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82 lines
2.1 KiB
C++
82 lines
2.1 KiB
C++
// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#pragma once
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#include "base/weak_ptr.h"
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#include "ui/layers/layer_widget.h"
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struct TextWithEntities;
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namespace anim {
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enum class type : uchar;
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} // namespace anim
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namespace Ui::Toast {
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struct Config;
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class Instance;
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} // namespace Ui::Toast
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namespace Ui {
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class BoxContent;
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class LayerWidget;
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inline constexpr auto kZOrderBasic = 0;
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class Show {
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public:
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virtual ~Show() = 0;
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virtual void showOrHideBoxOrLayer(
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std::variant<
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v::null_t,
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object_ptr<BoxContent>,
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std::unique_ptr<LayerWidget>> &&layer,
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LayerOptions options,
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anim::type animated) const = 0;
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[[nodiscard]] virtual not_null<QWidget*> toastParent() const = 0;
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[[nodiscard]] virtual bool valid() const = 0;
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virtual operator bool() const = 0;
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void showBox(
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object_ptr<BoxContent> content,
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LayerOptions options = LayerOption::KeepOther,
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anim::type animated = anim::type()) const;
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void showLayer(
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std::unique_ptr<LayerWidget> layer,
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LayerOptions options = LayerOption::KeepOther,
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anim::type animated = anim::type()) const;
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void hideLayer(anim::type animated = anim::type()) const;
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base::weak_ptr<Toast::Instance> showToast(Toast::Config &&config) const;
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base::weak_ptr<Toast::Instance> showToast(
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TextWithEntities &&text,
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crl::time duration = 0) const;
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base::weak_ptr<Toast::Instance> showToast(
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const QString &text,
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crl::time duration = 0) const;
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template <
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typename BoxType,
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typename = std::enable_if_t<std::is_base_of_v<BoxContent, BoxType>>>
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base::weak_qptr<BoxType> show(
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object_ptr<BoxType> content,
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LayerOptions options = LayerOption::KeepOther,
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anim::type animated = anim::type()) const {
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auto result = base::weak_qptr<BoxType>(content.data());
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showBox(std::move(content), options, animated);
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return result;
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}
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private:
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mutable base::weak_ptr<Toast::Instance> _lastToast;
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};
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inline Show::~Show() = default;
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} // namespace Ui
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