary(const QString &wordToCheck) {
return [SharedSpellChecker() hasLearnedWord:Q2NSString(wordToCheck)];
}
bool IsSystemSpellchecker() {
return true;
}
void UpdateLanguages(std::vector<int> languages) {
::Spellchecker::UpdateSupportedScripts(SystemLanguages());
}
} // namespace Platform::Spellchecker