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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#pragma once
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#include "base/global_shortcuts.h"
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namespace base {
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using GlobalShortcutKeyGeneric = uint64;
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class GlobalShortcutValueGeneric final : public GlobalShortcutValue {
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public:
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GlobalShortcutValueGeneric(
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std::vector<GlobalShortcutKeyGeneric> descriptors);
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QString toDisplayString() override;
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QByteArray serialize() override;
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const std::vector<GlobalShortcutKeyGeneric> &descriptors() const {
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return _descriptors;
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}
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private:
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std::vector<GlobalShortcutKeyGeneric> _descriptors;
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};
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class GlobalShortcutManagerGeneric final
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: public GlobalShortcutManager
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, public QObject {
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public:
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GlobalShortcutManagerGeneric();
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~GlobalShortcutManagerGeneric();
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void startRecording(
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Fn<void(GlobalShortcut)> progress,
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Fn<void(GlobalShortcut)> done) override;
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void stopRecording() override;
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void startWatching(
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GlobalShortcut shortcut,
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Fn<void(bool pressed)> callback) override;
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void stopWatching(GlobalShortcut shortcut) override;
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GlobalShortcut shortcutFromSerialized(QByteArray serialized) override;
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// Thread-safe.
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void schedule(GlobalShortcutKeyGeneric descriptor, bool down);
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private:
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struct Watch {
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GlobalShortcut shortcut;
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std::vector<GlobalShortcutKeyGeneric> sorted;
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Fn<void(bool pressed)> callback;
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};
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void process(GlobalShortcutKeyGeneric descriptor, bool down);
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void processRecording(GlobalShortcutKeyGeneric descriptor, bool down);
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void processRecordingPress(GlobalShortcutKeyGeneric descriptor);
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void processRecordingRelease(GlobalShortcutKeyGeneric descriptor);
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void finishRecording();
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Fn<void(GlobalShortcut)> _recordingProgress;
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Fn<void(GlobalShortcut)> _recordingDone;
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std::vector<GlobalShortcutKeyGeneric> _recordingDown;
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flat_set<GlobalShortcutKeyGeneric> _recordingUp;
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flat_set<GlobalShortcutKeyGeneric> _down;
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std::vector<Watch> _watchlist;
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std::vector<GlobalShortcut> _pressed;
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bool _recording = false;
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};
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} // namespace base
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