This has meant very little for a long time as configure.ac just hardcoded these values depending on the current OS versions at the time. The only place where this is really 'needed' is XlationSvc.c in DtSvc so that differences between locale specifications on various versions of an OS can be accounted for. So for now, we just define those when building DtSvc. We could probably safely remove them as well with an update to the Xlate locale DB to remove ancient cruft we don't care about anymore. For various other modules, like dtlogin, dtsession, etc we just use the code that was already being used due to the hardcoded values we've had for the last 10-ish years.
276 lines
7.5 KiB
C++
276 lines
7.5 KiB
C++
/*
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* CDE - Common Desktop Environment
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*
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* Copyright (c) 1993-2012, The Open Group. All rights reserved.
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*
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* These libraries and programs are free software; you can
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* redistribute them and/or modify them under the terms of the GNU
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* Lesser General Public License as published by the Free Software
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* Foundation; either version 2 of the License, or (at your option)
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* any later version.
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*
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* These libraries and programs are distributed in the hope that
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* they will be useful, but WITHOUT ANY WARRANTY; without even the
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* implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with these libraries and programs; if not, write
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* to the Free Software Foundation, Inc., 51 Franklin Street, Fifth
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* Floor, Boston, MA 02110-1301 USA
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*/
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/* $TOG: BaseObj.h /main/5 1998/04/06 13:34:28 mgreess $ */
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/* *
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* (c) Copyright 1993, 1994 Hewlett-Packard Company *
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* (c) Copyright 1993, 1994 International Business Machines Corp. *
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* (c) Copyright 1993, 1994 Sun Microsystems, Inc. *
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* (c) Copyright 1993, 1994 Novell, Inc. *
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*/
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#ifndef BASEOBJ_H
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#define BASEOBJ_H
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#include <stdio.h>
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#include "Invoke.h"
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#ifndef _BOOLEAN_
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#define _BOOLEAN_
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#if defined(sun)
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#include <sys/types.h>
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#define boolean boolean_t
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# if defined(__XOPEN_OR_POSIX)
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#define true _B_TRUE
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#define false _B_FALSE
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# else
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#define true B_TRUE
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#define false B_FALSE
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# endif
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#elif defined(__linux__) || defined(CSRG_BASED)
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#include <stdbool.h>
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#define boolean bool
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#else
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typedef enum
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{
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false = 0,
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true = 1
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} boolean;
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#endif
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#endif
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#ifndef STRDUP
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#define STRDUP(string) (string ? strdup(string) : NULL)
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#define STRCMP(s1, s2) (s1 && s2 ? strcmp(s1, s2) : (s1 ? 1 : -1))
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#define STRLEN(string) (string ? strlen(string) : 0)
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#endif
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typedef enum
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{
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STRING,
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MULT_LINE_STRING,
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INTEGER,
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REAL,
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FILE_NAME,
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DIRECTORY_NAME,
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HOST_NAME,
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USER_NAME,
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GROUP_NAME,
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DATE,
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TIME,
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MONEY,
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HOUR,
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MINUTE,
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SECOND,
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DAY,
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MONTH,
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YEAR
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} AttributeType;
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typedef enum
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{
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OPTIONAL = 0,
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ALLOW_DIRECT_ENTRY = 1,
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REQUIRED = 2,
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EDITABLE_AFTER_CREATE = 4,
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EDITABLE_DURING_CREATE = 8,
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ECHO_INPUT = 16
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} Characteristics;
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typedef enum
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{
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INFORMATION_LINE,
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NO_LIST,
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SINGLE_SELECT_LIST,
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MULTI_SELECT_LIST,
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RANGE,
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MULTI_SELECT_MIN_RANGE,
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MULTI_SELECT_MAX_RANGE,
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MULTI_SELECT_RANGE
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} ValueList;
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#define AllowDirectEntry(attr) (attr->Mask & ALLOW_DIRECT_ENTRY)
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#define IsRequired(attr) (attr->Mask & REQUIRED)
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#define EditableAfterCreate(attr) (attr->Mask & EDITABLE_AFTER_CREATE)
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#define EditableDuringCreate(attr) (attr->Mask & EDITABLE_DURING_CREATE)
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#define EchoInput(attr) (attr->Mask & ECHO_INPUT)
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typedef struct
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{
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char *ReferenceName;
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AttributeType Type;
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Characteristics Mask;
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char *DisplayName;
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char *Value;
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char *DisplayValue;
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char *DefaultValue;
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char *DisplayDefaultValue;
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char *Help;
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char *ContextualHelp;
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ValueList ValueListType;
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char *Listing;
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char *Dependancies;
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// The base class initializes the next 4 variables
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int n_values;
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char **CompiledValueList;
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char **CompiledDisplayValueList;
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char **CompiledHelpValueList;
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} Attribute;
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class BaseObj;
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typedef int (*ActionHandler) (BaseObj *, char **output, BaseObj *requestor);
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typedef struct
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{
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ActionHandler Handler;
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char *ReferenceName;
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char *DisplayName;
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char *Nmemonic;
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char *Help;
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char *ContextualHelp;
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char *AcceleratorText;
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char *Accelerator;
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boolean InputRequired;
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char *Dependancies;
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} Action;
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extern const char *ACTION_NOT_FOUND;
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class BaseObj {
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protected:
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char *_name;
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char *_displayName;
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char *_details;
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BaseObj *_parent;
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BaseObj **_children;
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int _numChildren;
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Attribute **_attributes;
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int _numAttributes;
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Action **_actions;
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int _numActions;
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boolean _init_children;
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boolean _init_attributes;
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char *_lastActionName;
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char *_lastActionOutput;
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int _lastActionStatus;
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BaseObj(BaseObj *parent,
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const char *name);
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void AddToParent();
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void DeleteFromParent();
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void DeleteAttribute(const char *ReferenceName);
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void AddAttribute(const char *ReferenceName,
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const char *DisplayName = NULL,
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const char *Help = NULL,
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const char *ContextualHelp = NULL,
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Characteristics Mask = OPTIONAL,
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ValueList ValueListType = NO_LIST,
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const char *Listing = NULL,
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const char *Dependancies = NULL,
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const char *DefaultValue = NULL,
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const char *DisplayDefaultValue = NULL);
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void DeleteAction(const char *ReferenceName);
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void AddAction(ActionHandler Handler,
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const char *ReferenceName,
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const char *DisplayName = NULL,
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const char *Nmemonic = NULL,
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const char *Help = NULL,
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const char *ContextualHelp = NULL,
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boolean InputRequired = false,
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const char *AcceleratorText = NULL,
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const char *Accelerator = NULL,
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const char *Dependancies = NULL);
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// Derived classes should redefine these functions
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virtual void InitChildren() { _children = NULL; _numChildren = 0; }
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virtual void InitDetails() { }
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virtual void LoadAttributes(int /*n_attrs*/, Attribute ** /*attrs*/) { }
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virtual void InitDisplayName() { }
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// These messages are sent to all parents
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virtual void NotifyCreate(BaseObj *) { } ;
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virtual void NotifyDelete(BaseObj *) { } ;
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public:
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virtual ~BaseObj(); // destructor
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boolean HasAttribute(Attribute *action);
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boolean HasAttribute(const char *ReferenceName);
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boolean HasAttribute(const char *ReferenceName, Attribute **action);
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boolean HasAction(Action *action);
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boolean HasAction(const char *ReferenceName);
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boolean HasAction(const char *ReferenceName, Action **action);
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boolean SendAction(Action *action,
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BaseObj *requestor = NULL);
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boolean SendAction(const char *ReferenceName,
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BaseObj *requestor = NULL);
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char * LastActionName() { return _lastActionName; }
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char * LastActionOutput() { return _lastActionOutput; }
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int LastActionStatus() { return _lastActionStatus; }
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const char * Name() { return _name; }
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char * DisplayName();
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char * Details();
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char * AttributeValue(char *ReferenceName);
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BaseObj * Parent() { return _parent; }
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const int NumActions() { return _numActions; }
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const int NumAttributes() { return _numAttributes; }
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Action **Actions() { return _actions; }
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Attribute **Attributes() { return _attributes; }
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BaseObj ** Children();
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int NumChildren();
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void ReadAttributes();
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void UpdateChildren();
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void UpdateDetails();
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void DeleteChildren();
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void SetInitChildren() { _init_children = true; }
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int RunCommand(const char *command,
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char **std_out = NULL,
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char **std_err = NULL);
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// These are for children
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BaseObj ** Siblings();
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int NumSiblings();
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// Log Error message
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void Error(const char *message);
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// Dumps object to stdout
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void Dump(boolean verbose = false,
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int level = 0);
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// Dumps object hierarchy to stdout
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void DumpHierarchy(boolean verbose = false,
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int level = 0);
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virtual const char *const ObjectClassName() { return "BaseObj"; }
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};
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#endif // BASEOBJ_H
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