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tdesktop/cmake/external/glib/cppgir/examples/gobject.cpp
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2026-02-16 15:50:16 +03:00

179 lines
6.6 KiB
C++

// no code generation is needed
// all required functionality is required by the basic code
#include <gi/gi.hpp>
#include <iostream>
namespace GObject_ = gi::repository::GObject;
static const int DEFAULT_AGE = 10;
static const char *PERSON_TYPE = "GIPerson";
// class must be a ObjectImpl to support properties and signals
class Person : public GObject_::impl::ObjectImpl
{
using self_type = Person;
private:
// the implementation/definition part of the properties
// the setup parameters shadow the corresponding g_param_spec_xxx
// so in practice define the property (name, nick, description)
// along with min, max, default and so (where applicable)
// (could also be in a constructor initializer list,
// but this way it applies to any constructor)
// this provides interface to set/get the actual value
gi::property<int> prop_age_{this, "age", "age", "age", 0, 100, DEFAULT_AGE};
gi::property<std::string> prop_firstname_{
this, "firstname", "firstname", "firstname", ""};
gi::property<std::string> prop_lastname_{
this, "lastname", "lastname", "lastname", ""};
public:
// likewise for signal
// public because there is no extra interface for owning class
// (both owner and outside can connect and/or emit)
// btw, using Person in this signature would not be the way to go,
// should stick to a plain wrapped type
gi::signal<void(GObject_::Object, int)> signal_trigger{this, "trigger"};
// std::string also works here,
// but that would cost an extra allocation during invocation
gi::signal<void(GObject_::Object, gi::cstring_v)> signal_example{
this, "example"};
public:
// old-style C++ first
Person() : ObjectImpl(this) {}
// new-style C-first;
// must use proper signature for constructor and superclass
// this also registers a "public" GType, whose name must be specified
Person(const InitData &id) : ObjectImpl(this, id, PERSON_TYPE) {}
// usually the above constructor is also used to during GType registration,
// as such "dummy instantiation" auto-magically collects property info, etc)
// however, it does involve an "incomplete" instantiation (with no .gobj_())
// if such is considered too inelegant or too costly, then alternatively
// a ::get_type_() can be defined that is then used to register type instead
// however, as the example below demonstrates, this may be much less ergonomic
// so it is likely only useful if really so desired or in advanced cases)
// (e.g. subclass-ing a subclass)
static GType get_type_disabled() // not really used due to extra suffix
{
// if this is used, the member initializers only need to mention name
// no longer the full spec(ification)
// (as the name then only serves to link the propertyspec to actual storage)
return register_type_<Person>(PERSON_TYPE, 0, {},
{{&self_type::prop_age_, "age", "age", "age", 0, 100, DEFAULT_AGE},
{&self_type::prop_firstname_, "firstname", "firstname", "firstname",
""},
{&self_type::prop_lastname_, "lastname", "lastname", "lastname",
""}},
{{&self_type::signal_trigger, "trigger"},
{&self_type::signal_example, "example"}});
}
// the public counterpart providing the same interface
// as with any wrapped object's predefined properties
gi::property_proxy<int> prop_age() { return prop_age_.get_proxy(); }
gi::property_proxy<std::string> prop_firstname()
{
return prop_firstname_.get_proxy();
}
gi::property_proxy<std::string> prop_lastname()
{
return prop_lastname_.get_proxy();
}
void action(int id)
{
std::cout << "Changing the properties of 'p'" << std::endl;
prop_firstname_ = "John";
prop_lastname_ = "Doe";
prop_age_ = 43;
std::cout << "Done changing the properties of 'p'" << std::endl;
// we were triggered after all
signal_trigger.emit(id);
}
};
void
on_firstname_changed(GObject_::Object, GObject_::ParamSpec)
{
std::cout << "- firstname changed!" << std::endl;
}
void
on_lastname_changed(GObject_::Object, GObject_::ParamSpec)
{
std::cout << "- lastname changed!" << std::endl;
}
void
on_age_changed(GObject_::Object, GObject_::ParamSpec)
{
std::cout << "- age changed!" << std::endl;
}
int
main(int /*argc*/, char ** /*argv*/)
{
Person p;
// should have default age
assert(p.prop_age().get() == DEFAULT_AGE);
// register some handlers that will be called when the values of the
// specified parameters are changed
p.prop_firstname().signal_notify().connect(&on_firstname_changed);
p.prop_lastname().signal_notify().connect(on_lastname_changed);
p.prop_age().signal_notify().connect(&on_age_changed);
// now change the properties and see that the handlers get called
p.action(0);
// (derived) object can be constructed on stack for simple cases
// but in other (real) cases it is recommended that it is heap based.
// so as not to have a naked ptr, it can be managed by a (special) shared
// ptr that uses the GObject refcount for (shared) ownership tracking
auto dp = gi::make_ref<Person, gi::construct_cpp_t>();
// however, the GObject world has no knowledge of the subclass
// (each instance is 1-to-1 with Person instance though).
// so when we get something from that world, we can (sort-of dynamic)
// cast to the subclass
auto l = [](GObject_::Object ob, int id) {
std::cout << " - triggered id " << id << std::endl;
// obtain Person
auto lp = gi::ref_ptr_cast<Person>(ob);
if (lp)
std::cout << " - it was a person!" << std::endl;
// it really should be ...
assert(lp);
};
dp->signal_trigger.connect(l);
dp->action(1);
// all of the above constructed Person in C++ centric style
// that is, as part of the constructor (super class) execution,
// a (derived) GObject is created and associated/extended with C++ side Person
// alternatively, another derived GObject type can be registered,
// which will trigger construction of a Person (as part of g_object_new()),
// and then again associate those
// the following essentially runs g_object_new()
static int CUSTOM_AGE = 5;
auto dpc = gi::make_ref<Person, gi::construct_c_t>("age", CUSTOM_AGE);
// this will have a different GType
assert(dpc->gobj_type_() != dp->gobj_type_());
// as registered using specified name
assert(g_type_from_name(PERSON_TYPE) == dpc->gobj_type_());
// and the right age as specified in (gobject style) construct params
assert(dpc->prop_age().get() == CUSTOM_AGE);
// if the class supports C-style, it is selected automatically
auto dpa = gi::make_ref<Person>();
// should have ended up with C-style GType
assert(dpa->gobj_type_() == dpc->gobj_type_());
return 0;
}