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2026-02-16 15:50:16 +03:00

114 lines
2.1 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
class Painter;
namespace Ui::Paint {
class Blob {
public:
struct Radiuses {
float min = 0.;
float max = 0.;
};
Blob(int n, float minSpeed = 0, float maxSpeed = 0);
virtual ~Blob() = default;
void update(float level, float speedScale, float64 rate);
void generateBlob();
void setRadiuses(Radiuses values);
[[nodiscard]] Radiuses radiuses() const;
protected:
struct TwoValues {
float current = 0.;
float next = 0.;
void setNext(float v) {
current = next;
next = v;
}
};
struct Segment {
float progress = 0.;
float speed = 0.;
};
void generateSingleValues(int i);
virtual void generateTwoValues(int i) = 0;
virtual Segment &segmentAt(int i) = 0;
const int _segmentsCount;
const float _minSpeed;
const float _maxSpeed;
const QPen _pen;
Radiuses _radiuses;
};
class RadialBlob final : public Blob {
public:
RadialBlob(int n, float minScale, float minSpeed = 0, float maxSpeed = 0);
void paint(QPainter &p, const QBrush &brush, float outerScale = 1.);
void update(float level, float speedScale, float64 rate);
private:
struct Segment : Blob::Segment {
Blob::TwoValues radius;
Blob::TwoValues angle;
};
void generateTwoValues(int i) override;
Blob::Segment &segmentAt(int i) override;
const float64 _segmentLength;
const float _minScale;
const float _segmentAngle;
const float _angleDiff;
std::vector<Segment> _segments;
float64 _scale = 0;
};
class LinearBlob final : public Blob {
public:
enum class Direction {
TopDown,
BottomUp,
};
LinearBlob(
int n,
Direction direction = Direction::TopDown,
float minSpeed = 0,
float maxSpeed = 0);
void paint(QPainter &p, const QBrush &brush, int width);
private:
struct Segment : Blob::Segment {
Blob::TwoValues radius;
};
void generateTwoValues(int i) override;
Blob::Segment &segmentAt(int i) override;
const int _topDown;
std::vector<Segment> _segments;
};
} // namespace Ui::Paint