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tdesktop/Telegram/lib_lottie/lottie/lottie_single_player.h
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2026-02-16 15:50:16 +03:00

112 lines
3.1 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "lottie/lottie_player.h"
#include "lottie/lottie_animation.h"
#include "base/timer.h"
#include <rpl/event_stream.h>
namespace Lottie {
class FrameRenderer;
class FrameProvider;
struct DisplayFrameRequest {
};
struct Update {
std::variant<
Information,
DisplayFrameRequest> data;
};
class SinglePlayer final : public Player {
public:
SinglePlayer(
const QByteArray &content,
const FrameRequest &request,
Quality quality = Quality::Default,
const ColorReplacements *replacements = nullptr,
std::shared_ptr<FrameRenderer> renderer = nullptr);
SinglePlayer(
FnMut<void(FnMut<void(QByteArray &&cached)>)> get, // Main thread.
FnMut<void(QByteArray &&cached)> put, // Unknown thread.
const QByteArray &content,
const FrameRequest &request,
Quality quality = Quality::Default,
const ColorReplacements *replacements = nullptr,
std::shared_ptr<FrameRenderer> renderer = nullptr);
SinglePlayer( // Multi-cache version.
int keysCount,
FnMut<void(int, FnMut<void(QByteArray &&)>)> get,
FnMut<void(int, QByteArray &&)> put,
const QByteArray &content,
const FrameRequest &request,
Quality quality = Quality::Default,
const ColorReplacements *replacements = nullptr,
std::shared_ptr<FrameRenderer> renderer = nullptr);
~SinglePlayer();
[[nodiscard]] static std::shared_ptr<FrameProvider> SharedProvider(
int keysCount,
FnMut<void(int, FnMut<void(QByteArray &&)>)> get,
FnMut<void(int, QByteArray &&)> put,
const QByteArray &content,
const FrameRequest &request,
Quality quality = Quality::Default,
const ColorReplacements *replacements = nullptr);
explicit SinglePlayer(
std::shared_ptr<FrameProvider> provider,
const FrameRequest &request,
std::shared_ptr<FrameRenderer> renderer = nullptr);
void start(
not_null<Animation*> animation,
std::unique_ptr<SharedState> state) override;
void failed(not_null<Animation*> animation, Error error) override;
void updateFrameRequest(
not_null<const Animation*> animation,
const FrameRequest &request) override;
bool markFrameShown() override;
void checkStep() override;
[[nodiscard]] rpl::producer<Update, Error> updates() const;
[[nodiscard]] bool ready() const;
[[nodiscard]] QImage frame() const;
[[nodiscard]] QImage frame(const FrameRequest &request) const;
[[nodiscard]] Animation::FrameInfo frameInfo(
const FrameRequest &request) const;
[[nodiscard]] int frameIndex() const;
[[nodiscard]] int framesCount() const;
[[nodiscard]] Information information() const;
[[nodiscard]] rpl::lifetime &lifetime() {
return _lifetime;
}
private:
void checkNextFrameAvailability();
void checkNextFrameRender();
void renderFrame(crl::time now);
base::Timer _timer;
const std::shared_ptr<FrameRenderer> _renderer;
SharedState *_state = nullptr;
crl::time _nextFrameTime = kTimeUnknown;
rpl::event_stream<Update, Error> _updates;
rpl::lifetime _lifetime;
Animation _animation;
};
} // namespace Lottie